1. Forums
  2. Discord
  3. About Mapcore
  4. Patreon Supporters
  • Login
  • Register
  • Search
Everywhere
  • Everywhere
  • Articles
  • Pages
  • Forum
  • More Options
  1. Mapcore
  2. Carter

Posts by Carter

  • WIP in WIP, post your level screenshots!

    • Carter
    • October 16, 2009 at 7:48 PM

    [Blocked Image: http://img193.imageshack.us/img193/589/beautyshotmapcore.jpg]

    Small Art test I've literally just finished and emailed off so I'd thought I'd post it up so ppl can tell me whats wrong with it was limited to 8 512's and 8000 tris although I only used around 4000

  • [WIP] [UT3] DM-Thaw (Update 3rd sept)

    • Carter
    • September 20, 2009 at 4:44 PM

    Not had much time to work on this recently, but I'm close to getting all of the major rock structures complete which will be a big jump in the progress, this is the outside area which will be in a semi-blizzard

    [Blocked Image: http://img29.imageshack.us/img29/1728/ice2n.jpg]

  • [WIP] [UT3] DM-Thaw (Update 3rd sept)

    • Carter
    • September 3, 2009 at 6:23 PM

    Thanks for the replies all, been working more on the human Tibetan props since I last posted, already fed up of doing rocks at this point the lighting is still temporary so its not really showing off the models particuarly well

    [Blocked Image: http://img197.imageshack.us/img197/2953/ice1g.jpg]

    [Blocked Image: http://img137.imageshack.us/img137/9098/prestest.jpg]

  • [WIP] [UT3] DM-Thaw (Update 3rd sept)

    • Carter
    • August 30, 2009 at 7:54 PM

    Lo all,

    More or less finished my last map at least to a visual degree so I've started something new, its set in and around a Himalayan mountain range with tibetan style architecture to keep it interesting, these are the newest shots i cound get before the map corrupted so I can start on a new slate so everythings up for crits

    [Blocked Image: http://img11.imageshack.us/img11/2953/ice1g.jpg]

    [Blocked Image: http://img337.imageshack.us/img337/5245/ice2.jpg]

    [Blocked Image: http://img39.imageshack.us/img39/4554/ice3r.jpg]

    Thanks

  • WIP in WIP, post your level screenshots!

    • Carter
    • August 13, 2009 at 9:00 PM

    I'm trying to go for a victorian industrial style theme think i need to incorporate the elements a little better in the texture work, the skybeams I more or less slopped down so there completely off I'm gomma try upping the saturation on the skybox and hopefully make the sun less of an orange smear - thanks for the crits

    JoshuaC , Looking pretty nice, the main thing that jumps out for me are the textures are too similiar in colour, maybe try adding a darker wood texture to the trim? Good luck with the comp!

  • WIP in WIP, post your level screenshots!

    • Carter
    • August 12, 2009 at 5:17 PM

    Been slowly working on my map, not had much time with moving and looking for a job, hoping to have it completely finished and baked before the Unearthly Challenge

    [Blocked Image: http://img21.imageshack.us/img21/3775/empirewip1res.jpg]

    [Blocked Image: http://img39.imageshack.us/img39/6946/empirewip2res.jpg]

    [Blocked Image: http://img38.imageshack.us/img38/259/empirewip3res.jpg]

    [Blocked Image: http://img19.imageshack.us/img19/8993/empirewip4res.jpg]

  • [HL2 SP] Radiator 1-2, Handle With Care

    • Carter
    • July 15, 2009 at 11:35 PM

    I'm really enjoying these, keep it up!

  • WIP in WIP, post your level screenshots!

    • Carter
    • July 15, 2009 at 9:28 PM

    That looks great penE, very clean

    [Blocked Image: http://img31.imageshack.us/img31/4114/empirewip4.jpg]

    [Blocked Image: http://img190.imageshack.us/img190/3991/empirewip5.jpg]

    Maps going pretty well, spent some time playing with the lighting, post process effects and additional details making sure it looks good in a small area, drew up an asset list only 11 assets to go!

  • WIP in WIP, post your level screenshots!

    • Carter
    • July 7, 2009 at 10:56 PM

    I don't really know to be honest I always thought steam punk just meant victorian trends and technologies in the current world but looking around the net I realise im wrong - not sure which way to push it yet

  • WIP in WIP, post your level screenshots!

    • Carter
    • July 7, 2009 at 10:24 PM

    [Blocked Image: http://img7.imageshack.us/img7/9315/empirewip3.jpg]

    Quick update on my Victorian themed map, layout is more or less blocked out concentrating on building a decent number of assets to populate around the place at the moment and seeing how they fit

    ultradr3mer:

    its all looking pretty nice, is it based off an underground bunker? Was wondering as this site might be useful for refs, http://%7boption%7d

    My biggest problem with it is there are several lights which don't seem to have a source for example the second image has a spotlight on the ceiling and floor but no visible light source, if there is a light source and i just can't see it don't mind me the lighting also seems to use the same colour, varying it a bit maybe using a light cold blue around the edges could make the lighting contrast with itself and push everything outwards

    This link should help http://%7boption%7d

    The other problem is the wall and floor textures all have roughly the same colour putting in a trim at floor and ceiling height of a nice rusty orange again will make everything pop out and not blend together

    Hope that all helps

  • WIP in WIP, post your level screenshots!

    • Carter
    • July 3, 2009 at 2:27 AM

    Hey all,

    Looking foward to posting here, some impressive stuff around, Very early shot of my first map I'm working on, not a one-view portfolio showcase for once

    [Blocked Image: http://img22.imageshack.us/img22/4265/empirewip1.jpg]

    Theme is based around a rusty ornate victorian styled powerhouse, which is slowly falling apart to the elements - not hugely original I know, but hopefully it'll look alright

    Oh and ignore the lighting that was started when it had a completely different theme

Discord

The Mapcore Discord is our lively IRC channel of the 2000s reborn. Chat about level design, gaming, and more.

Latest Posts

  1. Tangerine

    Harry Poster
    July 18, 2026 at 11:10 AM
  2. Why is data science needed

    shilpa
    July 17, 2026 at 12:39 PM
  3. Any of the old guard still around? D:

    Warby
    July 12, 2026 at 8:23 PM
  4. About our archived forums

    Thrik
    June 30, 2026 at 2:12 PM
  5. Mapcore Discord

    mason_fan123
    June 24, 2026 at 8:52 PM
  6. [CS2] Valley

    Serialmapper
    June 22, 2026 at 11:56 AM
  7. Free Music / SFX Resource - Over 2500 Tracks

    Eric Matyas
    June 18, 2026 at 12:32 PM
  8. Pango [WIP]

    Elowen
    June 11, 2026 at 10:13 AM
  9. [CS2] Dvina

    Jeremy Rivera
    June 11, 2026 at 10:03 AM
  10. Bridges 2.0 by NEXSIDE, MAP SHOWCASE. ( Steam Workshop )

    MrTrane18
    June 1, 2026 at 7:46 PM
  1. Privacy Policy
  2. Contact
Powered by WoltLab Suite™