Posts by Vilham
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[Blocked Image: https://media1.giphy.com/media/QMq9oseccYhfW/giphy.gif]
Wow, looks fantastic. The theme massively lends itself to clear readability in the environment, the only potential issue I can see from looking (not playing) is being able to read edges.
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I never bought it after the reviews, it seems they have lost their magic.
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On the topic of languages, I'm moving to France today, so I need to get better at French. Problem is I'm terrible with grammar.
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So I had my last week at Splash Damage and my last week for now as a lead, start as a level designer at Arkane next week. Time to get immersed.
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Yeah, I never had any performance issues at all.
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Haha, no.
The combat is very tight timing, ninja gaiden style.
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These exclusives have nothing to do with the cut. Its entirely to do with the exclusivity payments.
Epic store currently makes a loss for Epic due to those payments from Tim Sweeney's own admission. Which means its a lot of money that epic is handing out for essentially free, there have been multiple accounts of companys saying even if they sold zero copies on the epic store they would be making more than their predicted sales.
So even if Valve cuts their take I don't think it would change the situation.
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Zastel, valve bought dust off Dave...
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Unnecessary in your completely subjective opinion, that probably isn't agreed by a sizable chunk of the 25 million player base it has.
What sub menus are you talking about?
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The point of the inventory management part of a battle royale still existing is that it provides moments of risk reward, as you are forced to stop and deal with a separate challenge in what could be a dangerous situation.
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@Yanzl is even more famous

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Quote from Radu
On 1/10/2019 at 1:39 PM, Radu said: https://www.pcgamer.com/dirty-bomb-is-…ts-last-update/
https://dirtybombsupport.zendesk.com/hc/en-us/artic…-L1b-Server-FAQ
@Vilham Any extra word on this? It would be indeed cool to allow users to host their own servers. It's a shame there's no real incentive to release an sdk. That would definitely ensure the game remains alive valve style.
Been off the project for a while, so not sure about the future or options like that. Honestly an SDK wouldn't work currently because of the way the game organises and recognises its assets. Would need a rework for that. Also DB map setup is very complex and has lots of tribal knowledge around how certain things work.
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Much nicer, done anything to improve the energy efficiency of the flat like new windows?
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Yeah, what exactly is the portfolio for?
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Permanently?
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O yeah boi, now wheres my DLC!
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Quote from blackdog
14 hours ago, blackdog said: I’ve asked these underhanded questions both here and on Twitter and no reply ☹️
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im not too worried but lots of people complain about pixelation. I wonder if YouTube compression ruined the trailer launch or really needs to be turned down a bit (although from what I understand is not a filter but there’s a whole pipeline for creating the assets so that would mean redo pretty much everything).
i think my most grief with the hud is the big ass crosshairs for the shotgun, makes me hope the crosshair will be customisable and that I can just stick to a simple circle for everything.
Yeah I think it might be the compression, if you check the pics on the steam page they aren't as pixelly.
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Looks cool, especially to see where it came from. The blood effects though are a little too much and just make it hard to see what is going on.
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Definitely a bot.