You should add more lens-flare...
Posts by Froyok
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I believe that Painkiller was great because it was nervous and in big arenas. COD is a linear corridor which doesn't allow you to express your "talent" and imagination. I don't think we can compare them.
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Dat noise !

(Nice photos !)
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Thanks guys !
Quote from e-freakLooking for Internships?
Only crit at this point is, that just from that trailer I would have no idea what you are doing
The actual tools look super nice though and certainly a lot like the stuff that really needed fixing in Maya 
Not yet for internships, maybe in one year.
(I didn't make this topic to gain views on my work, I just wanted to share the "benefice" of it.)
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' timestamp='1351189458' post='315212']Amazing stuff you got here dude, I know a couple guys here at work use your frotools3, I have yet to try it out but it appears to be extremely useful, I will let you know when I get around to do it!

Also, I loved your game breakdowns dude, they make for a hell of a enjoyable reading, make some more!
CheersThanks !

That's so awesome if some guys at your work use it ! (I never get feedback so it's hard to know if it's really usefull in production.)

For the breakdown, maybe a little game called "Dishonored" will comes in a few days... I still need to find some time.
Quote from 3DnjI'm glad you are finding your place in the game industry
Technical Artist is not that kind of job everybody can do, so if you work more on this way, it's all good for you !Still at school ? How is it going there ?
Shame but I'm a max guy

Thanks ! Yeah, Technical artist is my way to go.
I will be still at school for 2 years at least (including this one).
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Hi guys !
I'm a technical guy so here is my stuff !
Since a few month I do a lot of thing to enhance my workflow when I work on my 3D work. I have started to share some of them and I believe it will interest some of you here.

I love to work in Maya, that's why I try to bring all the good ideas I met everywhere in it. So what can I currently propose ?
(I'm open to any request, suggestions and feedbacks. I have a retopo script currently in development too. You can see it in action here : [url='']Video on youtube[/url] (at 3:25)
It is not yet available however.)
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-froTools 3
It's a simple docked window to get access to the most used tools of Maya when you are modeling something. It has also a lot of new functions to speed up/make easier some tasks.
I have a lot of friends who use it now and all of them says that this script have increased the speed of their work. I myself can't work without it now.
Example of features :
-Automatic obj/fbx exporter (with center to grid)
-Interactive bevel
-New shortcuts (quicker extrude, snap and weld vertex)
-Quick UV translation, scale and rotations
-Memory selector
Download : [url='']https://dl.dropbox.c...frotools314.zip[/url]
[Blocked Image: http://www.froyok.fr/blog/wp-conten…in-1024x661.jpg]------------------------------------------
-froXnormal
This script is an automated batch fro xNormal. The big advantage is that you don't have to launch xNormal to do that, the script do it for you. So you can work directly from Maya ! The script support the export of your low poly, high poly and a blocker mesh. You can of course tell to the script to use an external file as you high-poly (from example is you use a very big mesh from zBrush).
Download : http://www.froyok.fr/maya/frox_0-5.zip
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On my spare time I also do some game's breakdown. Currently I have done :
[url=''][Blocked Image: http://www.froyok.fr/blog/wp-conten…2/10/header.jpg][/url]
-Shadow of the colossus
[url=''][Blocked Image: http://www.froyok.fr/blog/wp-conten…batman_blog.jpg][/url]
-Batman : Arkham City
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Woot ! Really nice portfolio !

The atmosphere on your source engine levels is really well done !
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I hope it will be more like the first movie and not like the second one (which was totally awful imho).
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The bloom is absolutely hideous.
But the rest of the trailer is fantastic !

And it's good to see a trailer made with gameplay and not only cinematic and drama.
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Showing your art inside a game is also a proof that you understand how a game engine pipeline works (it's not only about texture and polygon optimization but also export/import, materials/shaders management, and so on). Real-time art is not only graphics, it's also technical knowledge (sorry if I'm captain obvious here).
I'm still a student who never worked inside a game studio, but being able to manage your content from your 3D app to your game engine is for me fundamental to know. You must show that you are able to do that.
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Yeah, good luck KungFuSquirrel !

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I'm not really excited by this trailer...
But I'm curious about this new Halo. 343 Industries seems to do a good job. The game looks really nice currently.
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I like it too.

There is a really good atmosphere in it !
I didn't played cs_siege a lot but I find hard to recognize some parts of the remake.
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Yeah, a strong reset will probably work !

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From my tests, it seems that every old thread that I don't have visited since the update of the forum sends me to the first page. New topics and the other where I went to the last page seems to work fine.
The "first unread post" doesn't work from the "circle arrow" shortcut, it sends me to the page 2 (logicial since I have opened the page 1). It also doesn't work if I open the thread and use the "Go to first unread post" in the top of the page.
I'm using the regular skin, not the mobile one.
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So, I'm browsing the forum since a few days now and I'm having a lot of trouble to follow the new posts. Especially is the very big thread.
When I click on a thread with the icon of the left of the title I can read it should show me the new posts that I don't have read yet. However, it sends me to the first page. Every thread from the "EOT" section act like that for example.
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Quote from --Em--
Froyok. It's time to make vids. Now !
Quote' timestamp='1350345585' post='314451']go go Froyok!!
Thanks !

I will make a video as soon as possible. Currently I have a lot of bugs to deal with (*sigh*).
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This new skin is definitively awesome :
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Here is my level... well, almost.

I'm still working on my personal project. 'Trying to climb a Colossus now !
The UDK is a bit annoying by the way (some technical constraints which make this system hard to program)
[Blocked Image: http://www.froyok.fr/archives/uplo/001/1350210743-grid03.jpg]
[Blocked Image: http://www.froyok.fr/archives/uplo/001/1350210749-grid04.jpg]