Don't mock me chris, I dont have internet yet. The best I have is lunch time and on my shitty laptop connected to my mobile phone as a hotspot ![]()
Posts by Vilham
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Been playing at lunch, its been great so far.
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I have to wait to wreck shit :argh:
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Hard to make an actually decent map for a game that has zero balance.
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Finally moving to London to start my new job, fuck yeah.
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Crysis 1 going on strong.
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Last week at Foundry 42
Start at Splash Damage in 2.5 weeks.
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Wheres my invite CHRIS!!!!!
I should probably sign up for the alpha.
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Image 3, fix the smoothing groups.
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If this is based on the london underground wouldn't it make sense to call it de_underground rather than de_metro?
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Finished it at the weekend. Got 36 hours out of it. I thought overall it was very good just had a bit too much busy work.
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So I am about half way through, for anyone not sure about this:
Combat
- Batman style combat, there's a nice progression as you unlock new abilities that allow you to combat tougher enemies, similar to batman gadgets in combat except there is fewer of them and therefore less bloat/unnecessary things
- There's a bunch of extra things on top, the shotgun, shivs, explosive tipped spears, gas cans you can light and then throw or throw and then shoot, barrels you can target, fire traps, bear traps, environmental executions. Basically because you can kill guys they have an extra layers on the combat.
- You can use your car in open areas to combat on foot guys, using your grappling hook to wipe people out etc.
Vehicles
- Feels quite like burnout paradise, the driving, the boosting, the ramming. Combat in vehicles is fun.
- Attacking bases requires you to use your vehicle to take down towers with your collection of weapons.
- There's a scattering of defenses and objects around the world that also require destroying.
- The different upgrades for your vehicle allow for quite a lot of customization with your components, I don't really care about visual customization but there is lots of that too.
World
- The world is fucking awesome, has so many great unique locations. Each base I have attacked has felt like a new location not a reuse of the same thing. The terrain has a good amount of variation and changes over appropriate distances to feel like a real world location.
- Plenty of combat encounters through the world, not too many to ruin the feeling of it being a wasteland but enough to keep you busy.
- My only major complaint is it suffers from ubisoft collectible design, there are far too many generic scrap locations. There are some that are really cool and interesting, it feels like they should have been the only scrap locations and just had their scrap amounts boosted. Too many random tent huts and ship wrecks. They just aren't interesting enough to be POIs.
Story
- Been enjoying the pacing, it takes you from point to point, allows new interesting locations every hour or so.
- The actual story itself isn't particularly gripping but the game is about surviving and building up your car in a wasteland so it doens't need a particularly riveting story to work/
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I've been playing with controller, all third person games are a controller game for me.
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Yup I started season this time, playing a monk, got to level 51 so far.
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All the guys at work are greatly enjoying it.
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Quote from dux
Met an amazing girl
Been happily dating for over a month now.[Blocked Image: https://media.giphy.com/media/ToMjGpn0Si90OyYBtny/giphy.gif]
grats