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Posts by schoft

  • [Q3] Fluorescent

    • schoft
    • September 22, 2011 at 4:57 PM

    Loving your style of lighting and architecture. It is truly looking gorgeous, good job.

  • [TF2] PLR Nightfall

    • schoft
    • March 11, 2011 at 6:08 PM

    I don't like TF2 but enjoyed playing it in one of the playtests It looks great.

    On a side note, I don't think that the map having rain or looks dark is of much influence

  • Hammer update!

    • schoft
    • May 13, 2010 at 2:13 PM

    It works better than it did before. But the so called "Source Engine 2009" hammer still doesn't work properly. I still get the black grid. Sigh. So i'm mapping with the 2007 engine and compiling with VBCT under 2009.

  • WIP in WIP, post your level screenshots!

    • schoft
    • May 12, 2010 at 11:50 PM
    Quote from Daivy

    This source mod means L4D campaign? ^^

    Ill probaly make the map l4d2 compatible ( if i feel like it )

  • Jean-Paul Jarreau - Photographer

    • schoft
    • May 5, 2010 at 12:39 PM

    Absolutely loving the photograps. Did you took those with a Hasselblad ?

    Your website is down it seems.

  • Hammer update!

    • schoft
    • May 3, 2010 at 2:52 AM

    I just returned from my 2 week break at hammer and it seems that my vacation has been lengthened. I'd rather wait for another update than using an old binary. For some reason i believe it could do harm.

    Quote from Surfa

    Add -dx80 to the launch options and it should fix the problem.

    I believe you meant -dxlevel 80

  • WIP in WIP, post your level screenshots!

    • schoft
    • April 11, 2010 at 10:21 PM
    Quote from 3Dnj

    if i could give you some advice for the lighting, add some different light colors to make big contrast (i.e. a baril with fire or an emmergency red light) but not many.

    Quote from Froyok

    schoft : Just a small point which bothers me (just a personal opinion), I think at right, on this screen, the black part seems illogical in terms of lighting because of the wall next to him is very bright. I think the contrast is too strong between the two materials, I saw the beam of metal a little more enlightened.

    And also the black wall, which I also find from the wall that juxtaposes too dark. It just bothers me at the contrast.

    Again : very nice work !

    Thanks for the critique ! Must admit, I kinda overlooked it a bit. It doesn't quite fit with the contrast. Thanks.

  • WIP in WIP, post your level screenshots!

    • schoft
    • April 10, 2010 at 3:14 PM

    My first post on mapcore I have been mapping for 4 years and thought i'd register here. This is for a (horror) source mod. Some heavy (ingame) CC'ing:

    [Blocked Image: http://img580.imageshack.us/img580/4982/vistation13370135.jpg]

    [Blocked Image: http://img188.imageshack.us/img188/3967/screenshot3uk.jpg]

    All WIP ofcourse. Lighting must get better and the windows need models.

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