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Posts by Carter

  • WIP in WIP, post your level screenshots!

    • Carter
    • October 16, 2009 at 7:48 PM

    [Blocked Image: http://img193.imageshack.us/img193/589/beautyshotmapcore.jpg]

    Small Art test I've literally just finished and emailed off so I'd thought I'd post it up so ppl can tell me whats wrong with it was limited to 8 512's and 8000 tris although I only used around 4000

  • [WIP] [UT3] DM-Thaw (Update 3rd sept)

    • Carter
    • September 20, 2009 at 4:44 PM

    Not had much time to work on this recently, but I'm close to getting all of the major rock structures complete which will be a big jump in the progress, this is the outside area which will be in a semi-blizzard

    [Blocked Image: http://img29.imageshack.us/img29/1728/ice2n.jpg]

  • [WIP] [UT3] DM-Thaw (Update 3rd sept)

    • Carter
    • September 3, 2009 at 6:23 PM

    Thanks for the replies all, been working more on the human Tibetan props since I last posted, already fed up of doing rocks at this point the lighting is still temporary so its not really showing off the models particuarly well

    [Blocked Image: http://img197.imageshack.us/img197/2953/ice1g.jpg]

    [Blocked Image: http://img137.imageshack.us/img137/9098/prestest.jpg]

  • [WIP] [UT3] DM-Thaw (Update 3rd sept)

    • Carter
    • August 30, 2009 at 7:54 PM

    Lo all,

    More or less finished my last map at least to a visual degree so I've started something new, its set in and around a Himalayan mountain range with tibetan style architecture to keep it interesting, these are the newest shots i cound get before the map corrupted so I can start on a new slate so everythings up for crits

    [Blocked Image: http://img11.imageshack.us/img11/2953/ice1g.jpg]

    [Blocked Image: http://img337.imageshack.us/img337/5245/ice2.jpg]

    [Blocked Image: http://img39.imageshack.us/img39/4554/ice3r.jpg]

    Thanks

  • WIP in WIP, post your level screenshots!

    • Carter
    • August 13, 2009 at 9:00 PM

    I'm trying to go for a victorian industrial style theme think i need to incorporate the elements a little better in the texture work, the skybeams I more or less slopped down so there completely off I'm gomma try upping the saturation on the skybox and hopefully make the sun less of an orange smear - thanks for the crits

    JoshuaC , Looking pretty nice, the main thing that jumps out for me are the textures are too similiar in colour, maybe try adding a darker wood texture to the trim? Good luck with the comp!

  • WIP in WIP, post your level screenshots!

    • Carter
    • August 12, 2009 at 5:17 PM

    Been slowly working on my map, not had much time with moving and looking for a job, hoping to have it completely finished and baked before the Unearthly Challenge

    [Blocked Image: http://img21.imageshack.us/img21/3775/empirewip1res.jpg]

    [Blocked Image: http://img39.imageshack.us/img39/6946/empirewip2res.jpg]

    [Blocked Image: http://img38.imageshack.us/img38/259/empirewip3res.jpg]

    [Blocked Image: http://img19.imageshack.us/img19/8993/empirewip4res.jpg]

  • [HL2 SP] Radiator 1-2, Handle With Care

    • Carter
    • July 15, 2009 at 11:35 PM

    I'm really enjoying these, keep it up!

  • WIP in WIP, post your level screenshots!

    • Carter
    • July 15, 2009 at 9:28 PM

    That looks great penE, very clean

    [Blocked Image: http://img31.imageshack.us/img31/4114/empirewip4.jpg]

    [Blocked Image: http://img190.imageshack.us/img190/3991/empirewip5.jpg]

    Maps going pretty well, spent some time playing with the lighting, post process effects and additional details making sure it looks good in a small area, drew up an asset list only 11 assets to go!

  • WIP in WIP, post your level screenshots!

    • Carter
    • July 7, 2009 at 10:56 PM

    I don't really know to be honest I always thought steam punk just meant victorian trends and technologies in the current world but looking around the net I realise im wrong - not sure which way to push it yet

  • WIP in WIP, post your level screenshots!

    • Carter
    • July 7, 2009 at 10:24 PM

    [Blocked Image: http://img7.imageshack.us/img7/9315/empirewip3.jpg]

    Quick update on my Victorian themed map, layout is more or less blocked out concentrating on building a decent number of assets to populate around the place at the moment and seeing how they fit

    ultradr3mer:

    its all looking pretty nice, is it based off an underground bunker? Was wondering as this site might be useful for refs, http://%7boption%7d

    My biggest problem with it is there are several lights which don't seem to have a source for example the second image has a spotlight on the ceiling and floor but no visible light source, if there is a light source and i just can't see it don't mind me the lighting also seems to use the same colour, varying it a bit maybe using a light cold blue around the edges could make the lighting contrast with itself and push everything outwards

    This link should help http://%7boption%7d

    The other problem is the wall and floor textures all have roughly the same colour putting in a trim at floor and ceiling height of a nice rusty orange again will make everything pop out and not blend together

    Hope that all helps

  • WIP in WIP, post your level screenshots!

    • Carter
    • July 3, 2009 at 2:27 AM

    Hey all,

    Looking foward to posting here, some impressive stuff around, Very early shot of my first map I'm working on, not a one-view portfolio showcase for once

    [Blocked Image: http://img22.imageshack.us/img22/4265/empirewip1.jpg]

    Theme is based around a rusty ornate victorian styled powerhouse, which is slowly falling apart to the elements - not hugely original I know, but hopefully it'll look alright

    Oh and ignore the lighting that was started when it had a completely different theme

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