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  3. Vilham

Posts by Vilham

  • WIP in WIP, post your level screenshots!

    • Vilham
    • March 26, 2020 at 1:17 PM
    Quote from mr.P

    On 3/16/2020 at 9:21 AM, mr.P said: Some more wips from my Insurgency: Sandstorm level

    Editor is out?

  • Anubis

    • Vilham
    • January 30, 2020 at 4:21 PM

    [Blocked Image: https://media1.giphy.com/media/QMq9oseccYhfW/giphy.gif]

    Wow, looks fantastic. The theme massively lends itself to clear readability in the environment, the only potential issue I can see from looking (not playing) is being able to read edges.

  • Just Cause 4

    • Vilham
    • July 13, 2019 at 8:51 AM

    I never bought it after the reviews, it seems they have lost their magic.

  • What's going on with your life?

    • Vilham
    • May 15, 2019 at 10:01 AM

    On the topic of languages, I'm moving to France today, so I need to get better at French. Problem is I'm terrible with grammar.

  • Mapcore Job Census

    • Vilham
    • May 15, 2019 at 9:59 AM

    So I had my last week at Splash Damage and my last week for now as a lead, start as a level designer at Arkane next week. Time to get immersed.

  • Wolfenstein Young Blood

    • Vilham
    • April 15, 2019 at 12:09 AM

    Yeah, I never had any performance issues at all.

  • Sekiro

    • Vilham
    • April 12, 2019 at 3:14 PM

    Haha, no.

    The combat is very tight timing, ninja gaiden style.

  • Epic Games Store

    • Vilham
    • April 11, 2019 at 11:03 AM

    These exclusives have nothing to do with the cut. Its entirely to do with the exclusivity payments.

    Epic store currently makes a loss for Epic due to those payments from Tim Sweeney's own admission. Which means its a lot of money that epic is handing out for essentially free, there have been multiple accounts of companys saying even if they sold zero copies on the epic store they would be making more than their predicted sales.

    So even if Valve cuts their take I don't think it would change the situation.

  • DE_TENEMENT

    • Vilham
    • March 16, 2019 at 3:20 PM

    Zastel, valve bought dust off Dave...

  • Apex Legends

    • Vilham
    • February 12, 2019 at 3:32 PM

    Unnecessary in your completely subjective opinion, that probably isn't agreed by a sizable chunk of the 25 million player base it has.

    What sub menus are you talking about?

  • Apex Legends

    • Vilham
    • February 12, 2019 at 1:51 PM

    The point of the inventory management part of a battle royale still existing is that it provides moments of risk reward, as you are forced to stop and deal with a separate challenge in what could be a dangerous situation.

  • Counter-Strike: Global Offensive

    • Vilham
    • January 25, 2019 at 10:31 AM

    External Content www.youtube.com
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    @Yanzl is even more famous :D

  • Dirty Bomb

    • Vilham
    • January 11, 2019 at 4:27 PM
    Quote from Radu

    On 1/10/2019 at 1:39 PM, Radu said: https://www.pcgamer.com/dirty-bomb-is-…ts-last-update/

    https://dirtybombsupport.zendesk.com/hc/en-us/artic…-L1b-Server-FAQ

    @Vilham Any extra word on this? It would be indeed cool to allow users to host their own servers. It's a shame there's no real incentive to release an sdk. That would definitely ensure the game remains alive valve style.

    Been off the project for a while, so not sure about the future or options like that. Honestly an SDK wouldn't work currently because of the way the game organises and recognises its assets. Would need a rework for that. Also DB map setup is very complex and has lots of tribal knowledge around how certain things work.

  • Corwin's house renovation adventure

    • Vilham
    • January 11, 2019 at 2:54 PM

    Much nicer, done anything to improve the energy efficiency of the flat like new windows?

  • Seeking portfolio feedback - Pancakesandsyrup

    • Vilham
    • January 9, 2019 at 12:58 PM

    Yeah, what exactly is the portfolio for?

  • Subnautica

    • Vilham
    • December 14, 2018 at 4:32 PM

    Permanently?

  • Subnautica

    • Vilham
    • November 30, 2018 at 11:28 AM

    O yeah boi, now wheres my DLC!

  • Prodeus - KICKSTARTER LIVE!

    • Vilham
    • November 28, 2018 at 12:19 PM
    Quote from blackdog

    14 hours ago, blackdog said: I’ve asked these underhanded questions both here and on Twitter and no reply ☹️

    ~

    im not too worried but lots of people complain about pixelation. I wonder if YouTube compression ruined the trailer launch or really needs to be turned down a bit (although from what I understand is not a filter but there’s a whole pipeline for creating the assets so that would mean redo pretty much everything).

    i think my most grief with the hud is the big ass crosshairs for the shotgun, makes me hope the crosshair will be customisable and that I can just stick to a simple circle for everything.

    Yeah I think it might be the compression, if you check the pics on the steam page they aren't as pixelly.

  • Prodeus - KICKSTARTER LIVE!

    • Vilham
    • November 27, 2018 at 4:02 PM

    Looks cool, especially to see where it came from. The blood effects though are a little too much and just make it hard to see what is going on.

  • Best 3d models marketplace?

    • Vilham
    • November 21, 2018 at 3:01 PM

    Definitely a bot.

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