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Posts by Bunglo

  • Photo Measurements

    • Bunglo
    • August 1, 2010 at 8:01 PM

    Thanks guys, this really helps

  • Starcraft 2

    • Bunglo
    • August 1, 2010 at 4:28 AM

    Just like Starcraft 1, I love this game.

    Just like Starcraft 1, I suck ass at this game!!!

    If you want some tips and hints for improvement, visit the SC2GG forums. They've got guides, build orders, and loads of other resources:

    http://sc2gg.com/forum/

  • Photo Measurements

    • Bunglo
    • August 1, 2010 at 4:21 AM

    Kind of an oddball question, what are some ways of measuring objects in an isometric type picture. I've been planning on recreating Tristram from D1 for awhile now and before I really start, I'd like to make sure I've got some good approximations of everything in the town. I tried it before but I found my measurements never coming out consistently...

    [Blocked Image: http://i119.photobucket.com/albums/o157/bunglo/tristram.jpg]

  • Material Tutorials: 8 Step By Step Tutorials

    • Bunglo
    • July 30, 2010 at 7:01 PM

    PhilipK, I'm going to have your children. If you don't want me to, I'll rape you so I can have them, my penis be damned!!!

  • What have you purchased recently?

    • Bunglo
    • July 30, 2010 at 12:50 AM

    [Blocked Image: http://image3.examiner.com/images/blog/EXID6894/slideshows/sc2.jpg]

  • Starcraft 2

    • Bunglo
    • July 28, 2010 at 9:22 PM

    $65 USD including tax. Could have shopped around and got it cheaper but I had the box in my hand and couldn't resist. I usually never get a game if it's over $50, Blizzard games seem to be the exception though.

  • Starcraft 2

    • Bunglo
    • July 27, 2010 at 6:47 PM

    I've been on vacation for the past two weeks, coming home later tonight. Debating if I should pick the game up here or head to the store as soon as I get home

  • death?

    • Bunglo
    • July 13, 2010 at 9:14 PM
    Quote

    ":38ote5x5]

    You got that from the Bible...

    Erm... no, I didn't. lol

    Why, is that phrase in the bible?

    Haha, I know you didn't but I was just pointing out the slight irony because it says that in multiple places

    Some examples:

    Genesis 3:19

    Genesis 3:20

    Psalm 103:14

    Psalm 104:29

    Ecclesiastes 12:7

    There's a bunch others but they all reiterate the same thing, we came from dust, we are dust, we'll return to dust.

  • death?

    • Bunglo
    • July 13, 2010 at 8:23 PM
    Quote

    ":3rtcgs40]We're all dust, from dust we came, to dust we'll go.

    You got that from the Bible...

  • Tutorial time #2: Modular Rocks

    • Bunglo
    • July 12, 2010 at 6:38 PM

    YES!, YES!, YEEEEES!!!!!

  • Zombies Hate Devlin - Singularity Dev blog

    • Bunglo
    • July 9, 2010 at 8:06 PM

    Really love dev blogs like this. Think I'll pick this game up in the next few months, any plans on a PC demo?

  • TF2 Engineer update!!!1

    • Bunglo
    • July 9, 2010 at 6:09 AM

    IT'S HERE! IT'S HERE!

    http://www.teamfortress.com/post.php?id=4048&p=1

  • The random model thread!

    • Bunglo
    • July 9, 2010 at 4:14 AM

    I'd really appreciate some crits on this stone sculpt I'm working on. Basically I'm going to create two or three more sculpts similar to this, along with a more rectangular stone that I'll rotate/scale them for variation. They'll be used to constructed a stone wall.

    [Blocked Image: http://i119.photobucket.com/albums/o157/bunglo/stone_1.jpg]

    [Blocked Image: http://i119.photobucket.com/albums/o157/bunglo/stone_2.jpg]

    [Blocked Image: http://i119.photobucket.com/albums/o157/bunglo/stone_3.jpg]

    arhurt:

    The muscles look a bit too thin and too flat on the top, they're rather rectangular in overall shape. It also seems like he's ready to fall on his back or on his face (depending on the angle you're looking at) because of his giant arms/upper body combined with his smaller legs/ankles/hooves.

    Perhaps a design similar to this one would work better?

    [Blocked Image: http://i119.photobucket.com/albums/o157/bunglo/legs.jpg]

  • TF2 Engineer update!!!1

    • Bunglo
    • July 8, 2010 at 10:32 PM

    The guys and gals who work on TF2 have one hell of a sense of humor. I love how much it bleeds into the game itself, can't wait for the engie update!!!!

  • Iranian Game Developer Prepares to Launch Title

    • Bunglo
    • July 7, 2010 at 6:59 PM

    Reminded me of the original Turok for some reason...

  • Realistic Textures from Scratch

    • Bunglo
    • July 7, 2010 at 6:35 PM

    Good points/tips, Pomperi. I guess all I really need to learn is to create a decent base texture that gives me the amount of control/look I want and use photos in the proper way to to take care of the rest.

  • Realistic Textures from Scratch

    • Bunglo
    • July 7, 2010 at 3:27 AM

    Thanks for the info, HP. I actually own both Eat3d vids along with both Fountain DVDs, they're by far the best video tutorials I've seen and definitely worth the money. In fact, I posted a thread when I finished my pillar at the Eat3d forums:

    http://eat3d.com/forum/old-pillar-discu ... ted-pillar

    Never managed to get the UDK to use the 2048s I made though, 1024 was the max resolution it would let me use. Last pic on there is the best, I can't setup lights worth shit

    I've had Racer445's metal vid bookmarked for awhile now, I've just never gotten around to going through it. That's more along the lines of what I'm talking about as far as creating textures from scratch goes though.

    I suppose my main goal is to be able to create good base textures from a blank page in photoshop. Starting with the Racer445 vid looks like a good place to start.

  • Realistic Textures from Scratch

    • Bunglo
    • July 6, 2010 at 11:00 PM

    I don't know about anyone else, but I'm having a hard time finding good tutorials that go over a work flow for creating realistic textures without using photo sources.

    Does anyone have some literature they recommend for this or perhaps some tips? I just don't want to become totally reliant on photosourcing for my textures.

  • The random model thread!

    • Bunglo
    • July 6, 2010 at 9:51 PM

    In that case, disregard my previous post

  • The random model thread!

    • Bunglo
    • July 6, 2010 at 8:09 PM
    Quote from ultradr3mer

    hmm it doesnt really look natural.maybe you can derive somthing from here:

    http://www.blendercookie.com/2010/06/05 ... rock-face/

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    Yeah, I didn't use a reference or anything, I was just following the techniques used in this video:

    http://saschahenrichs.blogspot.com/2009 ... stone.html

    Basically I wanted to get a hang of the process used, I'm going to take a stab at serious stone work soon.

    arhurt:

    You can optimize the model a good deal by reducing the amount of loops on the hooves and hands. There also seems to be some loops that aren't doing much, try and see if you can have them add to the model, or you can simply remove them to further reduce the tri-count.

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