Hello MapCore! How are you doing here guys?
I'm sorry if some of you have seen this already someplace else, 'cause I've been going around trying to share this with people, but there's one great thing that came out of this:
I got to find MapCore and man do I like it here.) It's cosy, relevant and bad ass as hell around here. So I thought this could be my humble introduction to all you awesome people. I'm a really likeable guy, btw, especially when I jiggle my belly fat! ![]()
So here's the last project I've been working on:
[Blocked Image: http://artisaverb.info/Desert/Web/Temple_Facade.jpg]
NOW YOU MAKE SURE TO HD OR I'LL FOLLOW YOU HOME AND POOP ON YOUR PORCH ![]()
Unfortunately youtube blocks the video in some countries so here it is on Vimeo:
I won't be posting much screenshots for now because this work is not about static images at all and I really want everyone to check the video out.
Now you've probably guessed by the end titles of the video that this environment has some kind of shader trickery in it.) And you're totally right!
I figured I'd dump all the diffuse maps and do an environment without them for a change.(And a whole lot of other shader magic)
I thought I saw an opportunity to improve the way we make our games technically, production-wise and hopefully not make them worse visually.
I've written a comprehensive paper on "procedural" materials and if you have any ideas on the subject I'm always up for chatting.) Now for those of you who ain't gonna read it I thought I'd post a couple images from it here to give you the gist of it:
[Blocked Image: http://artisaverb.info/Desert/Web/Separation.jpg]
[Blocked Image: http://artisaverb.info/Desert/Web/Memory_Damage.jpg]
[Blocked Image: http://artisaverb.info/Desert/Web/Memory_Multitude.jpg]
[Blocked Image: http://artisaverb.info/Desert/Web/Coloring_Examples.jpg]
[Blocked Image: http://artisaverb.info/Desert/Web/ProceduralDamage.jpg]
[Blocked Image: http://artisaverb.info/Desert/Web/GM_Variety.jpg]
Now some sculpts, or Normal Map renders to be precise:
[Blocked Image: http://artisaverb.info/Desert/RidersPres.jpg]
[Blocked Image: http://artisaverb.info/Desert/DevatasPres.jpg]
[Blocked Image: http://artisaverb.info/Desert/FacePres.jpg]
[Blocked Image: http://artisaverb.info/Desert/ProtectorPres.jpg]
[Blocked Image: http://artisaverb.info/Desert/GoddessPres.jpg]
[Blocked Image: http://artisaverb.info/Desert/MinorDetailPres.jpg]
[Blocked Image: http://artisaverb.info/Desert/PatternsPres.jpg]
yay goats!![]()
[Blocked Image: http://artisaverb.info/Desert/CarriagesPres.jpg]
[Blocked Image: http://artisaverb.info/Desert/ColumnsPres.jpg]
[Blocked Image: http://artisaverb.info/Desert/HorsesPres.jpg]
[Blocked Image: http://artisaverb.info/Desert/GeesePres.jpg]
[Blocked Image: http://artisaverb.info/Desert/DinoPres.jpg]
[Blocked Image: http://artisaverb.info/Desert/CalendarPres.jpg]
[Blocked Image: http://artisaverb.info/Desert/XochipiliPres.jpg]
[Blocked Image: http://artisaverb.info/Desert/CenterDuderPres.jpg]
[Blocked Image: http://artisaverb.info/Desert/CenterPiecePres.jpg]
[Blocked Image: http://artisaverb.info/Desert/Web/Ocelot.jpg]
[Blocked Image: http://artisaverb.info/Desert/Chucky.jpg]
Yeah my stuff rarely comes without reading material:P
[Blocked Image: http://artisaverb.info/Desert/Web/BookIntro.jpg]
[Blocked Image: http://artisaverb.info/Desert/Web/BookHints&Map.jpg]
And the crappiest part that I'm actually most proud of:) Now I know I suck at concept art, but anyway:
[Blocked Image: http://artisaverb.info/Desert/Storyboard.jpg]
[Blocked Image: http://artisaverb.info/Desert/StepsStudy.jpg]
[Blocked Image: http://artisaverb.info/Desert/Entrance.jpg]
[Blocked Image: http://artisaverb.info/Desert/EntranceStudy.jpg]
[Blocked Image: http://artisaverb.info/Desert/DoorStudy.jpg]
[Blocked Image: http://artisaverb.info/Desert/PoolStudy.jpg]
[Blocked Image: http://artisaverb.info/Desert/BridgeStudy.jpg]
[Blocked Image: http://artisaverb.info/Desert/PyramidsStudy.jpg]
Once again I don't post much stills because that's not what this project was about and hopefully all this production materials will convince you to check out the video(in HD with sound On).
Now if you're interested in all of the shader trickery and technical details that are aplenty in this environment, or concepting and ideation of a project of such scale feel free to check out my making of videos.
It's a bit on the long side, but hopefully you'll get compensated with interesting info for your time.
Technical:
P.s. There's one thing I wanted to share with you guys...
...THE MATERIALS!
Click the image to grab them!![]()
[Blocked Image: http://artisaverb.info/Desert/GM_Demo.jpg]
There are all kinds of "procedural" materials for you to check out as well as a couple of example textures and meshes. Also there's a .PSD that makes for very smooth gradient map production as it allows you to preview your gradient mapping, normal, specular, damage and diffuse pattern influence right in photoshop! It's like you're painting your gradient map directly in UDK and can immediately see the end result! I've made a little video that will hopefully make things more visual for you:
Have fun and thank you very much for your time!