Am really interested to see how collisions are being handled in these insanely detailed worlds. A multiplayer game with lots of players doing collision tests against this kind of geometry must be expensive as fuck. Or they have just offloaded modelling time onto making collisions instead...
Posts by Vilham
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Well that's a shame, was loving it until it stopped loading anything, wouldn't save and I lost 3 and a half hours of progress

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Started last night, getting all the same great vibes from the first one. Really appreciate all the new enemies.
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Quote from ┌HP┘
On 5/4/2021 at 7:56 PM, ┌HP┘ said: 11mil might sound like a lot of ruppies for you and me, but that's a drop in the bucket for a big corpo. Gotta hand it to Epic, they're playing the long game to win.
Honestly they would "win" more by investing more in the actual software and maybe a little less on the free games. One of the reasons Steam is the go to for consumers, its largely due to features.
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How do they decide which and how many maps to make for OVerwatch, Apex, Fortine, CSGO, etc?
Mostly through market analysis. This is a business/creative director/executive producer level decision.
Say a game is aiming at WWII setting, how do you decide which cities or places to go? How is the creative process?
You general create pitches for a whole load of locations based on how they work for gameplay, general thematics/narrative themes, landmarks, etc and then pick from the best pitches to move forward with.
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Quote from Vilham
On 5/11/2020 at 1:41 PM, Vilham said: Yeah I played it this year just after finishing metro exodus. How metro exodus got higher review scores is beyond me. My god is metro exodus just so meh and at times (atleast on console) dog shit.
Days Gone however was a really fucking solid game. My only advice is wait for it to fully install as their partial install and play thing is implemented poorly, lead to a few game breaking bugs for me and then when you reach the point you can't progress past the UI prompt it shows is completely nonsense, had to google why the hell I couldn't leave the camp.
Ended up getting the platinium in it I think. Really looking forward to the sequel.
Well no sequel

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The gameplay video literally has hundreds of units and the unit cap per player is 200, which is the same as aoe2.
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Not really, looks super faithful to the originals
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Ok, change my view. Doom eternal DLC is dreadful. Its a bunch of fights in terrible environments and poor AI compositions (its just more of all the enemy types with zero complimenting fights).
Examples:
2 doom hunters in the same room, where they have very specific vulnerable timers to hit doesn't work.
Fighting a cyber demon in a LITERAL hallway doesn't work.
Fighting multiples of the strongest enemies in an environment with lots of edges to get caught on and 15 or so small adds to get caught on doesn't work.
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You should try things like red orchestra, squad, insurgency etc
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Monorail ❤️
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I think the best way I can describe its gameplay loops is non blocky minecraft.
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If you have a uncovered hole above your fire it will go out if it rains. You need to have a sideways gap at the top.
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COD 1 Chateau vibes are strong, was one of my favorite TDM maps.
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Games I played this year no idea when they came out:
Deep rock galactica
Control
Factorio
Ori 2
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Quote from dux
19 hours ago, dux said: I got Deep Cock Galagtic on steam sale as I finally have someone to play games with! Cheers Christmas covid lockdown. REALLY Good game.
Bought it a while back, still need to install and play but yeah, ive heard its very fun.
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Quote from dux
7 minutes ago, dux said: Gonna try run it on my toaster and get mad when it melts
[Blocked Image: https://media.giphy.com/media/5wFHW55Vdk2MCZSMIV/giphy.gif]
Ah cool, didn't know it was being marketed and sold on toasters ?
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I'm with Dux, how dare the guy who paid for the game expect it to work.... Bad take Dux.
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Just wait a couple months for patches.
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What a shame.