Maybe you should have some nice color bleeding from the green of those drapes thingymajigs? Also, shouldn't the reflection of everything of the floor have a certain color from all the elements in the scene? Other than that, really nice base to work from to go to the steampunk vibe!
Posts by deceiver
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":1lxzni3w]Game will be out on May 14!!And make sure you watch this, pretty cool:
External Content www.youtube.comContent embedded from external sources will not be displayed without your consent.Through the activation of external content, you agree that personal data may be transferred to third party platforms. We have provided more information on this in our privacy policy.Oh, nice on my birthday! Too bad it isn't coming to PC anymore =(.
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Nice, a bit of obvious stretching on the ground texture you used though =P.
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Looking forward to it as well! So, was the game ready back in November and you've just been polishing it up until now? iirc, the game was pushed back to not compete with MW2.
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Can't go wrong with Kevin Smith heh!
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Yeah, looks good, very Warcraftian =P! The smudging is a bit too obvious in some places though.
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Just bought it for support!
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So...I'm updating and finalizing my portfolio as I'll be applying for Modeler and probably other positions at Eidos Montreal come next week..there were new job openings this week! Here's the new site for my portfolio (just bought a domain!): http://jobyek.com
Any feedback on the content or how I arranged the categories or what I say in the about? Is there anything you think I should take out? I need some honest feedback! I'll be updating my WWI: Source stuff tomorrow, but the Farm scene and HaJ stuff are pretty much done. The Farm is only missing the final general render of the whole farm. Gotta say, Marmoset is great for quick renders of your models and textures...looks fantastic! Also, finally, I decided to scrap the whole Personal Work section with the zombie, helmet and quietus mod props, as many have said, they are way below what I can do now.
Once the portfolio is all up and polished this weekend, I'll be starting the job hunt next week starting with Eidos Montreal and will branch out to the other companies to get a head start on all the Montreal 3D graduates this year who'll probably all start searching in mid-may or so. I'll be applying for Modeler, Texture Artist and Level Artists (I'll try this, but I know I haven't done enough scenes) positions in most companies most likely. Oh and kleinluka, if you read this, do you think I can send my stuff to you? If you could get it into the right hands and such, would be great
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I stumbled on your site for the song before yesterday when I was checking your hotmail profile =P! Really good stuff, really love the vocals and lyrics! It's up in my neck of the woods with the kind of music I listen to.
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Alright =P. I'll get back to you when I've played it lol.
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Haven't played it yet (waiting for the PC version!), but was the rationale behind that level... making it into a generic shooter for one level only?
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Looking good, nice and clean. Have you considered making a high-detail high poly of the truck and baking the details onto the low poly version? Would be good if you posted the mesh as well! Oh, and have you made any concept art or what not of the scene?
Looking forward to the progress.
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Quote from Dark
Its not so much personal, its more annoyed then anything. I donno why but I feel people are just way to spoiled or something. Not saying any of you are, err I have just been stressed out this week. Gonna go eat a sandwich made entirely out of bacon.

BACONATOR baby. Do they still serve that at Wendy's?
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Quote from 2d-chris
Yeah, but thankfully we're going for a nice mixture of color correction styles throughout the game, not washed out blue like this trailer _all_ the time
You can literally take in-game screenshots, edit them in Photoshop then tell the game to load the post process settings! Really cool IMO and it works.Good to know! And that sounds pretty cool.
Yeah, think I'll use color grading from now on and not just say overlay hehe.
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The fence and scarecrow doesn't do the job for foreground elements?
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Why is it that anything set in New York has to have a blue overlay or blue atmosphere? 24, CSI: New York, etc. blue blue blue
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Yeah, I reduced the normal map on the blue building, haven't on the red one though. Toned down normal map on ground as well...wayy too strong. Yeah, I changed up the anims on the turbines so they're not in the same position.
Rendering a scene with a bunch of stuff in transparency + render layers = a bitch.
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With all the patches that came out after though, it was pretty okay.