Thanks guys, this really helps ![]()
Posts by Bunglo
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Just like Starcraft 1, I love this game.
Just like Starcraft 1, I suck ass at this game!!!
If you want some tips and hints for improvement, visit the SC2GG forums. They've got guides, build orders, and loads of other resources:
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Kind of an oddball question, what are some ways of measuring objects in an isometric type picture. I've been planning on recreating Tristram from D1 for awhile now and before I really start, I'd like to make sure I've got some good approximations of everything in the town. I tried it before but I found my measurements never coming out consistently...
[Blocked Image: http://i119.photobucket.com/albums/o157/bunglo/tristram.jpg]
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PhilipK, I'm going to have your children. If you don't want me to, I'll rape you so I can have them, my penis be damned!!!
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$65 USD including tax. Could have shopped around and got it cheaper but I had the box in my hand and couldn't resist. I usually never get a game if it's over $50, Blizzard games seem to be the exception though.
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I've been on vacation for the past two weeks, coming home later tonight. Debating if I should pick the game up here or head to the store as soon as I get home

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":38ote5x5]
You got that from the Bible...
Erm... no, I didn't. lol
Why, is that phrase in the bible?
Haha, I know you didn't but I was just pointing out the slight irony because it says that in multiple places

Some examples:
Genesis 3:19
Genesis 3:20
Psalm 103:14
Psalm 104:29
Ecclesiastes 12:7
There's a bunch others but they all reiterate the same thing, we came from dust, we are dust, we'll return to dust.
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":3rtcgs40]We're all dust, from dust we came, to dust we'll go.
You got that from the Bible...
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YES!, YES!, YEEEEES!!!!!
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Really love dev blogs like this. Think I'll pick this game up in the next few months, any plans on a PC demo?
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I'd really appreciate some crits on this stone sculpt I'm working on. Basically I'm going to create two or three more sculpts similar to this, along with a more rectangular stone that I'll rotate/scale them for variation. They'll be used to constructed a stone wall.
[Blocked Image: http://i119.photobucket.com/albums/o157/bunglo/stone_1.jpg]
[Blocked Image: http://i119.photobucket.com/albums/o157/bunglo/stone_2.jpg]
[Blocked Image: http://i119.photobucket.com/albums/o157/bunglo/stone_3.jpg]
The muscles look a bit too thin and too flat on the top, they're rather rectangular in overall shape. It also seems like he's ready to fall on his back or on his face (depending on the angle you're looking at) because of his giant arms/upper body combined with his smaller legs/ankles/hooves.
Perhaps a design similar to this one would work better?
[Blocked Image: http://i119.photobucket.com/albums/o157/bunglo/legs.jpg]
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The guys and gals who work on TF2 have one hell of a sense of humor. I love how much it bleeds into the game itself, can't wait for the engie update!!!!
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Reminded me of the original Turok for some reason...
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Good points/tips, Pomperi. I guess all I really need to learn is to create a decent base texture that gives me the amount of control/look I want and use photos in the proper way to to take care of the rest.
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Thanks for the info, HP. I actually own both Eat3d vids along with both Fountain DVDs, they're by far the best video tutorials I've seen and definitely worth the money. In fact, I posted a thread when I finished my pillar at the Eat3d forums:
http://eat3d.com/forum/old-pillar-discu ... ted-pillar
Never managed to get the UDK to use the 2048s I made though, 1024 was the max resolution it would let me use. Last pic on there is the best, I can't setup lights worth shit

I've had Racer445's metal vid bookmarked for awhile now, I've just never gotten around to going through it. That's more along the lines of what I'm talking about as far as creating textures from scratch goes though.
I suppose my main goal is to be able to create good base textures from a blank page in photoshop. Starting with the Racer445 vid looks like a good place to start.
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I don't know about anyone else, but I'm having a hard time finding good tutorials that go over a work flow for creating realistic textures without using photo sources.
Does anyone have some literature they recommend for this or perhaps some tips? I just don't want to become totally reliant on photosourcing for my textures.
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In that case, disregard my previous post

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Quote from ultradr3mer
hmm it doesnt really look natural.maybe you can derive somthing from here:
http://www.blendercookie.com/2010/06/05 ... rock-face/
External Content www.youtube.comContent embedded from external sources will not be displayed without your consent.Through the activation of external content, you agree that personal data may be transferred to third party platforms. We have provided more information on this in our privacy policy.Yeah, I didn't use a reference or anything, I was just following the techniques used in this video:
http://saschahenrichs.blogspot.com/2009 ... stone.html
Basically I wanted to get a hang of the process used, I'm going to take a stab at serious stone work soon.
You can optimize the model a good deal by reducing the amount of loops on the hooves and hands. There also seems to be some loops that aren't doing much, try and see if you can have them add to the model, or you can simply remove them to further reduce the tri-count.