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  3. Vilham

Posts by Vilham

  • Mapcore CSGO Server

    • Vilham
    • December 2, 2012 at 12:28 AM

    Tuesday Chris. Tuesday....

  • Designed for Danger - Portal 2 Campaign

    • Vilham
    • December 1, 2012 at 3:39 PM

    Man 20k for a single player custom map is great.

  • CSGO Bomb and Hostage Villa map

    • Vilham
    • November 30, 2012 at 1:05 PM
    Quote from 3Dnj

    I have to say, some people (so do I) are not very friends with the basic level design process. Making big brush, thinking first about gameplay... When I started making map, only the look was important for me. Of course I changed my mind during the years but still blocking something without any visual researsh sometimes bored me.

    But JP is right, the best proces is to make a quick playable version of the map, it can be with a small art pass but not fully detailled.

    It goes without saying that you should have a plan for the visual look, but you can block any basic architecture with solids, you don't have to fully detail something.

  • #1reasonwhy

    • Vilham
    • November 29, 2012 at 3:26 PM

    haha, I was saying all this until the latest email I just read....

  • #1reasonwhy

    • Vilham
    • November 29, 2012 at 3:06 PM
    Quote from Taylor

    I agree that is separate, but they’re both part of the recent bi-weekly media outrage that tars the games industry as bigoted pig-dogs. #1reasonwhy is important because, while I don’t think it reflects my experiences in the industry, it does highlight several specific incidents of genuine abuse and appalling behaviour. However, there is no mystery to how individuals like Mr. Truth333 get made when you have shit like the Tomb Raider and girlfriend mode “controversies” firing off constantly as part of the larger "story" of an apparently sexist culture.

    These incidents are what discrimination law/sexual harassment law is for. If you are being genuinely discriminated take the company to court or if you are being sexually harassed take it to HR. Personally have yet to see any case of sexual discrimination amongst the 500 or so people I have worked with, heard a few anecdotes.

  • WIP in WIP, post your level screenshots!

    • Vilham
    • November 28, 2012 at 6:32 PM

    Unreal Tournament character no?

  • WIP in WIP, post your level screenshots!

    • Vilham
    • November 28, 2012 at 6:20 PM

    Its unreal. I recognise the doors.

  • dDo is now in open beta. Have fun!

    • Vilham
    • November 27, 2012 at 10:02 PM
    Quote

    ' timestamp='1354043659' post='317752']That's the thing, I got so fed up with the way we make our art, it's 2012 and we still don't have a solution for tangent space shading mismatches between baker and render, unless your engine supports the baker you are using, and even then, the whole philosophy behind it, you are using your normal map shading to fight against smoothing groups shading / tangent space errors. Fuck that.

    Way I see things going is, we wither use object space normal maps, stick with tilling textures, or both.

    Yeah. I understood some of these words...

  • Bioshock Infinite (Spoiler free thread)

    • Vilham
    • November 27, 2012 at 1:57 PM

    god damn liam

  • Mapcore CSGO Server

    • Vilham
    • November 27, 2012 at 10:07 AM

    Yup

  • Bioshock Infinite (Spoiler free thread)

    • Vilham
    • November 27, 2012 at 9:39 AM

    Hurry the fuck up vivi. Jeez.

    Also I agree no multi is good. Waste of time developing it.

  • Dishonored

    • Vilham
    • November 26, 2012 at 11:39 PM

    Got 9 hours out of a single playthrough, longer than most games these days. Had all the powers I wanted by mission 3/4. I was so satisfied by this game that tbh I don't need thief 4.

  • Dishonored

    • Vilham
    • November 26, 2012 at 10:37 PM

    Finished it tonight, really good game.

  • Google Maps Introduces Floor Plans to Computers

    • Vilham
    • November 22, 2012 at 4:14 PM

    Wonder how long till some governement forces them to stop.

  • WIP in WIP, post your level screenshots!

    • Vilham
    • November 19, 2012 at 10:32 AM
    Quote from cincinnati

    vbct doesn't support csgo.

    hope that vbct gets updated then to work with it. Any idea why it doesn't work anyway?

  • WIP in WIP, post your level screenshots!

    • Vilham
    • November 18, 2012 at 5:30 PM

    Use VBCT, seriously. Just use it. It is by far the best tool to use with hammer.

  • Crysis 3

    • Vilham
    • November 18, 2012 at 4:15 PM

    Its not.

  • WIP in WIP, post your level screenshots!

    • Vilham
    • November 14, 2012 at 4:40 PM

    As Grand Chief of mapcore I dispute Ricks claim!

  • Mapcore CSGO Server

    • Vilham
    • November 14, 2012 at 11:12 AM

    shame i missed this playtest better publicity on facebook/mapcore next time plz

  • WIP in WIP, post your level screenshots!

    • Vilham
    • November 12, 2012 at 9:16 AM
    Quote from Squad

    Here are some WIP shots from a CSGO map I'm working on.

    It's actually a remake of which I made for CS 1.6 (but never got past releasing a first beta version). Before anyone points it out, it's inspired by some of the first TF2 pictures that were around:

    [Blocked Image: http://www.planetfortress.com/tf2/gameinfo/screenshots/italy1sm.jpg]

    [Blocked Image: http://www.planetfortress.com/tf2/gameinfo/screenshots/italy2sm.jpg]

    Everything is still very much WIP, but any C&C are more than welcome. On to a few screenshots:

    [Blocked Image: http://users.telenet.be/gus/csgo01.jpg]

    [Blocked Image: http://users.telenet.be/gus/csgo02.jpg]

    [Blocked Image: http://users.telenet.be/gus/csgo03.jpg]

    [Blocked Image: http://users.telenet.be/gus/csgo04.jpg]

    Many thanks and credits so far go to Magnar Jenssen and Rick Underhill for letting me use some of their textures from Mission Improbable and to TopHATTwaffle for a few others as well.

    Display More

    Just from an art thing, try breaking the floor up a bit. Maybe some lifted flagstones or small bricks, grass growing up through gaps etc.

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