1. Forums
  2. Discord
  3. About Mapcore
  4. Patreon Supporters
  • Login
  • Register
  • Search
Everywhere
  • Everywhere
  • Articles
  • Pages
  • Forum
  • More Options
  1. Mapcore
  2. TheMetaMorphe

Posts by TheMetaMorphe

  • EYE Assets

    • TheMetaMorphe
    • January 21, 2010 at 11:22 AM

    Sector-Effector :

    First thank you for your help.

    You're right, about the specs of the weapon except that it's a semi-automatic weapon.

    There's no muzzle flash hider because they prefer it like that ( the team )

    For the exhaust window, when I built the weapon, I've totally forget it. It was a big mistake because when I saw that, the gun was textured.

    So I decided to make a simple hole with a normal map and with a different color inside and some scratches to let people think that this part is moving to let the case get out. You can see it on the right of the gun next to the mag.

    For the cocking handle, I was thinking that the bolt could rearm the gun. I was wrong ^^.

    That was very helpful for me and if you see more things, tell me.

    Regards

    Marcos

    Thanks for your comment.

    For the mag, I agree he is a bit too long, I'll laying down it.

    For the grip, I like it like that but why not.

    For the excidium, yes it's a sort of sniper, but the player use a sort of cerebral scope to use it for the long distance.

    For the bullet it's a kind 20 mm. And yeah it's true. It's very painful for a human to shoot with it.

    My first concept had a big handle to use it but my team didn't like it like that and they told me that the player use some muscular nanomachines to use it. So there wasn't so much recoil.

    The muzzle flash hider doesn't hide antything. In fact it's not a flash hider.

    Thank you for your help.

    I'm sorry for my bad english.

    Cheers

  • EYE Assets

    • TheMetaMorphe
    • January 20, 2010 at 2:17 PM
    Quote from Sector-Effector

    That´s some very sweet stuff here! I love the rugged look of the AR and the interceptor´s shape looks intimidating. Witha fair bit of weapon experience, there is a few logical errors i can spot with the guns. Let me know if you wanna

    hear it.

    Thank you for your comment. Yes of course go ahead, tell me. I'm a very beginner in weapons modeling so any advice would be very useful for me.

  • EYE Assets

    • TheMetaMorphe
    • January 20, 2010 at 1:07 PM

    Hi there,

    I want to present you some models that I've made for the game EYE http://%7boption%7d

    The rotten : [Blocked Image: http://dl.dropbox.com/u/1812933/EYE/rendu/Rotten_render.jpg]

    The Excidium ( still in WIP ) : [Blocked Image: http://dl.dropbox.com/u/1812933/EYE/rendu/Excidium_render.jpg]

    And finally the interceptor ( a sort of aerial hunter ) :

    [Blocked Image: http://dl.dropbox.com/u/1812933/EYE/rendu/interceptor_01_01.jpg]

    [Blocked Image: http://dl.dropbox.com/u/1812933/EYE/rendu/interceptor_01_02.jpg]

    [Blocked Image: http://dl.dropbox.com/u/1812933/EYE/rendu/interceptor_01_03.jpg]

    [Blocked Image: http://dl.dropbox.com/u/1812933/EYE/rendu/interceptor_02_01.jpg]

    [Blocked Image: http://dl.dropbox.com/u/1812933/EYE/rendu/interceptor_02_02.jpg]

    [Blocked Image: http://dl.dropbox.com/u/1812933/EYE/rendu/interceptor_02_03.jpg]

    I'll post some new stuff soon.

    Regards

Discord

The Mapcore Discord is our lively IRC channel of the 2000s reborn. Chat about level design, gaming, and more.

Latest Posts

  1. About our archived forums

    Thrik
    June 30, 2026 at 2:12 PM
  2. Mapcore Discord

    mason_fan123
    June 24, 2026 at 8:52 PM
  3. [CS2] Valley

    Serialmapper
    June 22, 2026 at 11:56 AM
  4. Any of the old guard still around? D:

    Thrik
    June 20, 2026 at 10:11 PM
  5. Free Music / SFX Resource - Over 2500 Tracks

    Eric Matyas
    June 18, 2026 at 12:32 PM
  6. Pango [WIP]

    Elowen
    June 11, 2026 at 10:13 AM
  7. [CS2] Dvina

    Jeremy Rivera
    June 11, 2026 at 10:03 AM
  8. Bridges 2.0 by NEXSIDE, MAP SHOWCASE. ( Steam Workshop )

    MrTrane18
    June 1, 2026 at 7:46 PM
  9. Classic Maps Reborn For CS2

    SillySpaceCat
    May 31, 2026 at 10:33 PM
  10. [CS2] Dvina

    Pulbusha
    May 29, 2026 at 5:54 PM
  1. Privacy Policy
  2. Contact
Powered by WoltLab Suite™