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  3. Vilham

Posts by Vilham

  • Unreal Engine 5

    • Vilham
    • May 27, 2021 at 8:49 AM

    Am really interested to see how collisions are being handled in these insanely detailed worlds. A multiplayer game with lots of players doing collision tests against this kind of geometry must be expensive as fuck. Or they have just offloaded modelling time onto making collisions instead...

  • Subnautica

    • Vilham
    • May 25, 2021 at 10:28 PM

    Well that's a shame, was loving it until it stopped loading anything, wouldn't save and I lost 3 and a half hours of progress :(

  • Subnautica

    • Vilham
    • May 24, 2021 at 8:07 AM

    Started last night, getting all the same great vibes from the first one. Really appreciate all the new enemies.

  • Epic Games Store

    • Vilham
    • May 5, 2021 at 11:38 AM
    Quote from ┌HP┘

    On 5/4/2021 at 7:56 PM, ┌HP┘ said: 11mil might sound like a lot of ruppies for you and me, but that's a drop in the bucket for a big corpo. Gotta hand it to Epic, they're playing the long game to win.

    Honestly they would "win" more by investing more in the actual software and maybe a little less on the free games. One of the reasons Steam is the go to for consumers, its largely due to features.

  • Question about map's theme

    • Vilham
    • May 3, 2021 at 8:11 PM

    How do they decide which and how many maps to make for OVerwatch, Apex, Fortine, CSGO, etc?

    Mostly through market analysis. This is a business/creative director/executive producer level decision.


    Say a game is aiming at WWII setting, how do you decide which cities or places to go? How is the creative process?

    You general create pitches for a whole load of locations based on how they work for gameplay, general thematics/narrative themes, landmarks, etc and then pick from the best pitches to move forward with.

  • Days Gone

    • Vilham
    • April 30, 2021 at 7:01 AM
    Quote from Vilham

    On 5/11/2020 at 1:41 PM, Vilham said: Yeah I played it this year just after finishing metro exodus. How metro exodus got higher review scores is beyond me. My god is metro exodus just so meh and at times (atleast on console) dog shit.

    Days Gone however was a really fucking solid game. My only advice is wait for it to fully install as their partial install and play thing is implemented poorly, lead to a few game breaking bugs for me and then when you reach the point you can't progress past the UI prompt it shows is completely nonsense, had to google why the hell I couldn't leave the camp.

    Ended up getting the platinium in it I think. Really looking forward to the sequel.

    Well no sequel :(

  • Age of Empires

    • Vilham
    • April 12, 2021 at 10:13 PM

    The gameplay video literally has hundreds of units and the unit cap per player is 200, which is the same as aoe2.

  • Age of Empires

    • Vilham
    • April 11, 2021 at 7:26 PM

    Not really, looks super faithful to the originals

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  • Doom Eternal

    • Vilham
    • March 13, 2021 at 5:32 PM

    Ok, change my view. Doom eternal DLC is dreadful. Its a bunch of fights in terrible environments and poor AI compositions (its just more of all the enemy types with zero complimenting fights).

    Examples:

    2 doom hunters in the same room, where they have very specific vulnerable timers to hit doesn't work.

    Fighting a cyber demon in a LITERAL hallway doesn't work.

    Fighting multiples of the strongest enemies in an environment with lots of edges to get caught on and 15 or so small adds to get caught on doesn't work.

  • What are you playing now?

    • Vilham
    • March 8, 2021 at 8:12 PM

    You should try things like red orchestra, squad, insurgency etc

  • Extraction (Prodeus)

    • Vilham
    • February 25, 2021 at 10:11 AM

    Monorail ❤️

  • Valheim

    • Vilham
    • February 25, 2021 at 9:49 AM

    I think the best way I can describe its gameplay loops is non blocky minecraft.

  • Valheim

    • Vilham
    • February 22, 2021 at 2:00 PM

    If you have a uncovered hole above your fire it will go out if it rains. You need to have a sideways gap at the top.

  • Peles Castle (CS:GO)

    • Vilham
    • January 18, 2021 at 12:56 PM

    COD 1 Chateau vibes are strong, was one of my favorite TDM maps.

  • Your GOTY list for 2020

    • Vilham
    • January 11, 2021 at 4:47 PM

    Games I played this year no idea when they came out:

    Deep rock galactica

    Control

    Factorio

    Ori 2

  • What are you playing now?

    • Vilham
    • December 24, 2020 at 9:08 AM
    Quote from dux

    19 hours ago, dux said: I got Deep Cock Galagtic on steam sale as I finally have someone to play games with! Cheers Christmas covid lockdown. REALLY Good game.

    [Blocked Image: https://cdn2.unrealengine.com/Unreal+Engine/showcase/guns-gold-and-glory-in-the-caverns-of-deep-rock-galactic/DRG_Screenshot_07-1280x720-cb66297ec48f98fef450475fca02f8e17361293d.png]

    [Blocked Image: https://cdn2.unrealengine.com/Unreal+Engine/showcase/guns-gold-and-glory-in-the-caverns-of-deep-rock-galactic/DRG_Screenshot_04-1280x720-4d32607b542c2db3d5164a0b7aee2a83d7e6c4b9.png]

    Bought it a while back, still need to install and play but yeah, ive heard its very fun.

  • Cyberpunk 2077

    • Vilham
    • December 12, 2020 at 9:10 PM
    Quote from dux

    7 minutes ago, dux said: Gonna try run it on my toaster and get mad when it melts

    [Blocked Image: https://media.giphy.com/media/5wFHW55Vdk2MCZSMIV/giphy.gif]

    Ah cool, didn't know it was being marketed and sold on toasters ?

  • Cyberpunk 2077

    • Vilham
    • December 12, 2020 at 5:10 PM

    I'm with Dux, how dare the guy who paid for the game expect it to work.... Bad take Dux.

  • Cyberpunk 2077

    • Vilham
    • December 8, 2020 at 8:42 AM

    Just wait a couple months for patches.

  • Cyberpunk 2077

    • Vilham
    • November 26, 2020 at 11:36 AM

    What a shame.

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