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  3. Vilham

Posts by Vilham

  • GTA V

    • Vilham
    • September 3, 2013 at 3:00 PM

    um, why.... its only like £30

  • The random model thread!

    • Vilham
    • September 2, 2013 at 5:04 PM

    Yeah thought it was for gameplay reasons, would it not be better for the level designer to block up the bottom of the tracks where the wheels are with some debris or something.


    And for me the geo at the top of the cart is fine, its the texture that stands out.

  • The random model thread!

    • Vilham
    • September 2, 2013 at 4:45 PM

    Yeah, kind with rick there, they stand out stylistically as something else. Also not sure about those wheel box things.

  • WIP in WIP, post your level screenshots!

    • Vilham
    • September 1, 2013 at 8:12 PM

    had a little time to work on cs_mass a bit more:


    [Blocked Image: http://i.imgur.com/vhl7fxT.jpg]

    CT spawn is now in the centre, its a little more open so there are less places to hide as T's when the hostages are being retrieved, there is a stair entrance to the sewer and a manhole


    [Blocked Image: http://i.imgur.com/JMiTjy5.jpg]


    [Blocked Image: http://i.imgur.com/6sXqu8Z.jpg]thinking of adding a tunnel entrance on the far right of that picture, link down to the catacombs below. probably hang off on that for now though, don't want to make too many routes atm.


    At some point I need to figure out how i'm going to get models for the more ornate parts of the church like the pillars and windows. wink wink, nudge nudge...

  • MapCore CS:GO Playtesting 3.0

    • Vilham
    • August 29, 2013 at 8:59 PM

    Bagra - The last time I played I preferred it. T spawn was closer, which meant the choke points were a bit further forward, less snipy. B route for T's had a door to rotate to mid and A route vent was possible to access from both sides.

  • GTA V

    • Vilham
    • August 29, 2013 at 6:41 PM

    Before getting too hyped just remember that GTAIV didn't live up to the hype at all.


    I really do hope this is amazing but no chance I'm going to get my hopes up.

  • Playstation 4

    • Vilham
    • August 27, 2013 at 5:43 PM

    I would hope so.

  • How Gearbox canceled Duke 3D: Reloaded

    • Vilham
    • August 27, 2013 at 9:38 AM

    Yeah I admit to not reading much of the article because there is something about that site that hurts my eyes. I was going off thriks comment. My bad.


    Also didn't realise that interceptor were the devs of rise of the triad (which raises the question why were a proper dev studio were working on a free version of duke?)

  • How Gearbox canceled Duke 3D: Reloaded

    • Vilham
    • August 27, 2013 at 12:44 AM
    Quote from Thrik

    Kind of sucks to potentially put so much work in and not be able to get any money from it, though. Even if it is a passion project, that's a tall order for a small studio...

    So basically this guy is taking other peoples licences and attempting to make money off them?


    Quote

    Schreiber is now working on an updated version of Rise of the Triad

    This has literally just been done and what right does he think he has to take that IP and do that anyway?

  • Starcraft 2 HOTS

    • Vilham
    • August 23, 2013 at 10:07 AM

    Grats Sigma

  • FOODFIGHT! (epic film)

    • Vilham
    • August 23, 2013 at 12:47 AM

    holy shit.....

  • PAYDAY 2

    • Vilham
    • August 22, 2013 at 11:24 PM

    Finally, mentioned to puddy the other day, single day jobs should have escapes too.

  • EA Humble Bundle

    • Vilham
    • August 22, 2013 at 7:12 PM

    Shame red alert 3 basically sucks dick

  • Dungeon Keeper for Mobile Devices

    • Vilham
    • August 22, 2013 at 1:22 PM

    Yup so a shitty mix of Dungeons and Impire. GG EA.

  • MapCore CS:GO Playtesting 3.0

    • Vilham
    • August 22, 2013 at 10:39 AM

    de_mocha


    I really liked the theme of the level. However there are some definate readability issues with the routes.


    cs_mass


    I'm going to work on the cover heights and also going to add some stairs out of the sewers.

  • Dungeon Keeper for Mobile Devices

    • Vilham
    • August 21, 2013 at 9:35 PM

    I don't care about the cartoony look, this clearly has none of the actual base building elements of DK, these will be prebuilt rooms you just slap down. This is going to be as shit as impire.

  • Dungeon Keeper for Mobile Devices

    • Vilham
    • August 21, 2013 at 5:37 PM

    Fuck you ea.

  • Playstation 4

    • Vilham
    • August 21, 2013 at 1:41 AM

    Quite impressed by how many indie games are coming out, early on the PS3 I bought loads of little PSN games and most were great, they kind of dried up after a while though and the quality dropped.

  • MapCore CS:GO Playtesting 3.0

    • Vilham
    • August 20, 2013 at 7:18 PM

    So if we can try cs_mass again when there is the next available slot. Should have plenty of time to test to see if it works this week.

  • GFWL Service - Ending In 2014

    • Vilham
    • August 20, 2013 at 9:23 AM

    Shame about all the games its going to mess up by going offline. Good that we won't have to deal with it in future titles.

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