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Posts by supertoaster

  • [TF2] cp_biodome

    • supertoaster
    • December 7, 2010 at 5:01 AM
    Quote from Chimeray

    Well, could you at least share a floorplan or short discription of the design or anything like that?

    I'm wondering what's behind the art cos the idea of the biodome is awsome, but art alone doesn't make a level good.

    I see a lot of different paths and use of height in that map, very interested too see more of it, looks like a good design.

    Hmm okay. It's on some public server and mostly everyone says they have fun on it, so that makes me happy. The basic layout is the building with the dome in the middle, the clean and wellmaintained bases at the ends of the map, and dirty junk in between.

    Anyways it's a 5cp map. The first pic is the middle, inside the dome.

    Second picture is between the middle and 2nd/4th point.

    3rd picture is the last control point

    4th picture is the outside area near 2nd

    5th picture is the area between last and 2nd

    6th is another angle of the last control point

    7th picture is the 2nd point.

    I'm not good at descriptions. You can download it yourself and fly through. I would totally make a flythrough video if i knew how to use the source demo tools.

  • [TF2] cp_biodome

    • supertoaster
    • December 4, 2010 at 11:40 PM

    Hello people, here's my tf2 map, cp_biodome. I started it in july with a poor work ethic, so I have finally finished it!

    *Woops, I clicked the wrong forum. Could this go into work release?*

    I hate backstories, here are some pics

    [Blocked Image: http://dl.dropbox.com/u/1758462/maps/cp_biodome_b10000.jpg]

    [Blocked Image: http://dl.dropbox.com/u/1758462/maps/cp_biodome_b10001.jpg]

    [Blocked Image: http://dl.dropbox.com/u/1758462/maps/cp_biodome_b10002.jpg]

    [Blocked Image: http://dl.dropbox.com/u/1758462/maps/cp_biodome_b10003.jpg]

    [Blocked Image: http://dl.dropbox.com/u/1758462/maps/cp_biodome_b10004.jpg]

    [Blocked Image: http://dl.dropbox.com/u/1758462/maps/cp_biodome_b10005.jpg]

    [Blocked Image: http://dl.dropbox.com/u/1758462/maps/cp_biodome_b10006.jpg]

    After 6 months of work (half work half lazy actually), I've finally finished it. You can download it here if you want to. http://%7boption%7d

  • Zero Gear - an indie multiplayer kart racing game

    • supertoaster
    • November 14, 2009 at 3:48 AM

    This game is fun, don't get me wrong. But lots of room for improvement

    I suggest a little pellet gun that each person has. Fast projectile, slightly slows down the person who's getting hit for like half a second. Possibly, the powerups you receive in the tracks could give you upgrades to your gun. It could make your pellet gun fully automatic, or increase damage!

    Or maybe a different set of powerups (blue perhaps), that is for the pellet gun exclusively. Because right now being in first place is pretty boring. All you do is drive, and the closest action you get is looking behind you at the 2nd place guy 500 meters away.

    So, while i'm on a roll here's some idears for the "blue" powerups.

    -Increases rate of fire

    -Makes pellet gun fully automatic

    -Adds splash damage/ increases splash radius

    -Increases travel speed

    -ELECTRICITY PELLETS (increases slowdown effect)

    -FIRE PELLETS (increases slowdown time)

    -HEATSEEKING PELLETS (slightly curves to the closest target you're aiming at)

    -PELLETS WITH OIL IN THEM (when it hits the ground, it creates a tiny oil puddle and when you run over them you're steering gets worse)

    And ofcourse, what would a suggestion be without a redundant list of ideas!

    Power up ideas:

    -Oil Spill - Creates a big oil puddle and it messes up yo driving if you run over it

    -Rocket launcher - Fires 1 rocket, explosions included

    HATEBOT - Acts like the lvoebot, but instead of attaching to you, it pushes you. After 3 pushes it explodes

    Heat seeking mine balls of doom! - Drops 3 beeping balls, and if you get near them they follow you and explode

    Cannon - Fires 1 cannon ball, like the rocket launcher but arched

    ReflectoShield - Round shield that pops up, and any attacks that hit the shield will be reflected back to the person who fired it

    Well, there's my brainstorming. Hopefully one of these ideas can spark more ideas that are better.

    Anyways, there should be a "demolition derby" gamemode. 4 cars, 2 ppl per car. The driver.. well of course drives! :monocle: He also can fire a gun that isn't as powerful as the gunner's. The Gunner gets the big pellet gun that he can aim, and slow firing rockets. The driver will be able to use the powerups and pick up powerups which give the gunner better weaponry.

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