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Posts by Vilham

  • Patrick Murphy - Portfolio

    • Vilham
    • January 19, 2013 at 6:34 PM

    Looks better than the current one because the colour scheme is nice and simple. You want the eye to be drawn to your work, not the webpage itself.

  • Mapcore CSGO Server

    • Vilham
    • January 14, 2013 at 4:44 PM

    Yaaaaaaaaaah.

  • Theoretical work in your Portfolio

    • Vilham
    • January 10, 2013 at 2:53 PM

    Yeah would pretty much agree with clem on that. Analysis/Design doc experience will help you answer questions in an interview but I don't see much benefit in an actual portfolio.

  • Shiftlings

    • Vilham
    • January 8, 2013 at 3:40 PM

    Nice concept, visually appealing too. You guys have done good.

  • Dark Soul 3D map.

    • Vilham
    • January 5, 2013 at 5:12 PM

    Well considering that's completely subjective depending on the need. Accurate collision can equal good collision if that is what you require, which is the case in Darksouls. It pretty evident you haven't actually played the game though Rick, so I leave it at that.

  • Dark Soul 3D map.

    • Vilham
    • January 5, 2013 at 1:40 PM

    You mean the 100% accurate collision that you just complained about? Yeah I guess they could make it 110% accurate...

  • Dark Soul 3D map.

    • Vilham
    • January 5, 2013 at 12:53 PM

    lol pretty much do in that game. 1 misstep when fighting and woo off a cliff you fall.

  • Dark Soul 3D map.

    • Vilham
    • January 5, 2013 at 1:10 AM

    there aren't that many physicalised entities or enemies at once in the game. It can afford more easily than other games to have more complex hitcheck, especially when so often life and death in that game rely on accurate hitcheck.

  • The Natural Selection 2 Thread

    • Vilham
    • December 29, 2012 at 8:10 PM

    Thats why you require some kind of threshold, currently those games your describing are about 1 in 10, plus those are the games where people on the other team leave because its getting boring.

  • The Natural Selection 2 Thread

    • Vilham
    • December 28, 2012 at 11:34 PM

    this still needs a surrender option to fix this bullshit in the last 5-10 mins when one team is clearly winning:

    - player ticks surrender in menu, can keep playing, therefore likely to use that option if obviously losing as it doesn't actually stop them playing the game (people say well just leave the team, well that's a shit idea because not everyone does that and therefore the round doesn't end and I don't get to play)

    - enough people on the team surrender it concedes the round.

    Simple. Do it.

  • She said yes!!! Now I'm engaged.

    • Vilham
    • December 25, 2012 at 5:01 PM

    Congrats.

    lol liam

  • What are you playing now?

    • Vilham
    • December 23, 2012 at 8:52 PM

    does the FOV make you sick? The first one made me feel ill, couldn't play it for more than 30 minutes. Haven't touched it since.

  • MapCore Job Census

    • Vilham
    • December 21, 2012 at 7:15 AM

    Yup, joined the project and found out clem was still a junior after more than a year and I told our producer wtf.

  • MapCore Job Census

    • Vilham
    • December 20, 2012 at 5:01 PM

    grats

  • THQ files for bankruptcy

    • Vilham
    • December 20, 2012 at 12:45 AM

    Guys its been bought up by a venture company that then sells it on either piece by piece or as a whole. The article on Forbes, I think, explains it.

  • THQ files for bankruptcy

    • Vilham
    • December 19, 2012 at 9:16 PM

    ballllllllllllllllllllllllllllllllllllllllllllls. hope either the studios get bought up or the entire publisher does...

  • cp_imbricatus

    • Vilham
    • December 18, 2012 at 10:20 PM

    As an experienced mapper who has spent so much time on it, just release it and be done with it. You will learn from any future maps, but dont' not release it just because it doesn't meet some impossible standards.

  • Awesome looking games that have never seen the light of day

    • Vilham
    • December 17, 2012 at 2:17 AM

    fuck does that make me want a new space combat game with decent graphics. I mean freelancer is still great, but I want modern graphics/hud

  • Sell statistics

    • Vilham
    • December 16, 2012 at 3:27 PM

    http://www.vgchartz.com/

    doesn't include digital sales as that data isn't released.

  • Layoffs at Frontier Developments (UK) and Machinima

    • Vilham
    • December 16, 2012 at 3:26 PM

    Lost winds was actually pretty good.

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