Latest update brings us this long awaited feature:
Added support in vbsp for clip brush textures with different material types. [/list]
[Blocked Image: http://i.imgur.com/kUoBM5C.jpg]
Latest update brings us this long awaited feature:
Added support in vbsp for clip brush textures with different material types. [/list]
[Blocked Image: http://i.imgur.com/kUoBM5C.jpg]
Quote from blackdog31 minutes ago, blackdog said: I did report that some posts ago @(HP)
Apparently the W10 version is 75Gb, contains the live action TV show episodes, that are instead streamed on Xbox
da hell Microsoft??
The reported awful way the Windows Store works seems to be the biggest incentive to get Xboxes...
if you preorder.
So if you pre-order, you could sell the physical copy and get the game almost free on PC? that doesn't seem right heh.
Quote from rosk9 hours ago, rosk said: Its a fake thing, people don't understand that you just have to watch the Stream no commands required
and you must link your steam account to your twitch account
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If you buy a physical xbox one version, does it include a digital windows 10 copy?
Having a brush with ladder texture applied to the ladder face ( other 5 faces with nodraw ) works fine. In Left 4 Dead, ladders were created in the nav mesh directly, not sure about CSGO though.
Quote from laminutederireDisplay MoreI tried to design a similar type of thing, with a door which is unlocked by a button. The things I learned with that was to:
-first, ask the question: what does it provide to the map? Is it a way to boost a team, to refrain a team?
-secondly, I had to ask myself how it can be abused to tame it down and balance it. For instance, for a team not to abuse it, the other team can have the possibility to use it to their advantage as well. What other have said about noise is something useful for balance: make it so if a team use it, it can be countered by a smoke or something like that for instance.
- thirdly, what kind of classic design could achieve the same tactical opportunities, boost? One way drops? Etc.
-fourthly, and lastly, how can I make people understand the rules of the mecanism in an obvious way?
I don't know what has arisen from your thoughts, and I'd be happy to hear all about it, but to my mind those are the question I asked myself to use new mechanics for competitive viable maps.
I went through a similar thought process.
I've had this elevated platform idea in my very first design in 2013. The bombsite was the elevated Platform and Ct's would be able to change the level of the platform once a round, depending on how they set up their defense. Unfortunately, Once the Bomb has been planted on the platform, it wouldn't move with it (floating bomb) so I dropped the Interactive idea. However, i kept the elevated platform as part of my bombsite until I redesigned my bombsite in early 2015.
Last week, I revisited the idea of having the Interactive platform in one of my bombsite path because I played the first terrorist compound co-op mission and it has a similar feature.
What I did to make the concept as clear as possible:
Like most design decision in Counter-Strike, it's all about Risk vs Reward.
TO DO: Organize playtests and see how it plays out.
Worst case scenario: It becomes Boost only.
I've made a Strawpool on Reddit on the subject. It's a really small sample but there's hope! About 60% in favor.
Counter-Strike could use some dynamic elements, as long as it's beneficial to the gameplay. We don't need to go DICE path with Levelution though :lol:
Quote from LogicI'd like to see it done right. It can work as long as a win/loss isn't based on if T's managed to raise the platform or not, but is still important enough to go for at the beginning of a round (if you're planning to go for that particular site).
I don't really understand how your platform is supposed to work though. Why can T's boost at all times but CT's can't? It appears that they have the high ground?
I'd say Halo 2 and 3 had some interesting events that changed the map slightly, while not giving the defending side a major disadvantage. Check out the maps High Ground, High Ground, Standoff and Longshore for some inspiration.
CT's can boost up but that would be in a flank/retake scenario. They have control of the upper ground from the start.
Quote from jackophantMaybe make the lift always work, but it makes a noise and also allow teams to boost on it, so it gives some tactical advantage that you could sneak a whole team on to the lift and move them up, or send one person up on it and then 4 round the other side.
The way I see it right now is that CTs are just going to activate the lift and force Ts to boost every single time.
CT's could very well activate the lift every round but I've placed the Button right in front of the Main Entrance. There's a risk and reward involved. Would you risk to activate the button and die or stay passive and leave more options for the T's ?
More shots: http://imgur.com/a/xjNab
Question: Would you consider a map that has a 1 time per round interactive button which raises a platform competitively viable? With the newly added co-op cs:go maps, do you think players wouldn't be as reluctant as they were before to something like this?
Quote from AlexMHoly shit they talk about Twitch a lot in that video.
Quote from blackdogInteresting!
And, is Twitch really that relevant? Can't see why you need to integrate that thing in a game. (I'm off all the watching people play thing)
Amazon owns Twitch. Amazon seem to be the type of company with a long term vision. They are placing 1 pawn at the time.
L4D had breakable walls that were quite nicely done.
Revolvo went full retard tonight :wtf:
The Lost Temple
[Blocked Image: http://www.medialogics.com/ma/images/LostTemple.jpg]
As a Starcraft map maker, it was my biggest inspiration back in 2004.
Bought a pair of Sennheiser HD 598 and a gaming monitor (mostly for CSGO) - Asus VG248QE ![]()
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I might try this even if I'm not* mobile gamer. Spotted some typo in the YouTube description of the video. ''Bassed on puzzle and arcade principles,ULTRAFLOW 2 is all about desterity and fun.''
Quote from ChrillenMultiplayer map: dm_crossfire
[Blocked Image: http://hpb-bot.bots-united.com/Darkulator_crossfire_big.jpg]
I don't think I have played any other map as much.
Get to da choppa bunka!
Saw it last Tuesday when James Bond released, room was empty (6th week in theaters). I didn't watch any of the trailers. Pretty damn good except it's a bit predictable. 6$ well worth it though ![]()