Played this last night.
[Blocked Image: http://media1.giphy.com/media/GQnsaAWZ8ty00/giphy.gif]
Played this last night.
[Blocked Image: http://media1.giphy.com/media/GQnsaAWZ8ty00/giphy.gif]
CoughChris'swhiteboxUT4mapentrywhichhadmodelsandbevelsCough
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I still need to play some of the campaign, only played the multiplayer stuff so far. Its good stuff so far though.
Flamingo scene you say? Must be the pink flamingo
If anyone junior is on the fence I can highly recommend you give it a go.
Splash is looking for a bunch of positions at all levels, given the mix of professionals and students I figured this would be a good place to advertise them out.
I can highly recommend Splash, it's by far the best company I have worked for so far (Crytek, CIG, Frontier), the company tries to keep employees as happy as possible with loads of events, providing employees with completely open information channels, great benefits and is aiming for The Times 100 (a rating that uses employee satisfaction). The projects are all very interesting and challenging, we have Dirty Bomb and Gears of War 4 multiplayer plus some unannounced projects.
http://www.splashdamage.com/careers
Send me a private message with your CV/Portfolio and Cover letter and I can pass a recommendation forward to HR.
Game Designer - http://www.splashdamage.com/content/job-details?gh_jid=269085
Lead Game Designer - http://www.splashdamage.com/content/job-details?gh_jid=254144
Lead Level Designer - http://www.splashdamage.com/content/job-details?gh_jid=254152
Level Designer - http://www.splashdamage.com/content/job-details?gh_jid=469299
VFX Internship - http://www.splashdamage.com/content/job-details?gh_jid=463651
Character Artist - http://www.splashdamage.com/content/job-details?gh_jid=249369
Concept Artist (Gears) - http://www.splashdamage.com/content/job-details?gh_jid=249369
Env Artists (Gears) - http://www.splashdamage.com/content/job-details?gh_jid=249369
Tech Artist (Gears) - http://www.splashdamage.com/content/job-details?gh_jid=229475
UI Designer - http://www.splashdamage.com/content/job-details?gh_jid=249372
VFX Artist - http://www.splashdamage.com/content/job-details?gh_jid=229474
Tech Animator (Gears) - http://www.splashdamage.com/content/job-details?gh_jid=459105
Senior Env Artist (Gears) - http://www.splashdamage.com/content/job-details?gh_jid=249395
Senior Lighting Artist (Gears) - http://www.splashdamage.com/content/job-details?gh_jid=249395
Senior Technical Artist - http://www.splashdamage.com/content/job-details?gh_jid=263532
Senior UI Designer - http://www.splashdamage.com/content/job-details?gh_jid=221866
Lead Artists (Gears) - http://www.splashdamage.com/content/job-details?gh_jid=249369
Lead Asset Artists (Gears) - http://www.splashdamage.com/content/job-details?gh_jid=243392
Lead Technical Artist (Gears) - http://www.splashdamage.com/content/job-details?gh_jid=222017
Lead VFX Artists (Gears) - http://www.splashdamage.com/content/job-details?gh_jid=243437
Tech Art Director (Gears) - http://www.splashdamage.com/content/job-details?gh_jid=262313
de_thrill is really starting to look good ![]()
This is looking great though RZL
So I finished the game the other week, honestly it does some things very well but other things quite poorly.
Spoilers ahead.
Spoiler
Pros
Cons
The castle from the outside shot looks ace. Really cool silhouette.
Quote from FrieChamp9 hours ago, FrieChamp said: Due to some intense RL stuff that came up, I didn't have enough time to seriously work on my Phase 2 submission. It was still fun to do a bit of mapping for UT again.
There's some cool-looking entries here - looking forward to try them!
I am in the same boat, didn't have the time to art up a full level with new blockout assets which is what I wanted to do.
The entries look great though. Good luck everyone.
Quote from Buddy5 hours ago, Buddy said: That is most likely a problem on your hardware side. Game ran solid 60fps though entire lenght for me.
It's a fairly common problem, there's a bunch of threads on steam etc about it. There should be no part of your game where it can go from 50 fps to 1 fps, ever, no excuse. Clearly some combination of elements in that area is causing Nvidea cards to die.
So the solution was to chuck everything on off or low and it finally ran, either the game can't handle that level due to the exterior sections size or its the glass shader being poorly designed.
Didn't bother turning the settings back up after, didn't want to risk getting 1 fps again.
So my game drops to 1fps after the Tram section, fucking ridiculous, completely unplayable.