1. Forums
  2. Discord
  3. About Mapcore
  4. Patreon Supporters
  • Login
  • Register
  • Search
Everywhere
  • Everywhere
  • Articles
  • Pages
  • Forum
  • More Options
  1. Mapcore
  2. Members
  3. Vilham

Posts by Vilham

  • StarCraft II Legacy of the Void

    • Vilham
    • November 21, 2015 at 12:29 AM

    Don't mock me chris, I dont have internet yet. The best I have is lunch time and on my shitty laptop connected to my mobile phone as a hotspot :(

  • StarCraft II Legacy of the Void

    • Vilham
    • November 19, 2015 at 8:12 PM

    Been playing at lunch, its been great so far.

  • Corwin's house renovation adventure

    • Vilham
    • November 12, 2015 at 10:35 PM

    Nice clem.

  • Just Cause 3

    • Vilham
    • November 11, 2015 at 11:40 PM

    I have to wait to wreck shit :argh:

  • Call Of Duty Black Ops 3

    • Vilham
    • November 6, 2015 at 2:23 PM

    Hard to make an actually decent map for a game that has zero balance.

  • Mineless, Boundcraft... whatever: when you'll see it, you'll shit bricks

    • Vilham
    • November 2, 2015 at 11:25 PM

    Honestly doesn't look much like minecraft other than its lowfi look.

  • What's going on with your life?

    • Vilham
    • October 26, 2015 at 3:39 PM

    Finally moving to London to start my new job, fuck yeah.

  • WIP in WIP, post your level screenshots!

    • Vilham
    • October 23, 2015 at 11:47 AM

    Crysis 1 going on strong.

  • MapCore Job Census

    • Vilham
    • October 19, 2015 at 1:44 PM

    Last week at Foundry 42

    Start at Splash Damage in 2.5 weeks.

  • Fortnite (new game by Epic Games)

    • Vilham
    • September 29, 2015 at 11:59 AM

    Wheres my invite CHRIS!!!!!


    I should probably sign up for the alpha.

  • WIP in WIP, post your level screenshots!

    • Vilham
    • September 27, 2015 at 3:34 PM

    tf2 in space?!?

  • What I'm Working On

    • Vilham
    • September 25, 2015 at 4:11 PM

    Image 3, fix the smoothing groups.

  • de_Underground [WIP]

    • Vilham
    • September 22, 2015 at 10:30 AM

    If this is based on the london underground wouldn't it make sense to call it de_underground rather than de_metro?

  • Mad Max

    • Vilham
    • September 15, 2015 at 10:27 AM

    Finished it at the weekend. Got 36 hours out of it. I thought overall it was very good just had a bit too much busy work.

  • Mad Max

    • Vilham
    • September 12, 2015 at 4:47 PM

    So I am about half way through, for anyone not sure about this:

    Combat

    • Batman style combat, there's a nice progression as you unlock new abilities that allow you to combat tougher enemies, similar to batman gadgets in combat except there is fewer of them and therefore less bloat/unnecessary things
    • There's a bunch of extra things on top, the shotgun, shivs, explosive tipped spears, gas cans you can light and then throw or throw and then shoot, barrels you can target, fire traps, bear traps, environmental executions. Basically because you can kill guys they have an extra layers on the combat.
    • You can use your car in open areas to combat on foot guys, using your grappling hook to wipe people out etc.

    Vehicles

    • Feels quite like burnout paradise, the driving, the boosting, the ramming. Combat in vehicles is fun.
    • Attacking bases requires you to use your vehicle to take down towers with your collection of weapons.
    • There's a scattering of defenses and objects around the world that also require destroying.
    • The different upgrades for your vehicle allow for quite a lot of customization with your components, I don't really care about visual customization but there is lots of that too.

    World

    • The world is fucking awesome, has so many great unique locations. Each base I have attacked has felt like a new location not a reuse of the same thing. The terrain has a good amount of variation and changes over appropriate distances to feel like a real world location.
    • Plenty of combat encounters through the world, not too many to ruin the feeling of it being a wasteland but enough to keep you busy.
    • My only major complaint is it suffers from ubisoft collectible design, there are far too many generic scrap locations. There are some that are really cool and interesting, it feels like they should have been the only scrap locations and just had their scrap amounts boosted. Too many random tent huts and ship wrecks. They just aren't interesting enough to be POIs.

    Story

    • Been enjoying the pacing, it takes you from point to point, allows new interesting locations every hour or so.
    • The actual story itself isn't particularly gripping but the game is about surviving and building up your car in a wasteland so it doens't need a particularly riveting story to work/
  • Mad Max

    • Vilham
    • September 9, 2015 at 2:21 AM

    I've been playing with controller, all third person games are a controller game for me.

  • Mad Max

    • Vilham
    • September 3, 2015 at 1:01 PM

    Same.

  • Diablo 3

    • Vilham
    • September 3, 2015 at 10:39 AM

    Yup I started season this time, playing a monk, got to level 51 so far.

  • Mad Max

    • Vilham
    • September 1, 2015 at 6:56 PM

    All the guys at work are greatly enjoying it.

  • What's going on with your life?

    • Vilham
    • August 25, 2015 at 8:36 PM
    Quote from dux

    Met an amazing girl Been happily dating for over a month now.

    [Blocked Image: https://media.giphy.com/media/ToMjGpn0Si90OyYBtny/giphy.gif]


    grats

Discord

The Mapcore Discord is our lively IRC channel of the 2000s reborn. Chat about level design, gaming, and more.

Latest Posts

  1. Custom Gamemodes Contest

    Angel
    July 20, 2026 at 11:46 AM
  2. FAQ

    Angel
    July 20, 2026 at 10:14 AM
  3. Tangerine

    Harry Poster
    July 18, 2026 at 11:10 AM
  4. Any of the old guard still around? D:

    Warby
    July 12, 2026 at 8:23 PM
  5. About our archived forums

    Thrik
    June 30, 2026 at 2:12 PM
  6. Mapcore Discord

    mason_fan123
    June 24, 2026 at 8:52 PM
  7. [CS2] Valley

    Serialmapper
    June 22, 2026 at 11:56 AM
  8. Free Music / SFX Resource - Over 2500 Tracks

    Eric Matyas
    June 18, 2026 at 12:32 PM
  9. Pango [WIP]

    Elowen
    June 11, 2026 at 10:13 AM
  10. [CS2] Dvina

    Jeremy Rivera
    June 11, 2026 at 10:03 AM
  1. Privacy Policy
  2. Contact
Powered by WoltLab Suite™