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Posts by martyhowe

  • New IP (ex "Max Payne" developer)

    • martyhowe
    • September 26, 2012 at 4:11 AM

    Hi, I need Level Designers for my new game IP. Attached is a teaser shot.

    Please only write to me if you have Unreal Engine (UDK) experience, please send your CV and folio link. You can email directly, my contact details are on the company website.

    [email protected]

    Kind regards,

    Marty Howe

    Director - Figurehead Studios

    http://www.figureheadstudios.com.au

  • Ex "Max Payne" level designer, new vision, new studio

    • martyhowe
    • March 4, 2010 at 11:03 PM

    Guys,

    I need talented artists and designers with Unreal Engine 3 expertise for my new 3rd person action adventure title. 1 year of pre-production completed. Xbox 360 exclusive. Unreal Engine 3.

    If you want to help bring another successful worldwide franchise to life, please get in touch below. I am offering hands-on mentorship and training. Candidates in Melbourne, Australia.

    Any questions: [email protected]

    Level Designer

    Description:We need talented Level Designers to create fun gameplay experiences that will astonish people. Working with an established set of mechanics, rules and guidelines; you will create box worlds, compose gameplay then handball completed Levels to 3D artists for beautification. We need Level Designers to take ownership of each gameplay mode (Single Player, 2 Player Co-Op, Deathmatch) and deliver something special for audiences.


    Responsibilities:

    · Create 3D box world game levels for an Xbox 360 action game as scheduled by the Lead Designer

    · Tweak, refine and polish gameplay to ensure maximum fun factor for the end user

    · Create, build and script gameplay elements such as enemies, items, music, audio, events, interactivity and puzzles for Single Player, Deathmatch and Co-operative gameplay modes

    Minimum Requirements:

    · 2 years game mod experience or equivalent demonstrating exceptional knowledge, ability and talent

    · A solid understanding of 3D space, game object placement, pacing, game flow and fun factor

    · Strong portfolio of completed Level Designs

    · A mastery of UnrealEd and Kismet

    · Excellent creative skills. Ability to innovate while working within design guidelines and technical limitations

    · Must follow direction, openly seek feedback regarding work and be receptive to constructive criticism

    · Ability to multitask, prioritize and work effectively within deadlines

    · High personal standards as demonstrated in quality and pride of work

    · Knowledge of prominent and successful games and the ability to analyze, critique and discuss

    · Impeccable sense of quality and an unrelenting desire to create AAA quality entertainment experiences for gamers worldwide


    Preferred Requirements:

    · Knowledge of the game development process and production pipelines

    · Experience on multiple platforms and genres a plus

    3D Artist


    Responsibilities:

    · Create cutting edge 3D assets for an Xbox 360 action game such as environments, objects, items, vehicles,

    animated and dynamic content as scheduled by the Art Director

    · Continually push the creative envelope and strive to make the best game possible within the projects constraints

    · Must effectively receive and give constructive criticism

    · Must be self-motivated, proactive and continually strive to improve

    Minimum Requirements:

    · 2 years game mod experience or equivalent demonstrating exceptional knowledge, ability and talent

    · Mindblowing portfolio

    · Proficient experience with industry standard 2D\3D Software packages

    · Superior eye for light, shade, color, detail

    · Exceptional understanding of form, shape, structure in regard to modeling

    · Understands the end user experience

    · Ability to multitask, prioritize and work effectively within deadlines

    · High personal standards as demonstrated in quality and pride of work

    · Impeccable sense of quality and an unrelenting desire to create AAA quality entertainment experiences for gamers worldwide


    Preferred requirements:

    · An ‘all rounder’ with experience in illustration, modeling, texturing and concept drawing

    · Strong foundation in the traditional arts

    · Knowledge of the game development process and production pipelines

    If you have the drive and enthusiasm to create truly great games, please submit the following to:

    [email protected]

    Cover letter

    Resume

    Work samples

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