1. Forums
  2. Discord
  3. About Mapcore
  4. Patreon Supporters
  • Login
  • Register
  • Search
This Thread
  • Everywhere
  • This Thread
  • This Forum
  • Articles
  • Pages
  • Forum
  • More Options
  1. Mapcore
  2. Discussions
  3. Off-Topic

Aliens: Colonial Marines - WTF Happened!?!

  • Seldoon182
  • February 21, 2008 at 8:28 PM
  • PogoP
    • April 5, 2012 at 10:12 AM
    • #141

    "NOT A GOOD TIME SIR", ahahaah. Amazing voice acting.

    Looks alright, I hope the MP is as good as AVP2. Holy shiiiiite.

    That Pulse Rifle sounds like that weird water distortion effect you can get on your sound card. Also, the noise the Aliens make is hilarious, it sounded like an injured dolphin at one point hahaha.

  • -HP-
    • April 5, 2012 at 10:15 AM
    • #142

    Yeah, "not a good time sir", and after 2 seconds he says something else which is completely useless and doesn't add anything.

  • insta
    • April 5, 2012 at 10:16 AM
    • #143

    Looks hella visceral!!

  • knj
    • April 5, 2012 at 10:17 AM
    • #144

    Mostly you are right HP, but the graphics are not that bad, imo (still too clean) about that COD era, we just need to get over it, but there will be loads of PFS till that happend

    im very curious how they will explain that big infestation on USS SULACO ?

  • PogoP
    • April 5, 2012 at 10:18 AM
    • #145

    Also, I really don't like that smartgun that has auto aiming. Kinda takes the fun out if it just jumps about shooting everything for you

  • Skjalg
    • April 5, 2012 at 11:41 AM
    • #146
    Quote from PogoP

    Also, I really don't like that smartgun that has auto aiming. Kinda takes the fun out if it just jumps about shooting everything for you

  • -HP-
    • April 5, 2012 at 11:48 AM
    • #147

    Yeah, PogoP makes me lul sometimes too.

  • PogoP
    • April 5, 2012 at 12:16 PM
    • #148

    Haha! I love Smartguns, but it's just gonna be a bit imba in multiplayer

  • PogoP
    • April 5, 2012 at 12:52 PM
    • #149

    You're all just haterz. I made a valid point about game balance, and get pounced on. I'm going to tell Thrik you're all bullying me.

  • Grinwhrl
    • April 5, 2012 at 1:53 PM
    • #150

    This multiplayer gameplay really needs some work :/

    External Content www.youtube.com
    Content embedded from external sources will not be displayed without your consent.
    Through the activation of external content, you agree that personal data may be transferred to third party platforms. We have provided more information on this in our privacy policy.

  • dux
    • April 5, 2012 at 8:28 PM
    • #151

    35 seconds into the gametrailers vid. They use the same duke nukem forever "get up from floor with hand" animation.

    ...

    It uses duke forever animations! Nooooooo, it will be a virus of badness!

    I agree with a lot of what HP said. The pulse rifle sounds weird and takes up SO MUCH of your screen. And it has iron sights. Iron sights in an Aliens game We're there, it has finally happened. And quick time events. Oh no.

  • dux
    • April 5, 2012 at 8:37 PM
    • #152

    I fixed the pulse rifle. I can see what I'm looking at now.

    [attachment=0]wtflol.jpg[/attachment]

  • knj
    • April 5, 2012 at 8:52 PM
    • #153

    yes, the gun is too big and can't see shit

  • Skacky
    • April 5, 2012 at 9:48 PM
    • #154

    Even the pistol is too big.

    I kind of like the levels themselves, there was a lot of reconstitution work from the movie and you can see it, but the rest is pretty meh to be honest.

  • Bunglo
    • April 6, 2012 at 9:59 PM
    • #155

    I don't know what you guys are talking about, the amount of screen space the gun takes up is perfect. Haven't any of you hurged of the rule of thirds? Also, the pulse rifle sounds awesome.

  • Sentura
    • April 6, 2012 at 10:27 PM
    • #156

    i hurged it the other day.

  • -HP-
    • April 6, 2012 at 11:15 PM
    • #157

    Bunglo's the new mapcore troll!

  • robert.briscoe
    • April 7, 2012 at 3:02 PM
    • #158

    could they make the Fov any fucking lower + boring corridors + aliens sounds

    Also:

    [Blocked Image: http://i.imgur.com/bTqno.jpg]

  • knj
    • April 7, 2012 at 3:26 PM
    • #159

    if i made that pulserifle i would make it much bugger, you need to show your work to the player !!

    again i think that gear box have some big BALLS man, they are working on titles that made history and are iconic (Duke Nuken and now Aliens) there must be soooo fucking heavy pressure to work on this tittles, too bad that they fucking it up ;/

    for now as i see it is game over man, game over

    some more stuff for Colonial Marines

    http://%7boption%7d

  • marks
    • April 7, 2012 at 3:37 PM
    • #160
    Quote from robert.briscoe

    could they make the Fov any fucking lower

    Remember rob, it has to run at target framerate on console too and optimising the game is hard work!

Participate now!

Don’t have an account yet? Register yourself now and be a part of our community!

Register Yourself Login
Discord

The Mapcore Discord is our lively IRC channel of the 2000s reborn. Chat about level design, gaming, and more.

Latest Posts

  1. Tangerine

    Harry Poster
    July 18, 2026 at 11:10 AM
  2. Any of the old guard still around? D:

    Warby
    July 12, 2026 at 8:23 PM
  3. About our archived forums

    Thrik
    June 30, 2026 at 2:12 PM
  4. Mapcore Discord

    mason_fan123
    June 24, 2026 at 8:52 PM
  5. [CS2] Valley

    Serialmapper
    June 22, 2026 at 11:56 AM
  6. Free Music / SFX Resource - Over 2500 Tracks

    Eric Matyas
    June 18, 2026 at 12:32 PM
  7. Pango [WIP]

    Elowen
    June 11, 2026 at 10:13 AM
  8. [CS2] Dvina

    Jeremy Rivera
    June 11, 2026 at 10:03 AM
  9. Bridges 2.0 by NEXSIDE, MAP SHOWCASE. ( Steam Workshop )

    MrTrane18
    June 1, 2026 at 7:46 PM
  10. Classic Maps Reborn For CS2

    SillySpaceCat
    May 31, 2026 at 10:33 PM

Users Viewing This Thread

  • 1 Guest
  1. Privacy Policy
  2. Contact
Powered by WoltLab Suite™