Here's the same cube and bake in UDK:
[Blocked Image: http://i.imgur.com/Q2dT8.jpg]
I didn't do anything else, default .ase export settings, didn't flip the green channel of the normal, tc_normamap compression settings on import, compression no alpha on import.
Here;'s the material setup to, as basic as it gets:
[Blocked Image: http://i.imgur.com/E6gVZ.jpg]
knj new post:
Yeah, normals look fine, have you tried re-flipping the green channel yet?