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  3. deceiver

Posts by deceiver

  • Totally random concept/sketch thread

    • deceiver
    • April 20, 2010 at 12:48 PM

    Maybe you should have some nice color bleeding from the green of those drapes thingymajigs? Also, shouldn't the reflection of everything of the floor have a certain color from all the elements in the scene? Other than that, really nice base to work from to go to the steampunk vibe!

  • Alan Wake

    • deceiver
    • April 18, 2010 at 9:26 PM
    Quote

    ":1lxzni3w]Game will be out on May 14!!And make sure you watch this, pretty cool:

    External Content www.youtube.com
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    Oh, nice on my birthday! Too bad it isn't coming to PC anymore =(.

  • Minos' digital sketchbook

    • deceiver
    • April 18, 2010 at 7:46 PM

    Nice, a bit of obvious stretching on the ground texture you used though =P.

  • Singularity - Released - *Art Dump Added*

    • deceiver
    • April 18, 2010 at 6:58 PM

    Looking forward to it as well! So, was the game ready back in November and you've just been polishing it up until now? iirc, the game was pushed back to not compete with MW2.

  • SModcast

    • deceiver
    • April 18, 2010 at 5:18 PM

    Can't go wrong with Kevin Smith heh!

  • Totally random concept/sketch thread

    • deceiver
    • April 17, 2010 at 10:31 PM

    Yeah, looks good, very Warcraftian =P! The smudging is a bit too obvious in some places though.

  • The scary case of Infinity Ward

    • deceiver
    • April 17, 2010 at 5:07 PM

    Oh RPS =P.

  • Check out my new song (now available on iTunes!)

    • deceiver
    • April 17, 2010 at 4:01 PM

    Just bought it for support!

  • Check out my new song (now available on iTunes!)

    • deceiver
    • April 17, 2010 at 2:51 PM
    Quote from kleinluka

    what are you doing creeping around on my hotmail profile? lol thanks for the comment! glad you like it

    Hehe, was looking to talk to you on MSN that night that's why =P.

  • Jobye-Kyle Karmaker - Environment Artist

    • deceiver
    • April 17, 2010 at 6:34 AM

    So...I'm updating and finalizing my portfolio as I'll be applying for Modeler and probably other positions at Eidos Montreal come next week..there were new job openings this week! Here's the new site for my portfolio (just bought a domain!): http://jobyek.com

    Any feedback on the content or how I arranged the categories or what I say in the about? Is there anything you think I should take out? I need some honest feedback! I'll be updating my WWI: Source stuff tomorrow, but the Farm scene and HaJ stuff are pretty much done. The Farm is only missing the final general render of the whole farm. Gotta say, Marmoset is great for quick renders of your models and textures...looks fantastic! Also, finally, I decided to scrap the whole Personal Work section with the zombie, helmet and quietus mod props, as many have said, they are way below what I can do now.

    Once the portfolio is all up and polished this weekend, I'll be starting the job hunt next week starting with Eidos Montreal and will branch out to the other companies to get a head start on all the Montreal 3D graduates this year who'll probably all start searching in mid-may or so. I'll be applying for Modeler, Texture Artist and Level Artists (I'll try this, but I know I haven't done enough scenes) positions in most companies most likely. Oh and kleinluka, if you read this, do you think I can send my stuff to you? If you could get it into the right hands and such, would be great !

  • Check out my new song (now available on iTunes!)

    • deceiver
    • April 17, 2010 at 6:21 AM

    I stumbled on your site for the song before yesterday when I was checking your hotmail profile =P! Really good stuff, really love the vocals and lyrics! It's up in my neck of the woods with the kind of music I listen to.

  • Splinter Cell: Conviction

    • deceiver
    • April 15, 2010 at 1:25 PM

    Alright =P. I'll get back to you when I've played it lol.

  • Splinter Cell: Conviction

    • deceiver
    • April 15, 2010 at 12:05 AM

    Haven't played it yet (waiting for the PC version!), but was the rationale behind that level... making it into a generic shooter for one level only?

  • Riot Aftermath Scene - WIP Thread

    • deceiver
    • April 14, 2010 at 11:26 PM

    Looking good, nice and clean. Have you considered making a high-detail high poly of the truck and baking the details onto the low poly version? Would be good if you posted the mesh as well! Oh, and have you made any concept art or what not of the scene?

    Looking forward to the progress.

  • Modern Warfare: Frozen Crossing

    • deceiver
    • April 13, 2010 at 5:03 AM
    Quote from Dark

    Its not so much personal, its more annoyed then anything. I donno why but I feel people are just way to spoiled or something. Not saying any of you are, err I have just been stressed out this week. Gonna go eat a sandwich made entirely out of bacon.

    BACONATOR baby. Do they still serve that at Wendy's?

  • Crysis 2

    • deceiver
    • April 11, 2010 at 11:30 PM
    Quote from 2d-chris

    Yeah, but thankfully we're going for a nice mixture of color correction styles throughout the game, not washed out blue like this trailer _all_ the time ^^ You can literally take in-game screenshots, edit them in Photoshop then tell the game to load the post process settings! Really cool IMO and it works.

    Good to know! And that sounds pretty cool.

    Yeah, think I'll use color grading from now on and not just say overlay hehe.

  • deceiver - 3D Sketchbook Thread

    • deceiver
    • April 11, 2010 at 11:28 PM

    The fence and scarecrow doesn't do the job for foreground elements?

  • Crysis 2

    • deceiver
    • April 11, 2010 at 9:38 PM

    Why is it that anything set in New York has to have a blue overlay or blue atmosphere? 24, CSI: New York, etc. blue blue blue

  • deceiver - 3D Sketchbook Thread

    • deceiver
    • April 11, 2010 at 9:35 PM

    Yeah, I reduced the normal map on the blue building, haven't on the red one though. Toned down normal map on ground as well...wayy too strong. Yeah, I changed up the anims on the turbines so they're not in the same position.

    Rendering a scene with a bunch of stuff in transparency + render layers = a bitch.

  • Red Dead Redemption

    • deceiver
    • April 10, 2010 at 5:16 PM

    With all the patches that came out after though, it was pretty okay.

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