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Posts by Ezekel

  • VTF and light bounce

    • Ezekel
    • April 4, 2012 at 10:24 AM

    i guess it might be down to the fact that they've never needed it to do more than it does.

    most probably, originally the limitations we see today were there as a design decision based on considering the time that would be needed to compile an average map on hardware that was around in the hl2 days vs how much of a difference it'd make to the result.

    as far as i can recall of valve games (even the newer ones like the l4d series) there aren't really any cases where a scene demanded much from indirect ambient lighting. - so i guess it's just down to an "if it's not broke don't fix it" mindset together with the LD only focusing on scenes that won't suffer from the shortfalls of the system.

    i've found a bit of success though by mixing together the suggestion about the vmt reflectivity values together with the -extrasky compile option on vrad.

    Quote from Minos

    If you use values such as .5 .5 .5 etc that means your texture map is gonna bounce white color only.

    from what i've read, the reflectivity values are a multiplication of the base values of the vtf, so .5 .5 .5 for a surface that is pure red should bounce rays that are pure red at 50% intensity of incident

  • VTF and light bounce

    • Ezekel
    • March 30, 2012 at 10:27 AM

    I know I'm raising a necro'd post here, but did anything actually come of this?

    As far as I can tell Nem's tools don't mention this being added in the revision logs.

    The images posted look really impressive and I'm sure I'm not the only one who'd like to be able to make use of the resulting indoor ambience.

  • Michael Abraham - Level Designer

    • Ezekel
    • October 24, 2010 at 5:38 PM

    well i made quite a bit of changes based on the feedback.

    mainly aimed things towards making it easier to quickly get to the examples/screenshots/gameplay-video links from the main page.

    any thoughts/ideas about anything else i could/should do?

  • Michael Abraham - Level Designer

    • Ezekel
    • March 26, 2010 at 12:32 PM

    Hi folks,

    recently discovered this site and thought it might be a nice idea to see what sort of response i get from people regarding my portfolio.

    I am currently hunting for a job, but due to the recent economic landscape the most common situation i'm finding is companies just don't seem willing to take the risk of taking on someone who lacks the track record of working on released titles.

    So yeh, if you could give my site a look over and let me know what you think I'd greatly appreciate it.

    http://ezekel.dreamhosters.com/

    Thanks.

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