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Posts by Bunglo

  • DayZ Mod for ARMA II

    • Bunglo
    • May 10, 2012 at 11:21 PM

    I was going to post about this in the stalker 2 thread, hitting on the idea of what I thought their mmo would hopefully turn out like (in a general sense.)

    I've known about this mod for a week or so but only got around to playing it for a few minutes last night. The server was in it's night to dawn cycle and having no friends to play with (I'm a loser irl and online), I was afraid to go into any buildings to find loot or really do anything for that matter.

    They play on subtle music and ambient noise pretty well for added atmosphere, though I wonder if taking at least the ambient music out would add to the experience. I'll have to play more but it seems like if you're playing on your own, it might be a more immersive experience. Playing with your buddies, you can make it into a big joke if you wanted.

  • Bioshock Infinite (Spoiler free thread)

    • Bunglo
    • May 9, 2012 at 11:06 PM

    Sad news but if it makes the game better, by all means.

    Never got around to finishing bioshock 2. As much as I loved the first bioshock, I had enough of rapture for an entirely second game.

  • Piratebay officially blocked in the UK

    • Bunglo
    • May 6, 2012 at 12:16 AM

    Cyber War 1 is on the way boys!

  • Prometheus

    • Bunglo
    • May 2, 2012 at 10:30 PM

    OH LOOK! ANCIENT ASTRONAUTS SO ORIGINAL!!!

  • Call of Duty: Black Ops 2

    • Bunglo
    • May 2, 2012 at 10:25 PM
    Quote

    ":36picmjp]Am I the only one who felt a REALLY awkard mix of Battlefield and DeusEx:HR vibe? Both in the looks and music.

    Music instantly reminded me of DE:HR, plus they're doing the whole future-esq setting. I couldn't help but feel they're trying to take a few tips from the game.

    Still not interested though.

  • Battlefield 3

    • Bunglo
    • April 28, 2012 at 9:17 PM

    Gross dude!

  • STALKER devs closed down?

    • Bunglo
    • April 27, 2012 at 5:34 AM

    I've never played an mmo, so you might be on to something.

  • STALKER devs closed down?

    • Bunglo
    • April 26, 2012 at 11:46 PM

    An mmo that's exactly like single player stalker in the context of story (not necessarily location, though I'm very attracted to the Chernobyl meltdown lore), feel, and atmosphere, with the majority of the stalker ai replaced by gamers playing in the world, exploring, encountering crazy shit, etc, would really bring something to the game.

    Instead of returning to the newbie stalker camp and sitting at the campfire, watching ai play the guitar or what ever, it's real people talking about what they encountered on their most recent trip into the zone. Sounds awesome in my head, I don't know how it would turn out if executed correctly.

  • STALKER devs closed down?

    • Bunglo
    • April 26, 2012 at 9:15 AM

    RIP Stalker, My Beloved:

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    http://survarium.com/en/

  • Happy 4/20!

    • Bunglo
    • April 20, 2012 at 11:00 PM

    tards

  • Are you man enough?

    • Bunglo
    • April 18, 2012 at 4:38 AM

    You da man, hurt!

  • Crysis 3

    • Bunglo
    • April 16, 2012 at 11:27 PM

    Love it!

  • Total Recall (2012)

    • Bunglo
    • April 6, 2012 at 10:01 PM

    Sorry I don't think Prometheus is going to be the next Alien (which wasn't even that great to begin with), I'm just more into movies that don't take themselves so seriously.

  • Aliens: Colonial Marines - WTF Happened!?!

    • Bunglo
    • April 6, 2012 at 9:59 PM

    I don't know what you guys are talking about, the amount of screen space the gun takes up is perfect. Haven't any of you hurged of the rule of thirds? Also, the pulse rifle sounds awesome.

  • Total Recall (2012)

    • Bunglo
    • April 5, 2012 at 9:32 PM

    Looking forward to this more than Prometheus .

  • Google Project Glass..

    • Bunglo
    • April 5, 2012 at 9:25 PM

    External Content www.youtube.com
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    Seriously, Google. Come up with something original...

  • UDK One-Texture Environment

    • Bunglo
    • April 2, 2012 at 1:43 AM

    Once you've worked at top studios like Dice and Blizzard, everything you say regarding game development is fact.

  • [CE3] Island of the Dead

    • Bunglo
    • March 30, 2012 at 11:38 PM

    Those robed dudes look killer!

    Regarding your normals, I'm assuming you're talking about smoothing/vertex normals? The exporter should take all of that into account, have you thought about making an sss map for your bushes? It might help you get the look you're going for.

  • UDK One-Texture Environment

    • Bunglo
    • March 27, 2012 at 11:44 PM

    http://www.polycount.com/forum/showthread.php?t=89682

  • Battlefield 3

    • Bunglo
    • March 19, 2012 at 5:14 AM

    Alright, this is bullshit.

    [Blocked Image: http://i.imgur.com/mzxs4.jpg]

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