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  3. tr0nic

Posts by tr0nic

  • Romano [Wingman]

    • tr0nic
    • December 20, 2022 at 10:54 PM

    Good progress between v1 and v2! I think the map would benefit from another detail pass. A couple more decals here and there, grass in cracks or along a few walls, water puddle in some corner, manhole covers, stains on walls etc just to break up the perfect clean floors / wall facades.

  • Swamp

    • tr0nic
    • August 10, 2020 at 7:13 PM

    While I did notice a performance boost from last update, I'm still struggling to go beyond 100 fps in most of the outdoors locations. My gpu is a real bottleneck (GTX 770 2GB) but compared to the performances I get on other community maps / official maps, I think another optimisation pass is desirable! Keep it up!

  • What have you watched recently?

    • tr0nic
    • March 23, 2020 at 10:57 PM

    Mr. Robot finale! This is one of the best shows.. I'm currently watching Better Call Saul Season 5 and it's fantastic! I Also burned through all 5 seasons of The Wire in early 2020. One of my favorite shows of all time. Great mix of police work, gangsta action, politics, drugs, sex and burner phones! Keep the suggestions coming! I suspect we'll all have a lot of time on our hands in the coming months...

  • Corona Virus

    • tr0nic
    • March 19, 2020 at 4:06 PM
    Quote from [HP]

    17 hours ago, [HP] said: Yeah man... Well, Italy was at 3 deaths less than a month ago, now nearly 400 people a day are dying. I think these severe measures are very much needed, and I'm glad and positively surprised by how fast all of these governments are moving to protect everyone from exponential contagion, you wanna flatten the curve as much as possible.

    Fast? They had 1+ month to prepare but did nothing while China had 800 million people in lockdown.. we're playing catch up.

  • [CS:GO] Exotic Places Contest TOP 4 WINNERS

    • tr0nic
    • March 16, 2020 at 7:38 PM

    Congrats!

  • Mocha

    • tr0nic
    • March 10, 2020 at 1:37 PM

    Additional gameplay changes:

    - We improved the flow in apartments as it is a high traffic area and a crucial point of contention.

    - Added car in T streets to provide additional cover for Ts against aggressive mid CT pushes.

    - Moved truck outside B and clipped it.

    - Clipped Bombsite A truck.

    - Reduced Bomb blast radius.

  • Corona Virus

    • tr0nic
    • March 5, 2020 at 7:08 PM

    I don't understand why people keep downplaying this virus. You may not develop symptoms that require hospitalization. But if large porportions of the population do get infected in a relatively short period, the health care systems around the world will be overwhelmed and THAT is the real danger. Those 13.8% severe cases quickly turn into critical cases, and sadly many more deaths. On top of that, COVID-19 isn't the only illness that requires hospitalization. How do you prioritize the life of one critical patient over another? Are our governments ready to build temporary hospitals in a span of 10 days like the Chineese did? Based on all 72,314 cases of COVID-19 confirmed, suspected, and asymptomatic cases in China as of February 11, a paper by the Chinese CCDC released on February 17 and published in the Chinese Journal of Epidemiology has found that:

    [*] 80.9% of infections are mild (with flu-like symptoms) and can recover at home. [*] 13.8% are severe, developing severe diseases including pneumonia and shortness of breath. [*] 4.7% as critical and can include: respiratory failure, septic shock, and multi-organ failure. [*] in about 2% of reported cases the virus is fatal. [*] Risk of death increases the older you are. [*] Relatively few cases are seen among children. Edit: 3.4% CFR now [/list]

  • Half-Life Alyx

    • tr0nic
    • November 21, 2019 at 2:55 PM

    I bet they will announce a pre-order bundle including the Vive, just in time for a huge Blackfriday discount. I wonder what is Valve's target audience? A player with no prior experience with VR or someone who had the time to assimilate the ways of virtual reality.

  • [CS:GO] de_Iris

    • tr0nic
    • December 16, 2018 at 3:09 PM

    Ran through, very cool map! I like the visual theme a lot. Cool self boost into middle construction/diner, boosts in general actually. Teamplay will shine! Also love how Heaven in Bombsite B strength is kept in check with easy smoke lineups and peeks from T side's windows. ?? Additional feedback: Screenshot1: I brought the big guns and tried to destroy it but the electrical sound could still be heard across all map, it's driving me nuts! ? Seems the soundscape was triggered when I jumped into the vents, otherwise it wasn't emitting any noise. Screenshot2: Another issue with soundscapes in storage room Screenshot3: This illustrate my biggest complaint for Iris. I was expecting to be able to jump on those crates and run across the fences delimiting the bombsite. I know this breaks your bombsite design but Maybe fences aren't the solution? I think this could be executed better, removing the ambiguity of whether you can jump on the fence or not, and in this case, prevent some frustration caused by invisible walls.

    Screenshot4: Can't hide in that corner although we should be able to (visually)

  • Counter-Strike: Global Offensive

    • tr0nic
    • September 23, 2018 at 1:01 AM

    Semis were a bit of a letdown... Let's hope Na' Vi vs Astralis goes to 3 maps with a bonus overtime somewhere in there :)

  • WIP in WIP, post your level screenshots!

    • tr0nic
    • January 4, 2018 at 6:59 AM

    Revisited an old map of mine from october 2014 during the holidays. I'll try to set up a playtest soon ™

  • What are you playing now?

    • tr0nic
    • December 31, 2017 at 11:22 PM
    Quote from FMPONE

    19 minutes ago, FMPONE said: This sounds pretty interesting, I like Monopoly but ain't nobody got time for dat shit.

    Games last between 15 to 45 mins in a group of 4 and it's very cheap (got it for 7$ CAD)

  • What are you playing now?

    • tr0nic
    • December 29, 2017 at 8:23 PM

    Recently finished Layers of Fear (Xbox Games with gold free) Half Way through Zelda Playing Lovers in a dangerous spacetime (Xbox Games with Gold free) with la girlfriend! It's an awesome couch co-op game! (up to 4 players) Almost finished Gears of War 4 in couch co-op at my friend's place, on a 65inch Sony x900e HDR10 Xbox One X + Dolby 5.1 surround. It is so much fun. Also playing Monopoly Deal, a Monopoly Card Game that I would recommend over the original board game any time!

  • Portal 2

    • tr0nic
    • December 21, 2017 at 1:48 AM

    Reminds me of World of Goo in some aspects!

  • Abbey

    • tr0nic
    • December 1, 2017 at 6:18 PM

    Was able to jump out of the map through this window! Cool map, congrats! I'll need to give it another go.

  • [RELEASED] Manor

    • tr0nic
    • December 1, 2017 at 6:10 PM

    Spoiler


  • Starcraft Remastered

    • tr0nic
    • April 20, 2017 at 2:53 AM

    Starcraft: Brood War is officially free!https://starcraft.com/en-us/articles/20674424

  • WIP in WIP, post your level screenshots!

    • tr0nic
    • April 10, 2017 at 6:36 PM
    Quote from CWardee

    On 4/8/2017 at 2:39 PM, CWardee said: Quick update! Tried to address the brightness issues as well as adding some varations to the ceiling height. Planning on tarting up these assets and porting them over to Unreal once I've finished this up!

    I would place the ''get out'' text somewhere accessible without a ladder, unless you put one on the ground by the stairs otherwise it just feel out of place. Why would someone write it up there instead of at player level.

  • Starcraft Remastered

    • tr0nic
    • March 27, 2017 at 4:31 PM

    Players using the free version of the game will be able to compete vs those who got the Remastered version. That also means both versions will have Widescreen and Win7/8/10 support. It's time to go back to my level design roots!

  • Mapcore Job Census

    • tr0nic
    • March 7, 2017 at 1:55 PM

    Hey! I'm a Level Designer at Behaviour Interactive since november 2016. Add me in!

    Behaviour Interactive Website: http://bhvr.com/Jérôme ''tr0nic'' Cyr - Level Designer

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