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Bioshock Infinite (Spoiler free thread)

  • Mazy
  • August 12, 2010 at 7:03 PM
  • Vilham
    • November 27, 2012 at 9:39 AM
    • #201

    Hurry the fuck up vivi. Jeez.

    Also I agree no multi is good. Waste of time developing it.

  • knj
    • November 27, 2012 at 10:10 AM
    • #202

    Yea, i'm with you guys, i hope we will combe back to times when we have great SP games, not wasting time to create bulshit MP just to have it, but no one will ever play it !

  • PogoP
    • November 27, 2012 at 1:08 PM
    • #203

    Meh I was hoping it was MP only

  • Vilham
    • November 27, 2012 at 1:57 PM
    • #204

    god damn liam

  • PogoP
    • November 27, 2012 at 3:46 PM
    • #205

    Seriously though, I am so excited about this game. Irrational are great at creating really believable but fantastical worlds. Can't wait to try this one out!

    I do hope they go back to their roots and make a new version of System Shock next, though. I think they could really put an awesome spin on the sci-fi theme. Some sort of collosal space cruiser travelling through space for centuries, dozens of generations of people being born onboard over the years, in order to then terraform distant planets.. Their society could develop, and a very Rapture-esque environment could come about.

    I think it would be awesome!

  • General Vivi
    • November 27, 2012 at 3:56 PM
    • #206

    Thanks guys, we are all working our asses off hardcore at this moment. I know it will show in the final product.

  • Bunglo
    • January 10, 2013 at 11:31 AM
    • #207

    Just to be a dickhead tempter.

    Quote

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  • -HP-
    • January 10, 2013 at 6:26 PM
    • #208

    No Bunglo, no! Why would I watch the first few minutes of a game? that's just... no.

  • General Vivi
    • January 10, 2013 at 7:15 PM
    • #209

    Don't do it! Wait for the surprise!

  • Grinwhrl
    • January 10, 2013 at 7:31 PM
    • #210

    I watched it, and Im looking forward to see more.

    Quote

    I like that its the same as the first game except as it appeared you're to go up instead of down, while leaving all the mystery of the opening in tact.

  • knj
    • January 10, 2013 at 9:33 PM
    • #211

    Nanana havnt seen it

  • Bunglo
    • January 10, 2013 at 10:26 PM
    • #212

    I almost read Dark's spoiler! Phew, that was a close one.

    I haven't watch it yet and I'm not ganna but damn, am I the only one who thinks the warm and cool tones on the white of the buildings in the preview looks increadible?!? Vivi, it would be awesome if the art team was able to hook up with polycount or cghub for an art overview/ breakdown after this game goes gold.

  • selmitto
    • January 10, 2013 at 11:23 PM
    • #213

    This was the best part!

    Quote

    BUSTED!

    You nasty bastards, wait for the real experience!

  • Furyo
    • January 11, 2013 at 5:01 AM
    • #214
    Quote from Bunglo

    I almost read Dark's spoiler! Phew, that was a close one.

    I haven't watch it yet and I'm not ganna but damn, am I the only one who thinks the warm and cool tones on the white of the buildings in the preview looks increadible?!? Vivi, it would be awesome if the art team was able to hook up with polycount or cghub for an art overview/ breakdown after this game goes gold.

    Many of our level artists already are active members of Polycount. If they can do something like this, I'm sure they will

  • dux
    • January 11, 2013 at 3:41 PM
    • #215

    Who the fuck chose the game cover art for this?

    It's fucking TERRIBLE.

    [Blocked Image: http://upload.wikimedia.org/wikipedia/en/a/a3/Official_cover_art_for_Bioshock_Infinite.jpg]

  • Puddy
    • January 11, 2013 at 3:45 PM
    • #216

    don't worry, it'll have a reversable cover... right guys?

  • syver
    • January 11, 2013 at 3:45 PM
    • #217

    i have to agree. i have really high expectations for this game and i'm sure the game will go beyond those expectations, but that cover art is like wrapping a diamond in shit. it's doing a huge disservice to the game and everyone who made it.

  • Thrik
    • January 11, 2013 at 3:58 PM
    • #218

    [Blocked Image: http://bitcast-a-sm.bitgravity.com/slashfilm/wp/wp-content/images/ZZ48F9DD88.jpg]

  • Furyo
    • January 11, 2013 at 4:13 PM
    • #219

    Ken has discussed the choice of the cover to death. There will be alternate covers for everyone to download so you gamers that already love the game and want an art piece for the cover get exactly that. This generic one is a marketing oriented one so more people are even interested in picking it up.

  • syver
    • January 11, 2013 at 4:26 PM
    • #220
    Quote from Furyo

    This generic one is a marketing oriented one so more people are even interested in picking it up.

    Which is the definition of selling out.

    I guess it can be "justified" sometimes depending on how and in what extent it's done, but imho i think he should have gone with his integrity on this.

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