Looks better than the current one because the colour scheme is nice and simple. You want the eye to be drawn to your work, not the webpage itself.
Posts by Vilham
-
-
Yaaaaaaaaaah.
-
Yeah would pretty much agree with clem on that. Analysis/Design doc experience will help you answer questions in an interview but I don't see much benefit in an actual portfolio.
-
Nice concept, visually appealing too. You guys have done good.
-
Well considering that's completely subjective depending on the need. Accurate collision can equal good collision if that is what you require, which is the case in Darksouls. It pretty evident you haven't actually played the game though Rick, so I leave it at that.
-
You mean the 100% accurate collision that you just complained about? Yeah I guess they could make it 110% accurate...
-
lol pretty much do in that game. 1 misstep when fighting and woo off a cliff you fall.
-
there aren't that many physicalised entities or enemies at once in the game. It can afford more easily than other games to have more complex hitcheck, especially when so often life and death in that game rely on accurate hitcheck.
-
Thats why you require some kind of threshold, currently those games your describing are about 1 in 10, plus those are the games where people on the other team leave because its getting boring.
-
this still needs a surrender option to fix this bullshit in the last 5-10 mins when one team is clearly winning:
- player ticks surrender in menu, can keep playing, therefore likely to use that option if obviously losing as it doesn't actually stop them playing the game (people say well just leave the team, well that's a shit idea because not everyone does that and therefore the round doesn't end and I don't get to play)
- enough people on the team surrender it concedes the round.
Simple. Do it.
-
Congrats.
lol liam
-
does the FOV make you sick? The first one made me feel ill, couldn't play it for more than 30 minutes. Haven't touched it since.
-
Yup, joined the project and found out clem was still a junior after more than a year and I told our producer wtf.
-
-
Guys its been bought up by a venture company that then sells it on either piece by piece or as a whole. The article on Forbes, I think, explains it.
-
ballllllllllllllllllllllllllllllllllllllllllllls. hope either the studios get bought up or the entire publisher does...
-
As an experienced mapper who has spent so much time on it, just release it and be done with it. You will learn from any future maps, but dont' not release it just because it doesn't meet some impossible standards.
-
fuck does that make me want a new space combat game with decent graphics. I mean freelancer is still great, but I want modern graphics/hud
-
doesn't include digital sales as that data isn't released.
-
Lost winds was actually pretty good.