Quote from MinosThe new map is pretty underwhelming imo and feels like a rush job. The gameplay doesn't feel new or refreshing, it's just plr_hightower with cases instead of the payload train. The objective is also not very clear, the first time I got to the top of the rocket I didn't know I was supposed to jump to the tip of the rocket and just stayed there for well over a minute wondering why it took so long to win the map...
i don't agree that much. In payload maps each team has his own target, so there are two targets in the level to be conquered in total. In Doomsday, there is only a single target (the "Austraaaalliummmm") and both teams have to fight for it. Also, the choke point is the same, so the action is a lot more enforced. In plr_hightower the pacing is a lot slower than in Doomsday as on the latter the target almost always changes the location (it is carried by a player, so it's actually a fast-moving target) while in hightower it's a slow moving target which moves in a predefined path (the trail).
So, are you saying that we are supposed to jump on the tip of the rocket? Maaaan, so this must be the reason why I never won on that map! pff... I just stayed there on the platform fore some seconds before getting raped by rockets and sticky bombs.