Better than the original movie ?
Posts by Froyok
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Merry Christmas !

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Hey grat'z Neiji !

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Do want !

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Yeah, looks sweet !

It's available fully in english ?
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I voted for Carmack of course.

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Buy I nokia 3310, you will die before the phone.
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Well, this one is a reboot, a new game by new developpers.
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I have never played any DmC before, but this one looks very cool for his strange environment design :
External Content www.youtube.comContent embedded from external sources will not be displayed without your consent.Through the activation of external content, you agree that personal data may be transferred to third party platforms. We have provided more information on this in our privacy policy.Also, Mark Reiner on his twitter said it's made with the Unreal Engine 3.External Content www.youtube.comContent embedded from external sources will not be displayed without your consent.Through the activation of external content, you agree that personal data may be transferred to third party platforms. We have provided more information on this in our privacy policy.I was not thinking that an unreal engine game could be fully dynamic with the lighting part.
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Quote from dissonance
reminds me of a certain type of granite: edit: an example of this on a much larger scale (about 390km wide) is the richat structure.if i were a collosus wandering around the countryside and saw one of those, i might think it'd make a good facemask

sorry, no technical tips, though.
Hooo, very interesting, I was nor seeing my work like that. It's a very nice idea.
Quote from knjwhat software this screen was taken from ?
Marmoset Toolbag 1.05.

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Quote from Em
What material is it supposed to be ?It looks like dry clay.
Yeah, some like that, dry clay or soft rock.
QuoteMaybe try to detail further your initial Z mesh.
It's already the case, I very surprised to lost so much details (even the medium details are not very well). :\
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https://twitter.com/#!/cbalestra/status ... 2534823936
2 teams, so Uncharted is still here.

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[Blocked Image: http://i.imgur.com/n5Bg1.jpg]
Advices for getting a better normal map ?
With the average normal setting for the highpoly model in xnormal I lost a lot of my surface details and my normal map is finally a little blurred.
I have tried a little sharp filter in photoshop but it's not very clean.
Currently I use the green channel and the blue channel as AO mask (in multiply mode) for getting more cavity lines. I also use a cavity map from the normal map for highlighting the edges.
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Quote from Puddy
Ho fucking yeah !
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Working on a shadow of colossus type game.
I'm currently making the first colossus :
[Blocked Image: http://i.imgur.com/rnEkc.jpg][Blocked Image: http://i.imgur.com/4wQaz.jpg]
[Blocked Image: http://i.imgur.com/7iQdR.jpg][Blocked Image: http://i.imgur.com/6j1b3.jpg]
It's my first "true" zBrush work !
