I did not realize that it is a mirrored map with complete different looks! I noticed a problem with one of the ladders that lead to the 2nd bridge. One of them extend past the ladder model.
Posts by tr0nic
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Nice atmosphere! Loving the lighting. Reminds me of L4D1. How does it play? I request an overview!
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http://www.twitch.tv/nipgamingtv
I'm watching the ESEA lan finals and the caster (Anders) said he would be interested in having custom specific weapon skins for his channel. Just dropping this here cause I know some of you are making skins.

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de_banlieu13

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Btw, I told you guys I would tell you how it went when I saw it with my dad.
Well it was super awesome, he loved it and was really impressed by the 3D effects. Only thing that sucks in IMAX 3D theathers are the horrible seats. My dad fractured his back 20 years ago. He became very sensitive to all the bad chairs. Good thing the movie was not too long because he was about to get up and leave haha!
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To summarize my BF4 experience (and all my other Battlefield experience as well)
Fun > crash, bugs
Yes, there are frustrating bugs (medic revive bug)(occasional server crash) but it's not that big of a deal.
DICE working hard fixing the bugs. Maybe give it another 2-3 weeks and buy it at boxing day. Some people got it for 19,99$ on black Friday... insane deal!
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I don't understand why people think so highly of bad company 2. It was a good game, but clearly not better then bf3 and certainly not better than bf4. I've played 50 hours and did not encounter a lot of bugs. Some people just like to whine and jump in the hate towards EA (which is deserved)
Bf4 is such an amazing game. Even the worst bugs can't remove the fun I have playing it..
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Looks awesome! Is it possible to get rid of the aliasing? and maybe 1920x1080 resolution to give all this great work better justice!! That would make a perfect desktop background once finished

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Quote from knjDisplay More
Puddy, i'm with you on this one !
As for now i'ts a bit strugle to play it. I'm mostly play Hardcore soo i don't get why DA FUCK you can't see whos in your team and who is not, untill you put him in your crosshairs. This is fucking retarded. You need to waist time to aim and maybe shoot and after that you learned that is your teammate - da fuk ? (only your squad is highlithed) and ppl have problem with that cause loads of ppl kill teammates but they don't want to.
Why hardcore matches doesn't have mini map like BF3 ?
Vehichle spawn is a joke, flying an attack chopper is a joke, reload time for flairs is a joke, rockets damage is a joke, hate the damage system making the chopper unable to fly for some time.
Why i can't spawn on EVERY of my squade mates ? and sometimes i can't spawn on any of them ? this is soooo annoying !
these are some of the first issues i have with the game, and i havn't play it that much
I don't get it why you can't see who's who either, but the upside is less HUD

Standard Hardcore dont have mini map, but a lot of Custom settings Hardcore servers do have it. I made a favorite list yesterday

Vehicle spawn is a joke? Explain.. I have no issue with vehicle spawns.
rockets damage is a joke = too high or too low? They seem very fine to me with the new damage system
Squad leader spawn only has been a feature of Battlefield 2 and all of the Hardcore modes in all other BF titles. Are you sure you played HC in bf3?

If you are interested in playing a server with "Classic settings: READ Battlefield 2 settings"
No doritos spotting (3D spotting)
Minimap - Yes
Minimap spotting - Yes
HUD - Yes
Friendly Fire - Yes
HP Regen - No
Vehicle Regen - No
Squad leader spawn - Yes
Maximum health - 100% (not 60% like HC) I hate 60% HP, make fights less strategic and skill based. It's the first to point and spray that get the kill...
3rd Person vehicle cam - Yes
Servers that run with these settings:
http://battlelog.battlefield.com/bf3/en/forum/t…64766385186337/
I really like the swimming mechanics. It improve the game a LOT. Same with vehicle reload time. Less Spam = I don't care as much if the maps are smaller. You don't feel under fire 100% of the time. Levelolution is great in most maps (Flood zone, Rogue Transmission,Paracel Storm, Siege of Shanghai in particular)
Commanders are back yay! Feels great.
5 man squads!! (still not 6 like in BF2, but a step forward!)
Counter knife!
The UI is much much better too.
If you spawn on a spawn beacon, you don't spawn parachuting. You spawn in free fall.
The new medic defribilator mechanic is great too.
More grenade types! Flashbangs!
Rocket Launcher vehicle is like the Mortar gadget. You point and shoot on a minimap screen.
Scout Helicopters passengers can now look towards the front of the chopper, not only the sides like in BF3, Making the Scout helicopter a great threat when 2 passengers are equipped with stingers.
Well that's all the improvements I can think of for now!
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It was only a suggestion.. if you don't like it, don't do it! I wasn't sure if it was ok to post this in the 3d creative forum!
Thanks ShawnOlson, I will try this over the week-end! I have a basic scripting class at school so I should be ok understanding your code

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Hey, I'm looking for a MaxScript that automatically move my objects to the scene origin (0,0,0) and export them as .FBX (MAX to UDK)
I found a script that does exactly that but If I select my collision and my mesh, it creates 2 separate .FBX instead of combining them into a single one.
(UCX_SM_Cage.fbx) + (SM_Cage.fbx) instead of SM_Cage.fbx(which contains the collision info of UCX_SM_Cage)
Also, maybe it would be great to have a place to share useful scripts. Like Unwrapping, exporting, etc?
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I don't understand why people still play cs:s. It's worse than cs 1.6 and cs:go in terms of gameplay, and cs:go graphics blow it out of the water. ( and it cost like 5-10$ on sale... ) with integrated workshop support etc etc. Still cs:s peak at 30K+ players everyday... make no sense.
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Valve needs to support alien swarm. I would like to see a big update, something like a new campaign along with workshop support.
About the map layout: Looks nice, nice details. I think your legend is missing where is the START.
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My father is very passionate about everything related to space, NASA, mars missions etc. I think the last time he went to the movie theater was back in 1996 for Titanic haha. Last week, he asked me what the hell 3D movies meant.
After reading all your positive feedback from Gravity, I'm gonna surprise him and go watch Gravity in IMAX 3D with him

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Maybe add a clear boosting area for terrorists in middle (where the second yellow car is) Combine this with a better Right Side Terrorist route and I think middle would certainly be a better option for terrorists.
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Chopper handling has been GREATLY improved. kny you smoke good stuff!
Reload mechanics is preventing spam fest which is very good
Sound is awesome
New spawning interface is solid
Commander will add an extra layer of combat
Laggy as hell in the "beta"
You can lock choppers with a regular RPG? dafuq
Swimming/diving/shooting while swimming really makes you feel more powerful ("oh I better suicide myself instead of trying to reach shore" feeling is gone)
Not sure about the Voice chat though, is it like Bf2 where Squad members could only speak between members, and the squad leader could speak to the commander? Right now it feels like the fucking 32 players can hear me speak

Levelolution is okay but I hate that it is specific collumns that you have to target in order to take it down. Was hoping something more random.
Snipers with C4! (hope they will get rid of unlimited c4 support, this shits too OP)
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Quote from leplubodeslapin
About de_nuke and de_trains, they are still played due to this unusual layout ! Every player that plays competitively knows that they are "CT-sided" (which means it's harder to win rounds for the terrorist team than for the counter-terrorist team) but it doesn't change anything because you play both sides during a match. Plus, there is the same balance thing in other maps (D2 is easier for terrorists, mirage is easier for terrorists ...), i'm convinced that it's not due to the original layout but just the map itself (in nuke, there is a big room with the bombsite A in the middle of it, CTs are on height while Terrorist must enter from the bottom of the room, it's obviously harder for terrorists to plant the bomb than in other bomb maps).
So indeed, it will be probably harder for the map to get famous because it's original. But i personally prefer maps like which tries to make something new.
If you go 12-3 ct side on de_nuke or de_train (which isnt unusual..) You start terrorist all pumped with momentum and if you win the pistol round, it's pretty much GG. The winner of those maps is heavily determined by whos starting ct side.
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pretty cool visuals! A few paths seem too narrow though.
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Quote from OrnateBaboon
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Damn that first screenshot looks sexy as hell! Is this a remastered version of de_train?
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Wow congrats to all involved!!
Hoping to have my map finished for the next one...