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  3. Vilham

Posts by Vilham

  • MapCore CS:GO Playtesting 3.0

    • Vilham
    • September 17, 2013 at 8:19 PM

    cant see the server yet

  • Dungeon Keeper 1 for Windows 7

    • Vilham
    • September 17, 2013 at 1:53 PM

    priests can kill vampires, its why i normally torture some priests to join me when its a mission that has bad monsters and heroes.

  • Battlefield 4

    • Vilham
    • September 17, 2013 at 10:46 AM

    not sure if I'm impressed yet, this seems to be going the same direction as COD.

  • Dungeon Keeper 1 for Windows 7

    • Vilham
    • September 17, 2013 at 9:26 AM

    twiz you don't have much control in battles, its kind of the point, the monsters are individuals, not extensions of you.

  • What are you playing now?

    • Vilham
    • September 16, 2013 at 10:10 PM

    DK2 is fucking amazing. Shut ur hole dux!

  • What are you playing now?

    • Vilham
    • September 16, 2013 at 4:24 PM

    probs gog.com

  • Assassin's Creed IV: Black Flag

    • Vilham
    • September 16, 2013 at 2:41 PM

    Just watched that new video, looks very impressive.

  • Peter Molyneux's latest epic game

    • Vilham
    • September 16, 2013 at 9:52 AM

    Sounds like its just cookieclicker.

  • MapCore CS:GO Playtesting 3.0

    • Vilham
    • September 14, 2013 at 1:21 AM

    volt - really like the setting, you need more detail to break up the long straight sections. B is pretty solid apart from this one thing:


    Lose the high spot, it really isn't needed and makes coming out of that ramp area from A impossible.


    [Blocked Image: http://i.imgur.com/SjyQt1n.jpg]


    Also defending as CTs is good there are just the right amount of spots to cover from T spawn:

    [Blocked Image: http://i.imgur.com/C7BSunG.jpg]


    A is too open vertically and horizontally, too many spots to cover when you enter the building:

    [Blocked Image: http://i.imgur.com/6Zaekwh.jpg]

    That entire bit on the right could be blocked off, so you just have the left 50% of the screen to cover. currently that entrance is harsher than the entrance to the cs_Assualt. There are a few too many spots like this.


    Cut this corridor:

    [Blocked Image: http://i.imgur.com/ulWlGZA.jpg]


    Cutting the ability to climb up to the top of this might help reduce the number of things to cover:

    [Blocked Image: http://i.imgur.com/FeL6CQ4.jpg]

  • Nick Verducci - Level Designer

    • Vilham
    • September 13, 2013 at 2:06 PM

    Way too complex to browse, would probably just spend 30 seconds and then move on.

  • Procedural City Generation

    • Vilham
    • September 12, 2013 at 2:12 PM

    definately.

  • Call of Duty: Ghosts

    • Vilham
    • September 10, 2013 at 8:29 PM

    wtf is this shit? They need to stop trying to come up with their own stories base around ridiculous events, it really isn't their talent.

  • The random model thread!

    • Vilham
    • September 10, 2013 at 2:41 PM

    There should be a mapcore database for reference and models tbh. Would be very helpful.

  • Natural Selection 2 - Biodome

    • Vilham
    • September 9, 2013 at 5:10 PM

    Terrible art, should fire that guy.

  • FDaponte- Environment Artist

    • Vilham
    • September 9, 2013 at 9:07 AM

    Yup, scrolling down is easier than clicking.

  • ITT: Post maps/scenes that never saw the light of the day.

    • Vilham
    • September 7, 2013 at 7:03 PM

    seriously ravage....

  • Watch Dogs

    • Vilham
    • September 7, 2013 at 12:38 AM

    Anyone that thought those original graphics were being shipped on current gen was smoking crack, just like anyone that thinks the division is going to look as good as the E3 trailer is smoking crack.

  • ITT: Post maps/scenes that never saw the light of the day.

    • Vilham
    • September 6, 2013 at 4:45 PM

    You sure like TF2...

  • The random model thread!

    • Vilham
    • September 4, 2013 at 9:37 PM

    Yeah definitely feel more grounded now. Bottom section maybe a little too clean though.

  • MapCore Job Census

    • Vilham
    • September 4, 2013 at 6:23 PM

    o shit, I hope this is you guys going indie or something and not the other thing.

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