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  3. Lord Ned

Posts by Lord Ned

  • Zero Gear - an indie multiplayer kart racing game

    • Lord Ned
    • November 16, 2009 at 6:43 AM
    Quote from zaphod

    Timing out on your own server is really bizarre, can you give me any more information about that? Was there people connected to your server, did you notice an abnormally large ping to your own server or anything? What are your PC specs? Did the server crash or could you see it in your server browser still?

    We were playing Spagetti Whatever, though it's happened on different maps for different people. We were just playing along and suddenly I just start driving off into the sunset without control and it pops up the connection interrupted box... After whatever the allotted time is It says "Connection to the server was lost" and all the other guys get it.

    I assume it's crashed as it boots me out to the main menu and others lose connection.

    Specs: 2.8 Ghz Tri-Core, 2gb DDR3 Ram, 4870. 18 megabit download, 4 megabit upload (Grabbed off of Speedtest.net). DMZ forwarded to my computer. No firewall other than Windows 7's Default.

    Quote

    The physics should be a lot more stable after the release last week, although we are always looking for ways to improve it where we are able. The butt-tap can be either frustrating or a rewarding tactic depending on your point of view, but I definitely have never seen someone stay behind for two laps from being spun out. You can hit hop a few times to rotate yourself 180 degrees and sometimes don't even lose that much momentum, and even if you came to a dead stop for 10 seconds - you would get so much boost through the rest of the race from being behind that there is no way you should be "out" for 2 laps. The feedback from Nineaxis/Supertoaster/Me/Chrono are all from after the patch.

  • pl_outback_rc4

    • Lord Ned
    • November 16, 2009 at 6:15 AM

    Did you test the door and hallway you added?

  • Zero Gear - an indie multiplayer kart racing game

    • Lord Ned
    • November 15, 2009 at 2:41 AM

    More displeasure about the physics... I got spun around right at the start of ChampionCircut from tail gaiting and couldn't catch up in the entire two laps.

    I think it needs to be more like MK.

    Timed out on my own server.

    This bug needs to get fixed.

  • Call of Duty: Modern Warfare 2 Teaser

    • Lord Ned
    • November 14, 2009 at 9:43 PM

    To people these days... Boycott doesn't mean "Let's not use the service/product and get a lot of people to do it", it just means "Group of really angry people".

  • Zero Gear - an indie multiplayer kart racing game

    • Lord Ned
    • November 14, 2009 at 3:22 AM

    Some bugs/Feedback/Critz from the guys over at TF2Maps.

    Gamemodes/Gameplay:

    Tag gamemode = when you lose points for dying, so easy to die

    Bloody hard to hit the guy who's It... Needs a ball or something he carries

    If a tornado sneaks up on you from behind it looks like you're randomly flung up... Needs an icon over your head (or similar) that's a "status".

    Add some auto-recovery to the vehicles. Make them try to straighten out on their own and get you going the right way after a big crash/explosion/thrown off course.

    Turbo distribution is... Odd. I don't think there's anything wrong with it, just needs an informative tip about it.

    Textures/Map Issues:

    Misaligned Texture on default map

    Couple Sew (From Displacement/meshes) issues in Spagetiwest

    Not enough boundries. If you fly off at the wrong spot you get stuck in a detail area until you're in last place.

    Misc:

    If you screw up, or get hit by an explosion and miss a turn the slight bit, you're fucked. There's no way to catch up from behind.

    When two players fall to a death right after each other, they spawn on top of each other and it's awkward.

    Carts need cute horns to spice up some boring long runs

    First person is "boring, just drive no action or fighting"

    "wtb gamepad support"

    Crashes/Urgent:

    Alt-tabbing crashes game for some

    Framerate is atrocious for some on spacecraft level

    Turbo causes some users to go to 1 fps

    Sometimes game randomly resets you when you do a jump... Doesn't say why or anything.

    Dustbowl (Spageti West):

    Clipped through a rock on a sharp bend in Dustbowl.

    Love-Bot falls through the floor in the Cave

    I'm hearing a lot of complaints about the cart physics...

    Quote

    A Boojum Snark: it [zerogear] seriously is about as fun as buggy racing in hl2

    A Boojum Snark: the physics are just not ideal for racing

    supertoaster is credit to team: the physics are annoying. hit a wall, shoot up in the air, lose 10 places

    supertoaster is credit to team: the tracks are really boring, flat, and boring

    supertoaster is credit to team: i hate turning around in that game. going reverse is slow and takes too long

    Chrono: the hockey puck is abit easier to hit, but it always goes behind the goals

    Display More

    New Gamemode/Gameplay suggestion:

    Demolition Derby

    "Battle" Gamemode... 4v2 players (Or 5v3) where one player drives and the other guns off of him. Maybe the gunner shoots the traps

    Balloon Gamemode similar to Mariokart

    Hope this helps give you some feedback... And don't take everyone's word for it.

  • Zero Gear - an indie multiplayer kart racing game

    • Lord Ned
    • November 14, 2009 at 2:29 AM

    When adjusting settings, Apply needs to confirm that their applied. There also needs to be a cancel button... I mean there's the X but that's kind of confusing/not necessarily obvious.

    Maybe a "Return to Menu" button instead of cancel...

  • black detail sprites [source engine]

    • Lord Ned
    • November 13, 2009 at 6:56 AM

    Are they 2d planes or 3d planes, or models?

    If their models: Is it one or two specific models that always shadow too dark? If so, the lighting origin is probably under ground.

  • Zero Gear - an indie multiplayer kart racing game

    • Lord Ned
    • November 13, 2009 at 5:28 AM

    Couple quick crits before I go back and play some more:

    Hard to figure out which team you're on in the Soccer gamemode... Maybe colored flags on the back of the cars?

    I had something else but I forgot it so..

  • Clash of the Titans Teaser

    • Lord Ned
    • November 11, 2009 at 11:11 PM

    That was a bad trailer. Unfitting music and clips that didn't make much sense and no flow.

  • Call of Duty: Modern Warfare 2 Teaser

    • Lord Ned
    • November 11, 2009 at 11:09 PM

    Honestly I think the DS version of any fps is going to be fail.

    It's just... not the same.

  • Call of Duty: Modern Warfare 2 Teaser

    • Lord Ned
    • November 11, 2009 at 8:16 PM

    If it did get you banned it would only be from MW2. Van bans are per-engine. (Goldsrc, Source, UT, etc)

  • Call of Duty: Modern Warfare 2 Teaser

    • Lord Ned
    • November 11, 2009 at 12:07 PM
    Quote from FrieChamp

    Could be pressure from retailers or maybe the margin for Activision is higher when the copy is sold in a brick and mortar store than when distributed over Steam or...

    There's no way on Earth Valve takes a bigger slice than Walmart + the cost of physically printing and distributing copies.

    *shrug* it could have many reasons, maybe Activision wants to keep Valve (a competitor) away from the day 1 sales.

    I highly doubt their really hurting Valve.

  • Call of Duty: Modern Warfare 2 Teaser

    • Lord Ned
    • November 11, 2009 at 6:31 AM

    MASSIVE SPOILERS. (I'd assume)

    External Content www.youtube.com
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    That looks so out of a couple of the Mirrors Edge levels.

  • WIP in WIP, post your level screenshots!

    • Lord Ned
    • November 11, 2009 at 5:34 AM

    I hate how Briscoe comes in here and posts "Still in early days, first level is done minus polish" and you're miles ahead of everyone else's work.

    Looks good, though the picture with the railing it looks odd how the moss is cut off on the top face.

  • WIP in WIP, post your level screenshots!

    • Lord Ned
    • November 10, 2009 at 4:28 PM
    Quote from JeanPaul

    Id say the floating trees are your first priority

    I'd say your priorities are out of order.

    Quote from sock

    A temple room with a portal device at one end and some more photo source texture work.[Blocked Image: http://www.simonoc.com/images/design/maps_q3/moteof1dx3l_1024.jpg]

    Reminds me of Heritic, not sure why.

  • Call of Duty: Modern Warfare 2 Teaser

    • Lord Ned
    • November 9, 2009 at 8:49 PM
    Quote from Pericolos0

    does it really matter if its some bars or a number? Blizzard has been using this green/orange/red bars system for over a decade and it works fine. This is a lot easier to understand for more casual players.

    Real numbers give more information and ping is something a lot of people think about as they play. L4D doesn't show ping (Uses the bar system) but lets you access net_graph which shows information (Ping/Choke/Loss/etc) on your hud.

  • WIP in WIP, post your level screenshots!

    • Lord Ned
    • November 9, 2009 at 12:53 AM

    [Blocked Image: http://i36.tinypic.com/155i7nq.jpg]

    Do you think there is too little contrast? Should I make the buildings darker?

  • Company leaks game on purpose for pirating

    • Lord Ned
    • November 8, 2009 at 11:29 PM

    A con for pirating:

    The law!

  • Wiiwaa

    • Lord Ned
    • November 8, 2009 at 6:54 AM

    Couldn't they have put the remote in through his back instead of from the bottom?

    Anyways: Interesting use, though I could see where it could be hard to get the action you want.

  • Call of Duty: Modern Warfare 2 Teaser

    • Lord Ned
    • November 7, 2009 at 9:29 PM
    Quote from dux

    Yeah did all that and about 30 minutes later it decided it wanted to work.Anyway, on topic :

    What did Derek smart say because to be quite honest I cannot be bothered to read that huge wall of text.

    That by refusing to sell it because of Steam, their only hurting themselves.

    Steam isn't getting the profit from MW2 being sold. Whoever sells it (Impulse, D2D, etc) is getting the publishing profit and IW/EA/Whatever gets the rest.

    And Steam is just another DRM in a sense. And they sell every other game with a DRM so uh...

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