Quote from FrieChampHi. 3D modelling n00b here. I've been toying around with Maya lately, slowly getting the hang of the basic toolset. I see that all your faces have 3 sides. I see many places where you use 2 3-sided faces where I probably would have used one 4-sided face. Is this best-practice for objects in game engines or is this model simply not optimized yet or...?
What e-freak said is true. Game engines always triangulate.
But it is better if you do it yourself before baking the normal maps, because normally every game engine or 3d app have it's own way of triangulate the mesh.
And you don't want your normals to look different when you import a model to the game engine.
Of course you can keep a clean version of the model, for further iterations.
