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  3. Froyok

Posts by Froyok

  • What have you watched recently?

    • Froyok
    • December 27, 2011 at 11:02 PM

    Better than the original movie ?

  • Merry xmas and happy new year Mapcore!

    • Froyok
    • December 25, 2011 at 8:52 AM

    Merry Christmas !

  • MapCore Job Census

    • Froyok
    • December 22, 2011 at 10:14 PM

    Hey grat'z Neiji !

  • Prometheus

    • Froyok
    • December 22, 2011 at 10:14 PM

    Do want !

  • What is next after Blorange?

    • Froyok
    • December 20, 2011 at 12:53 AM

    [Blocked Image: http://i.imgur.com/rVofp.jpg]

  • [Crysis Wars SP] Wreckage - Standalone available

    • Froyok
    • December 19, 2011 at 10:05 PM

    Yeah, looks sweet !

    It's available fully in english ?

  • Person of the Year: Industry Gamers

    • Froyok
    • December 18, 2011 at 1:32 PM

    I voted for Carmack of course.

  • What have you purchased recently?

    • Froyok
    • December 16, 2011 at 2:53 PM

    Buy I nokia 3310, you will die before the phone.

  • Devil May Cry 5

    • Froyok
    • December 12, 2011 at 10:10 AM

    Well, this one is a reboot, a new game by new developpers.

  • Devil May Cry 5

    • Froyok
    • December 12, 2011 at 9:10 AM

    I have never played any DmC before, but this one looks very cool for his strange environment design :

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    Also, Mark Reiner on his twitter said it's made with the Unreal Engine 3.

    I was not thinking that an unreal engine game could be fully dynamic with the lighting part.

  • The random model thread!

    • Froyok
    • December 11, 2011 at 10:36 PM
    Quote from dissonance

    reminds me of a certain type of granite: edit: an example of this on a much larger scale (about 390km wide) is the richat structure.if i were a collosus wandering around the countryside and saw one of those, i might think it'd make a good facemask

    sorry, no technical tips, though.

    Hooo, very interesting, I was nor seeing my work like that. It's a very nice idea.

    Quote from knj

    what software this screen was taken from ?

    Marmoset Toolbag 1.05.

  • The random model thread!

    • Froyok
    • December 11, 2011 at 12:18 PM
    Quote from Em

    What material is it supposed to be ?It looks like dry clay.

    Yeah, some like that, dry clay or soft rock.

    Quote

    Maybe try to detail further your initial Z mesh.

    It's already the case, I very surprised to lost so much details (even the medium details are not very well). :\

  • The Last of Us

    • Froyok
    • December 11, 2011 at 11:31 AM

    https://twitter.com/#!/cbalestra/status ... 2534823936

    2 teams, so Uncharted is still here.

  • The random model thread!

    • Froyok
    • December 10, 2011 at 7:46 PM

    [Blocked Image: http://i.imgur.com/n5Bg1.jpg]

    Advices for getting a better normal map ?

    With the average normal setting for the highpoly model in xnormal I lost a lot of my surface details and my normal map is finally a little blurred.

    I have tried a little sharp filter in photoshop but it's not very clean.

    Currently I use the green channel and the blue channel as AO mask (in multiply mode) for getting more cavity lines. I also use a cavity map from the normal map for highlighting the edges.

  • Counter-Strike: Global Offensive

    • Froyok
    • December 9, 2011 at 11:13 AM
    Quote from Puddy

    If you consider it a Valve-game, it's the most unimpressive one so far IMHO.Doesn't look too interesting

    Yeah, I agree.

  • Dear Esther Getting Commercial Release

    • Froyok
    • December 8, 2011 at 5:49 PM
    Quote from Puddy

    February 14th... 10 buckaroos!http://dear-esther.com/?p=445

    I'm looking forward to it!

    Ho fucking yeah !

  • Uncharted 3

    • Froyok
    • December 8, 2011 at 4:07 PM
    Quote from Warby

    why ?

    Because this is so awesome that I'm very ashamed of myself and my own work.

  • The Elder Scrolls V: Skyrim

    • Froyok
    • December 8, 2011 at 4:05 PM
    Quote from Rick_D

    good find, i was almost ready to buy collectors edition to watch this

    Well, I have found this "making of" not interesting at all. Just management, "bla bla" and so on.

    I have seen better behind the scene/making of than this one.

  • Uncharted 3

    • Froyok
    • December 8, 2011 at 11:00 AM

    http://area.autodesk.com/inhouse/bts/un ... aughty_dog

    I want to die.

  • The random model thread!

    • Froyok
    • December 7, 2011 at 5:05 PM

    Working on a shadow of colossus type game.

    I'm currently making the first colossus :

    [Blocked Image: http://i.imgur.com/rnEkc.jpg][Blocked Image: http://i.imgur.com/4wQaz.jpg]

    [Blocked Image: http://i.imgur.com/7iQdR.jpg][Blocked Image: http://i.imgur.com/6j1b3.jpg]

    It's my first "true" zBrush work !

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