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  3. alecmoody

Posts by alecmoody

  • Post your gaming room

    • alecmoody
    • June 5, 2013 at 9:25 PM
    Quote from blackdog

    What keyboard is that? I'd guess mechanical but can't recognize among those i've read about. Also is very compact, is it a layout?

    its a noppoo choc mini. Cherry blues, plate mounted, and tiny.

  • Post your gaming room

    • alecmoody
    • June 5, 2013 at 1:03 PM

    [Blocked Image: http://www.alecmoody.com/stuff/desk3_web/retracted_1.jpg]

  • handplane source engine testing

    • alecmoody
    • June 5, 2013 at 12:48 PM

    Hi mapcore- i put together a video comparing normal map outputs in source and I thought it would be useful to some people here:

    External Content www.youtube.com
    Content embedded from external sources will not be displayed without your consent.
    Through the activation of external content, you agree that personal data may be transferred to third party platforms. We have provided more information on this in our privacy policy.

  • Clint Chapman's Portfolio

    • alecmoody
    • September 27, 2011 at 5:02 PM

    If you aren't very comfortable with web design just throw all your images on a single page.

    example porfolio:

    http://www.peperaart.com/

  • Alec Moody- Hard Surface/environment

    • alecmoody
    • September 20, 2011 at 4:49 PM

    Text is smaller now

    Images

    • HUM1427.webp
      • 24.73 kB
      • 500 × 334
  • Alec Moody- Hard Surface/environment

    • alecmoody
    • September 20, 2011 at 3:21 AM

    Based off of the feedback I have received I'm going to be adding ~20 pixels of padding around the container. That way when the layout starts to scale there is still a little breathing room.

  • Alec Moody- Hard Surface/environment

    • alecmoody
    • September 20, 2011 at 1:04 AM

    Hi everyone. I have a new layout I am testing and I am looking for feedback. I'm using css so that if you have insufficient window resolution it will dynamically scale the page.

    http://www.alecmoody.com/newsite

    My goal with the design is to produce a very low effort website that provides an immediate impression of my work and allows for large images.

    I have some new work coming soon so I'm not so much looking for feedback on the content right now.

  • Homefront

    • alecmoody
    • March 24, 2011 at 10:38 PM

    http://gamasutra.com/view/news/33702/TH ... hipped.php

    It appears to be selling pretty well. Good news for me since I did some work on it.

    While I don't necessarily disagree with the review scores for this game, I cannot understand the score discrepancy between black ops and homefront. I really didn't like the single player but I find all the tightly scripted shooters really dull. However, I played a few hours of the multiplayer and it was pretty fun. The maps are huge and well designed, and the battle commander thing works pretty well. It feels to me like black ops in hardcore mode and battlefield 2 combined.

  • Management within games industry

    • alecmoody
    • October 20, 2010 at 10:21 PM

    I totally agree about how frustrating managers who aren't developers can be.

    Quote from deceiver

    Ugh, I'm getting that right now with a client for one of my freelance gigs. He doesn't really understand the process of building a model and keeps asking for changes upon changes upon changes. Sometimes those changes affect another part of the model, then I end up having to changed that, or he asks for a change, then changes his mind, etc. So frustrating. Never worked with someone as picky or difficult as that =0.

    I think this just comes with freelancing and you have to accept it as part of the job. If you are so high profile that you can drop a client and always have another one lined up then that's great but not the position most of us are in. My experience is that often people request changes without thinking about how much time it will take because there usually isn't a personal relationship at stake and they don't have to look you in the face when they take a bunch more of your time without added compensation. Anyway, get your contracts written with some sort of reasonable number of revisions section and ideally something that says no unreasonable changes to the design after a certain point.

  • RAGE

    • alecmoody
    • August 18, 2010 at 6:43 PM
    Quote

    ":i73ikree]wtf man.. blurryness?![Blocked Image: http://scrawlfx.com/gallery/albums/rage/august-13-2010/Rage_2010_08-13-10_02.jpg]

    [Blocked Image: http://scrawlfx.com/gallery/albums/rage/august-13-2010/Rage_2010_08-13-10_01.jpg]

    [Blocked Image: https://migrationtest.mapcore.org/public/style_emoticons/default/mapcore_smilies/emot_shakehead.gif]

    I hope the drop in texel density isn't because of something lame like ID realizing the final build of the game will be 70gb or something.

  • Quakecon 2010 in Dallas

    • alecmoody
    • August 14, 2010 at 3:48 AM
    Quote

    ":185wuax7]id Software's next big shooter, Rage, built on its next big engine, id Tech 5, now has a ship date. Get ready to wait a little longer for Rage, for it won't be out until September 2011.

    [Blocked Image: http://cache.gawkerassets.com/assets/images/9/2010/08/500x_rage_slide.jpg]

    No live stream of Rage. Fuck knows why.. But apparently they've shown the same level as the e3 trailer.

    Obviously, there's a leak or two:

    [Blocked Image: http://cdn.cloudfiles.mosso.com/c71692/media/image/201008/phpL7zrn6IMG_0003-W800.jpg]

    [Blocked Image: http://cdn.cloudfiles.mosso.com/c71692/media/image/201008/phpxfKHblIMG_0006-W800.jpg]

    They are really pushing that date back. It was supposed to come out this fall before E3 and then it was supposed to be something like feb 2010 and now september. Thats like a year of delay in 2 months.

  • Starcraft 2

    • alecmoody
    • July 27, 2010 at 6:35 PM

    my download is going soo slow. Its going to take 24 hours at this rate.

  • RAGE

    • alecmoody
    • July 8, 2010 at 5:59 PM

    Ugh, the color cast on the dead city image is way too heavy.

  • I hate Steam...

    • alecmoody
    • June 27, 2010 at 12:33 AM

    This promo must be working really well for them, I normally don't buy much on steam but I just picked up dirt 2, the new stalker, and left 4 dead 2.

  • RAGE

    • alecmoody
    • June 17, 2010 at 9:20 PM

    It shouldn't be an effect it should be part of establishing an aesthetic. Aesthetic decisions should be functional/communicative and not tacked onto an image for seemingly no reason.

    I agree the original is a little brown but I think that's more a function of whats in frame than the actual color balance of the scene.

  • Portal 2

    • alecmoody
    • June 16, 2010 at 1:16 AM

    this thing with the paint looks pretty cool. Also did I see a wall jump? These large warm color fields against cool/clean geometry with things like wall jumps reminds me of mirrors edge (which I never played but looked amazing).

  • Tactical Intervention

    • alecmoody
    • June 15, 2010 at 5:25 AM

    This look so much better than the build I played last fall. I hope minh is happy with the direction things are heading now. SKDR I am going to attribute the improvement in the environments to your work.

  • Freelancing

    • alecmoody
    • June 2, 2010 at 8:33 PM
    Quote from Warby

    i cant give you any advice because i seam to be completely incapable of swinging myself a freelance gig anywhere ... but tons of startups and mod teams would love to have me for free D: :ssj:

    ironically enough though:

    i am drowning in "full time/on site" job offers at any given point in time

    ... from some very high profile studios too !

    but i just want to live in hamburg please !

    soenke i will trade you.

  • [Crysis] | [WIP] - Hongzhou Harbor *New Pics and Video.*

    • alecmoody
    • May 9, 2010 at 5:28 PM

    It looks good but I think your key to fill ratio on the outdoor lighting is a little extreme. Not sure how the lighting for crysis works but another indirect bounce would probably do it.

  • Jean-Paul Jarreau - Photographer

    • alecmoody
    • April 30, 2010 at 12:56 AM
    Quote

    Thanks. And horizontal scrolling seems to be all the rage with amateur photographers for some reason. I really want to figure out a way to make it horizontally scroll with a vertical scroll wheel, that would definitely help

    im trying to figure out how to make this work as well. its definitely possible. Glynn Smith is doing it on his site:

    http://iamglynnsmith.com/#

    and there is a site called the horizontal way devoted to showcasing horizontal layouts. I looked into it briefly so far and it involves adding anchor points through out your document and using a javascript.

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