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Posts by tr0nic

  • You Decide Mapcore's Future

    • tr0nic
    • February 23, 2017 at 6:06 PM

    Csgo Co-op Strike like in Operation Wildfire.

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  • WIP in WIP, post your level screenshots!

    • tr0nic
    • January 4, 2017 at 4:14 AM
    Quote from Corvus

    19 hours ago, Corvus said: Trying out the UE4.

    The content cannot be displayed because it is no longer available.


    Reminds me a lot of Battlefield 3's Armored Kill dlc map called Alborz Mountain, except prettier :D ( bf3 maps were awesome )

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  • [CSGO] Junction

    • tr0nic
    • December 10, 2016 at 11:50 PM

    I played around the map a bit, looks nice although I'm not a big fan of the color correction ( too bright for me )

    I have a couple of issues with the map:

    1. Terrorist spawn is surrounded by swat teams and police vehicles, no dead bodies or bullets showing prior fire exchange, or blood.

    2. Vehicles all have their lights on even if the map brightness equals 2 suns

    3. Police vehicles lights strobes are turned off

    4. Bombsite circles on blue tarp (imo shouldn't be used as randomly as this is a bombsite indicator in other official maps)

    5. around 80 fps in gardens/outside areas (I usually have 150-250 in official maps, including nuke and inferno.

    6. I understand you restricted jumping on the outside bombsite structure, but there's some weird clipping buffer that prevents from touching the structure, especially noticeable in the 4 corners.

    7. In the indoor bombsite, there's a piece of equipment with motor and its door is open, Feels like you shouldn't be forced to crouch as the height is very close to allow walk-able.

  • Follow up stream and playtest of contest maps

    • tr0nic
    • November 9, 2016 at 9:31 PM

    Maybe this could apply to your projects? http://www.tophattwaffle.com/custom-content…-contamination/ I've did it for my CS:GO map and it works wonderfully.

  • [CS:GO] Riverside (WIP)

    • tr0nic
    • October 11, 2016 at 4:03 PM
    Quote from madsenfk

    On 10/9/2016 at 9:06 AM, madsenfk said: Hello people.

    It's been little over a month now, and I've pretty much just taken a break from map making overall. But a lot still has changed since the last update (just details actually)

    Next update will be released very soon, since I still need to pack the files and get it compiled.

    EDIT: Well, compile fucking failed. Stuck on PortalFlow: 9... for over 2 hours now. Last compile in total was only 1½ hours which was yesterday.

    Minimal optimization pass would fix that for you.

  • What's going on with your life?

    • tr0nic
    • October 8, 2016 at 3:35 AM
    Quote from FMPONE

    1 hour ago, FMPONE said: Spent the last few days running away from this, thankfully (well, for people in my area at least) it turned North. Florida will be eventually entirely underwater.

    Been tracking this beast for a week now on nhc website, hopefully the computer models are wrong in that it will loop back on Florida!

  • Destiny

    • tr0nic
    • September 23, 2016 at 6:42 PM

    I bought Destiny The Collection. I'm having a lot of fun right now with a couple of friends.Looking forward the Rise of Iron raid. However, I really dislike how Bungie manage their old content. There's no incentives to play older Raids or missions because they didn't scale the difficulty|rewards|previous gear.

  • Can't decide - maya or 3da max?

    • tr0nic
    • September 14, 2016 at 9:00 PM
    Quote from cashed

    4 hours ago, cashed said: Valve don't buy maps. This is the purpose of the workshop and operations. Essentially, when you create work in hammer it is owned by Valve. When chosen for an operation they give a percentage of the "pass".

    Prior they would purchase the "IP" from the creator/s. ie. Mirage

    What about Cache?

  • Jérôme Cyr - Level Designer

    • tr0nic
    • September 7, 2016 at 11:47 PM

    Thanks for the kind words guys! I'm going to apply tonight and hope for the best. :D


    Quote from Vaya

    On 9/3/2016 at 8:30 AM, Vaya said: Looks great!

    I notice there's no date against DE_coffee, why is this? :)

    I've been working on this project for far too long, I'm not sure adding a date would be beneficial! I will add a date once it's done!

  • Jérôme Cyr - Level Designer

    • tr0nic
    • September 3, 2016 at 5:36 AM

    Hello! If you could give feedback on my website, that would be awesome! I tried to make navigation the best I could.

    My portfolio: jeromecyr.com


    Thanks!

  • Battlefield 1

    • tr0nic
    • August 31, 2016 at 10:33 PM
    Quote from Beck

    12 hours ago, Beck said: I haven't enjoyed Rush in a BF game since BC2 :(

    Some Bf3 maps were pretty decent, at 32 players max.

  • Nintendo Switch

    • tr0nic
    • July 27, 2016 at 3:50 AM
    Quote from Taylor

    3 hours ago, Taylor said: People buy Nintendo hardware for their first party games so the pissing contest with other console specs almost seems pointless. Doesn't really matter if gritty sepia man shooter 12 will run worse on it because it's going to be used for rendering a cell-shaded Mario onto a minimalist landscape, or Pokemon games that are still using gigantic blocky tiles after 20 years.

    By Nintendo's latest count, it had sold 12.8 million Wii U systems after almost four years on the market.

    I have a WiiU and there's a lot of good first party games. Having no Third party hurt them though.

  • [CS:GO] DE_LITE

    • tr0nic
    • July 26, 2016 at 10:34 PM

    I ran through the map and made an album! It's a really nice map, I love how wide it is (cs 1.6 style)

    http://imgur.com/a/qRJy2

  • [CS:GO]de_thrill

    • tr0nic
    • July 16, 2016 at 8:54 PM

    ''starting to come together'' :P

  • [CSGO] de_import (bomb/defuse) (final for reals this time)

    • tr0nic
    • July 14, 2016 at 9:53 PM

    There's something off about the post process or lighting you use that makes my eyes want to implode. Too bright? Too much HDR? Too much fog? Combination of all maybe. I can't put my finger on it.

    Couple of things I also noticed:

    1. Those metal grate textures in front of the many ladders disappear at distance, which lead players to believe they can be used.

    2. Many gaps between models across the whole map, which will be abused by snipers

    3. Some weird clipping at back of B site.

    4. Bombsite A rotating piece should have a lot more sides to it. Optimize somewhere else in that room!

    5. Make it retard proof that those Black Doors are locked.

  • Counter-Strike: Global Offensive

    • tr0nic
    • July 13, 2016 at 7:23 PM
    Quote from clankill3r

    6 hours ago, clankill3r said: I like playing against smurfs. You get better when playing against better players. Anyway, lately I realized that I really miss the 6 second deadcam that we had before. I always loved tricking people after you killed someone. Pretending to go somewhere until deadcam was over to go in the other direction. Now they removed it they removed some depth from the game.

    Removed depth from the game? You mean it increased the skill ceiling... Now you have to outsmart the enemy fair and square.

  • Evolve (Turtle Rock Studio's new baby)

    • tr0nic
    • July 10, 2016 at 1:52 AM
    Quote from Sentura

    On 7/8/2016 at 9:05 AM, Sentura said: Generally hasn't Turtle Rock been hit or miss? CS: Condition Zero wasn't good either, until Raven Software came along with the Deleted Scenes (which were awesome). Left 4 Dead was decent and fun to play with friends together at school/work, but it's not something I would come back to play by myself, let alone online.

    If Evolve is just one player being the tank from L4D all the time while the rest are survivors I could see it being stale.

    Being a Tank vs a good team of survivor is easily one of the most frustrating annoying thing I've experienced.

  • Counter-Strike: Global Offensive

    • tr0nic
    • July 7, 2016 at 6:55 PM

    Nuke is also shit because csgo sound is shit.

  • Counter-Strike: Global Offensive

    • tr0nic
    • June 1, 2016 at 4:33 AM

    Fade to black! and broken sdk.

    EDIT: I fixed my sdklauncher.exe is not responding by updating nvidia drivers, verified sdk cache and reboot.

  • [CS:GO] DE_LITE

    • tr0nic
    • May 31, 2016 at 5:15 PM

    This railing corner is a bit annoying. I would expect to be able to jump on it to check the corner below. Replace with fences or remove clip!


    [Blocked Image: http://i.imgur.com/ag7NcNp.jpg]

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