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  3. alecmoody

Posts by alecmoody

  • Jean-Paul Jarreau - Photographer

    • alecmoody
    • April 29, 2010 at 11:32 PM
    Quote

    I was thinking the same thing, but I dont know how I would have images load immediately while still having you think you are on the home page, any ideas? And what do you mean a "tighter edit"?

    I would just not have any kind of home page. Its just a extra layer between your work and people viewing. By tighter edit I mean edit your photos down so that only your strongest and most consistent work is left. I was suggesting you remove those four from your portfolio.

  • Jean-Paul Jarreau - Photographer

    • alecmoody
    • April 29, 2010 at 8:10 PM

    I like the simplicity of the website. The only thing I would say about the layout is that the site should start on either the photo or game gallery so people immediately see work.

    As far as the photo work goes I would do a tighter edit of the portraits and pull images:

    http://www.jeanpaultron.com/portfolio/people4.jpg

    http://www.jeanpaultron.com/portfolio/people6.jpg

    http://www.jeanpaultron.com/portfolio/people9.jpg

    http://www.jeanpaultron.com/portfolio/people14.jpg

    They are less interesting and don't fit as well, it makes the gallery look a little all over the place.

    The places gallery is good the way it is, it shows a consistent vision.

  • Game- ready model shops

    • alecmoody
    • March 26, 2010 at 3:52 AM

    Turbosquid.

  • Predators

    • alecmoody
    • March 14, 2010 at 10:22 PM

    I don't think he has actually read the script.

  • the future is upon us: a step towards holograms

    • alecmoody
    • March 14, 2010 at 8:28 PM

    and it would hurt

  • The random model thread!

    • alecmoody
    • December 16, 2009 at 11:41 PM
    Quote from Steppenwolf

    I think the cartoony feel comes from the flat and very simplified shapes and surfaces. The model would certainly benefit from a normal map that gives it back some 3d detail for a more realistic look.

    I saw the following truck today in the portfolio of a former coworker. This should give you an idea what i'm talking about. As you see the model itself is quite low poly too but the normal map adds quite a lot of nice details:

    [Blocked Image: http://i46.tinypic.com/33xj042.jpg]

    That truck looks great but wesley wants no interior, normal or spec masks for these.

  • [GoW] SP - H.O.P.E Chapel

    • alecmoody
    • December 16, 2009 at 11:30 PM

    I think some more material variation would be nice. Could the words 'hope' be written in either stainless steel or some other sort of cleaner metal (not cast iron since that will blend right in)? A reflected highlight across the stone or wood with a well painted mask would add a lot too. Maybe put some lights in the tunnel in the last image you posted to create some rim lighting on the benches and a few reflected highlights on the floor and walls?

  • The random model thread!

    • alecmoody
    • December 10, 2009 at 11:28 PM

    Its based off of this kamaz design, there are also hydrolics in the front under that lip. since its not branded I took some liberties with the design.

    [Blocked Image: http://www.chrishodgephotos.co.uk/funpics/pixww/fun01/Kamaz%205511%20tipper.jpg]

    I will throw a turn signal onto the side of the cab..

  • The random model thread!

    • alecmoody
    • December 10, 2009 at 8:30 PM
    Quote from seir

    Wheel texture from Kamaz? - this big barrel thing on the back of the truck is way to small. Proportions are not cool.

    I took the wheel photo years ago but I doubt it was a kamaz because It was shot in the US and you don't see a lot of them around here.

    I scaled up the cement barrel significantly. I cant change the proportions of the truck bed itself because all the possible back ends have to fit together.

    Quote from Steppenwolf

    My main point of critique for that truck is that the art style is very unclear. The geometry is very cartoony while the texture goes in a photorealistic direction.This would work better as a portfolio piece if you would give it a cartoony TF2 style texture and it would show possible employers that you can do different styles.

    Is the cartoony feel of the geometry just coming from how simpified it is? The poly budget is pretty low since this is just a map prop. 1800 of the 2800 polys in the cab model are in the wheels.

    Dump truck texture work and enlarged cement mixer:

  • The random model thread!

    • alecmoody
    • December 9, 2009 at 2:32 AM

    That guys painting style is great. There is some dirt on the license plate but the tones were too light and they were getting blown out by the lighting.

    Work on the cement mixer texture.

  • The random model thread!

    • alecmoody
    • December 8, 2009 at 7:09 PM

    The cab is done for now and I am starting to texture the various loads the truck can carry. I have cement mixer, waste truck, dump truck, and box truck variations.

    Im sure the cab texture will get another final pass once the other parts are finished.

  • Alec Moody- Environment Artist

    • alecmoody
    • December 7, 2009 at 4:25 AM

    I cant get that website to work but I will try again later. I like the idea of being able to horizontal scroll with the mouse wheel and I am researching it now.

  • The random model thread!

    • alecmoody
    • December 7, 2009 at 3:24 AM

    bumper is plastic. Also most of those references you posted are much older cars.

  • The random model thread!

    • alecmoody
    • December 7, 2009 at 1:49 AM

    Doing some props for wesley's off limits mod. The texture is mostly done but there are still some details to be added. Its 2800 triangles with one 1024 texture

  • Alec Moody- Environment Artist

    • alecmoody
    • November 23, 2009 at 6:22 PM

    Ned

    it seems a little unreasonable to run noscript and then when you do encounter a script to react negatively.

    When I designed the site one of my criteria was large images. designing for just 1024x768 would mean my images shouldn't be taller that 500px, I want the layout to look good on 24" widescreens as well as older machines running with CRTs at 1280x1024.

    About the choice to to horizontal scroll. I think I mostly addressed it up top but I will elaborate.

    Quote from alecmoody

    I chose a horizontal scroll because I like how it sits on the page and how it works well combined with windscreen monitors. To me scrolling vertically feels less designed.. maybe because its the default behavior. Also I can pick a common pixel height and then change the aspect ratio and still get the images to line up which is important since vertical resolution is more restricted by toolbars and monitor aspect ratio than horizontal.

    Visually I want all my images to line up, in a vertical layout they can share a common width and the height can change, in a horizontal layout the height stays the same and the width can change. Since vertical pixels are more restricted because of toolbars and monitor aspect ratio and my images are nearly all in landscape format, it makes sense to use a horizontal layout. Im not quite sure why some people have such a reaction to using their horizontal scroll bar or clicking their middle mouse button. Its less work than navigating a series of thumbnails.

    My original design was going to try and use the least interface possible by putting all my work into a grid where new images span rows and elaborating and supporting images would be in columns. It turns out that is really really confusing to view because the idea only makes sense if you can see a large enough portion of the grid at once to understand the structure.

  • Alec Moody- Environment Artist

    • alecmoody
    • November 22, 2009 at 10:24 PM

    This was easier to do than I had thought. I now have a third size for my website that is compatible down to 800x600. Going to http://www.alecmoody.com again should load the correct size. I also made all the portfolio images in the small and medium layouts links to the larger images.

  • Alec Moody- Environment Artist

    • alecmoody
    • November 22, 2009 at 8:47 PM

    more of that info is in there but my website doesn't support that small amount of vertical resolution. 1024x768 support is iffy and you have so many toolbars that the usable res is below what is compatible (about 555 vertical pixels in your case). I will try and build a third smaller version for 1024x768 and below.

  • Sick of Windows stealing your focus away? :idea:

    • alecmoody
    • November 18, 2009 at 4:07 AM

    Robert:

    It works for me with max 2009 on vista 64. Maybe double check that the hex value actually got changed since vista has all those file permissions/admin access 'features'.

  • black detail sprites [source engine]

    • alecmoody
    • November 14, 2009 at 7:22 PM

    I don't know much about source but.. Has anyone tried rotating one of the dark planes 180 degrees so the normal is facing the other way and then recompiling?

  • EA lays off 1.500

    • alecmoody
    • November 14, 2009 at 4:58 AM

    My job search gets more exciting all the time.

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