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Posts by Nosher

  • [TF2] KoTH_Staging

    • Nosher
    • November 16, 2009 at 6:04 PM
    Quote from Nineaxis

    The lighting looks very bland, and having six mining lights on wall one right next to eachother isn't very good looking.

    When you say 'bland' do you mean 'white' i.e. no colour?

    As for the mining lights, got a bit punchy with the copy command.......

    Thanks for the feedback

    Nosh.

  • [TF2] KoTH_Staging

    • Nosher
    • November 15, 2009 at 1:20 PM

    Hi all,

    You may or may not heard of this........

    This is my latest map - it is a KoTH map but with a slight tweak - the CP moves.....it is located on a train .

    There is a further thing - in trying to make this map unique - when you capture the point, the train moves slowly towards the enemy base......

    ....can your team keep the point???? ;D

    I released a teaser trailer of KoTH_Staging_B3 that gives you an idea of what to expect.

    External Content www.youtube.com
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    Get the latest version (B4) here

    And on FPS Banana here

    Changes from previous versions are:-

    Main playing area much wider

    [Blocked Image: http://i172.photobucket.com/albums/w15/Nos…8-00-93copy.jpg]

    [Blocked Image: http://i172.photobucket.com/albums/w15/Nos…8-15-28copy.jpg]

    Addition of a BLU and RED loco

    [Blocked Image: http://i172.photobucket.com/albums/w15/Nos…9-09-07copy.jpg]

    [Blocked Image: http://i172.photobucket.com/albums/w15/Nos…0-34-21copy.jpg]

    New high vantage point overlooking both ends of track...

    Additional eye candy (non playable rooms)

    [Blocked Image: http://i172.photobucket.com/albums/w15/Nos…7-49-82copy.jpg]

    [Blocked Image: http://i172.photobucket.com/albums/w15/Nos…8-32-95copy.jpg]

    Enjoy and your feedback would be most welcome....

    Nosh

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