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  3. Lord Ned

Posts by Lord Ned

  • Let's talk gaming mice!

    • Lord Ned
    • November 26, 2009 at 8:35 AM
    Quote from Skjalg

    fuck! DONT KILL ME MY MOUSE IS OUT OF BATTERIES!!! HOLD ON!!!*dead*

    I had that happen once with a wireless keyboard. Was playing Zombie Survival which is a Garrysmod gamemode. I was standing next to the main entrance that the zombies came through (that was barricade) when the batteries kicked it. After trying unsuccessfully to get them working I went to get new ones. When I came back zombies had broken through and were swarming all over the place, attacking humans right and left and miraculously left me alone.

    Then I got the batteries in and then died shortly after.

  • Left4Dead 2

    • Lord Ned
    • November 26, 2009 at 2:01 AM

    I've had no issues with difficulty. They all must suck horribly.

    I've completed every campaign except Swamp Fever with average players with less than two retries. Usually only one or none.

    Oi! I've found their problem.

    Quote

    To make sure I wasn't somehow cursed; that AI Director 2.0 didn't just have it out for me personally, I played the game both pre- and post-release with six different gamers, all of whom had experienced the original (and some of whom were really good at it).

    That's probably because ALL SIX OF THESE 'GAMERS' NEED TO GET WITH THE TIMES, AND STOP USING OLD TACTICS. If you use the same tactics from L4D1 of course you're gonna get owned, that's the entire idea here is to add new gameplay tactics to change it up.

    Christ that's like building a bomb and seeing it doesn't work, so in the second version you use the same tactics to build it even though you know it won't work.

  • Making of Shadow of the Colossus (20 Pages + Images)

    • Lord Ned
    • November 25, 2009 at 7:28 PM

    So what if it's a spy/I didn't read through the entire thing first? >.>

  • Making of Shadow of the Colossus (20 Pages + Images)

    • Lord Ned
    • November 25, 2009 at 5:55 PM
    Quote from Rick_D

    last year i bought a ps2, ico and sotc because i had never played them through properly.turns out my monitor doesn't have the connections needed to plug the ps2 into it. mother fucker.

    There's some assorted converters that run you ~$60 I think.

    You could also stream it into a videocards s-video I believe but then you get a slight delay between button press and it showing up on screen.

    http://cgi.ebay.com/ws/eBayISAPI.dll?Vi ... 0210310742

    http://tech.yahoo.com/blog/hughes/3935

    http://www.tomshardware.com/forum/95475 ... er-monitor

    http://www.google.com/search?hl=en&safe ... f&oq=&aqi=

  • pl_outback_rc4

    • Lord Ned
    • November 25, 2009 at 9:36 AM
    Quote from S.W.A.T.Y

    Hey, this is a flythrough video of pl_outback that I just finished for tf2. The map is based on Meet The Sniper Video.

    External Content www.youtube.com
    Content embedded from external sources will not be displayed without your consent.
    Through the activation of external content, you agree that personal data may be transferred to third party platforms. We have provided more information on this in our privacy policy.

    Really now?

    [Blocked Image: http://i48.tinypic.com/67ibh0.png]

    [Blocked Image: http://i49.tinypic.com/o0bc74.png]

    [Blocked Image: http://i45.tinypic.com/2nhzvcn.png]

    That's on a QUICK skimthrough. You really have no grasp on detailing, so many random out of place with no purpose things like loading-platform wheels over... nothing.

    Oh and I fixed your imbed.

  • Alec Moody- Environment Artist

    • Lord Ned
    • November 24, 2009 at 9:36 PM
    Quote from Rick_D

    I disagree. I think the layout is a big part of your portfolio. You may have all of this great work but if no one can get to it why bother?

    That's actually what I said.

    See bolded. It's not defying the point of a portfolio as it's part of it...

    If that makes any sense.

  • Making of Shadow of the Colossus (20 Pages + Images)

    • Lord Ned
    • November 24, 2009 at 7:35 PM

    What's neat is they also reference HL2:Lost Coast's work on HDR.

  • Zero Gear - an indie multiplayer kart racing game

    • Lord Ned
    • November 24, 2009 at 7:34 PM

    I'll see if we can get a group test from TF2M going again this afternoon and provide feedback on the changes.

  • Making of Shadow of the Colossus (20 Pages + Images)

    • Lord Ned
    • November 24, 2009 at 7:16 PM

    [Blocked Image: http://i46.tinypic.com/2cnfmeu.png]

    Didn't see anything else. I figure everyone here is always hungry for some game design documentation.

    Went out and found a 108 page Making of SotC PDF right here: http://www.bruno-urbain.com/resources/m ... f_sotc.pdf

    I suggest downloading it (Right Click->Save As), as Firefox doesn't play nice and keeps locking up.

    It's in English, and has pictures. I'm slowly making my way through it and it seems full of both the technical and artistical side of things as to why they chose x and y.

    Hope this helps someone out there.

  • Another successful boycott! (L4D2)

    • Lord Ned
    • November 24, 2009 at 7:09 PM
    Quote from Defrag

    The scoring is much more straightforward and easily graspable, too. While I'd argue it is an improvement, my only quibble is that you don't get much of a completion bonus. I.e. the scoring is improved, but I think they may have gone a little too far in making it almost purely distance based.

    If both teams get to the end with all four people, who evers team did more damage as infected gets 25 bonus points. This was probably designed to stop the huge stomps that would happen propelling one team a thousand points ahead in one map causing massive ragequits.

    Quote

    [*]I personally think some of the new levels lack an easily identifiable path to the goal. In the first one, you nearly always knew where you were meant to be heading as all of the levels were dark and they showed the path via lighting. Alright, the sequel is definitely less linear thus making the problem harder to solve, but I still lose my bearings and start running in the wrong direction a lot of the time.

    I agree on some points, but you have to look at the subtleties. For example water now flows in the direction of the safehouse/end/path. It still is challanging sometimes, but you have to take into concideration that it might have been designed that way to mimic irl. (Not saying that that's right)

    Quote

    [*]There's multiple weapons that feel much the same. Unless I'm missing something and they are actually different, I would've rather they just consolidated the similar guns into one gun model to avoid confusing players. E.g. there's a couple of auto shotties and assault rifles that are extremely similar. Am I wrong here or are they noticeably different? Despite people bitching, I felt the first game's simple "shotgun/smg" + "assault rifle/auto shotty" choices were simple and to the point. They were distinct and the differences were obvious. Now it's a case of a lot of shades of grey with no intuitive feel of each weapon's strengths and weaknesses.

    I'd imagine this was done to shut the "ZOMFG THERE'S ONLY 6 WEAPONS IN THE GAME" people. Sure some are asthetical changes, but the two different shotguns have different uses. Spas12 has a wider spread = more anti-zombie crowed. It's trade off is more friendly fire, etc.

    Just wait until you play with a german and get CSS weapons.

  • Alec Moody- Environment Artist

    • Lord Ned
    • November 24, 2009 at 7:02 PM
    Quote from Rick_D

    Of course I think this is all irrelevant because you have made up your mind and won't change the design, but for my money you would get better reception from potential employers with a traditional layout that they are used to browsing.

    And the point that is interesting to me is that instead of talking about your work we are talking about your layout, which is nice to get people talking, but defies the point of a portfolio.

    I disagree. I think the layout is a big part of your portfolio. You may have all of this great work but if no one can get to it why bother?

  • The random model thread!

    • Lord Ned
    • November 24, 2009 at 4:53 AM

    I guess. See my post above and my post previous to that and I've given feedback every time I've posted.

    The map pimpage thread seems to give a lot more feedback than this one does, too me it's kinda just the same thing for models as it is for maps.

  • The random model thread!

    • Lord Ned
    • November 23, 2009 at 9:49 PM

    Doesn't seem to be a lot of feedback going on in this thread.

  • Pirates! and the winner is rom 4454!

    • Lord Ned
    • November 23, 2009 at 8:30 PM

    Well even with innovative games like Scribblenaugts, wide audience, had people pumped, etc... However I imagine they still lost a large precent of the audience when people found out they could win everything with ufo + vine, and that it had a horribly crippling control scheme.

    You'd spend so long setting up a thing only to tap in the wrong spot, and have Max jump to his death and drag your setup with him. This turned people off = bad recommendation and rating = low amount of buyers = floped idea.

    Edit: To clarify, I think it's bad design decisions that's causing the piracy, thus 'killing the creativity'.

  • WIP in WIP, post your level screenshots!

    • Lord Ned
    • November 23, 2009 at 7:12 PM
    Quote from 3Dnj

    Psy, your work, will inspirate me (like a lot of other tf2 map) I put those screens here, there are on my port but it's an unfinished map which will come with other stuff soon. It name is ctf_oceanic

    You should come join us in the TF2Maps.net Steam Chatroom and look at getting it tested sometime over there.

  • Another successful boycott! (L4D2)

    • Lord Ned
    • November 23, 2009 at 7:10 PM

    http://www.destructoid.com/think-l4d2-i ... 5498.phtml

    :wink:

  • Yes, I'm a dad (since July)

    • Lord Ned
    • November 23, 2009 at 6:02 AM

    When does she get to use the computer?

  • Alec Moody- Environment Artist

    • Lord Ned
    • November 23, 2009 at 4:25 AM

    If I were a potiential higher, I would have just closed your website.

    [Blocked Image: http://i49.tinypic.com/14xgrxx.png]

    Granted, I'm using Noscript which some employers MAY.

    Just build the site for 1024. According to w3schools, 56% or more of internet users use higher than 1024. Then 36% still use 1024. That's 93 or so % right there that you just covered with one resolution.

    And most game companies would run higher than 1024 I'd imagine.

    (http://www.w3schools.com/browsers/browsers_display.asp)

    Once inside the site: On both 'Highres" and "Lowrez" sites, I have to scroll sideways on my 1440x900 monitor.

    Nice sharkdog though.

  • The random model thread!

    • Lord Ned
    • November 23, 2009 at 3:14 AM

    Why is this thread so dead? >

    Simple: What's with the top of the "V" (Upside down) where the tent flaps are... Looks like it goes through? >.>

    [Blocked Image: http://i50.tinypic.com/2jfhitd.jpg]

    Please, critique the shit out of it, out of edge flow, etc.

    I'm aware it's missing a backpack, some tools (A mining axe).

    Also: I need to stop looking at edgeflow. All of the 'professional' models I see never have straight lines for very long... My models always end up with straight lines. :/

  • Design my mailbox

    • Lord Ned
    • November 23, 2009 at 1:44 AM

    [Blocked Image: http://i50.tinypic.com/14w391g.png]

    Duh.

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