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Posts by keres

  • keres4 Textures - Crits please!

    • keres
    • August 10, 2009 at 6:40 AM

    Hi guys, just finished/uploaded my new texture pack to my site. You all are always full of wonderful criticism, and i'd love to here it! I know some textures aren't perfect in there (bricks may be too clean, tho that was on purpose. Some normals may need tuning)

    Code
    2 barks
    
    
    13 bricks
    
    
    1 ceiling
    
    
    1 curb
    
    
    36 decals
    
    
    4 doors
    
    
    24 grounds
    
    
    13 metals
    
    
    13 nature/terrains
    
    
    3 roofs
    
    
    5 vegetations
    
    
    24 walls
    
    
    4 windows
    
    
    ___________________
    
    
    143 textures in total, all tile with little to no artifacts, and with finely tuned, hand-painted (for the most part) normal/bump/specular maps, all compatible with TwentySeven's ioBumpy engine. Several months worth of work people, please download and give crits! (some of the bricks may be "too clean", that was on purpose.)
    
    
    
    
    Released under GPLv3! Source PSDs are also available for download! Use WHEREVER you want! in any game!
    Display More

    Download Textures

    Download Source PSDs

  • totally random texture thread

    • keres
    • August 2, 2009 at 3:40 AM

    its a bit way too clean and simplistic. impressive for being a "noob" at hand painting. It doesnt quite look like a right texture for a mall, but it's definitely a start. you could try playing around more with the transition from the white to dark places. right now its just kinda a single perfectly straight shadow.

  • totally random texture thread

    • keres
    • July 1, 2009 at 6:31 PM

    ahhhh, that makes a lot more sense.

    i need to start making my textures with models, heh.

    anyone want to hook a brotha up with a .max scene of "how it's done"?

  • totally random texture thread

    • keres
    • June 20, 2009 at 1:24 AM

    yeah, i know, but it just seems kind of weird to me... idk. I'm just used to making textures for source and q3 engines.

  • totally random texture thread

    • keres
    • June 19, 2009 at 7:53 PM

    [Blocked Image: http://img188.imageshack.us/img188/995/brick16.th.jpg]

    already done

    still a wip tho

    Pomperi: what does having 3 different channels for the specular map do?

  • totally random texture thread

    • keres
    • June 18, 2009 at 8:25 PM

    I'm guessing color influence on it?

    Sometimes normal maps look that way because the blue channel is unused on tangeant space normal maps??? idk just what ive heard.

    edit:

    started working on this the other day

    [Blocked Image: http://img171.imageshack.us/img171/995/brick16.th.jpg]

    once again mostly hand painted. Later today i will beat up the bricks and add more grunge.

  • totally random texture thread

    • keres
    • June 17, 2009 at 8:53 PM

    yeah thats what i was thinking.

    im going to replace it with a new beat up brick i am working on, so i will scrap it.

    another

    [Blocked Image: http://img34.imageshack.us/img34/5991/keres4brick13.jpg]

    almost entirely hand painted this time

  • totally random texture thread

    • keres
    • June 14, 2009 at 8:16 PM

    Lets keep the ball rolling people

    edit: sharpened a bit.

    [Blocked Image: http://img31.imageshack.us/img31/8834/keres4brick05x.jpg]

    I'm working on new texture for my keres4 texture set. Just 1 brick from it, i want to know how its going

    on this image it doesn't look right imo, and i have no idea why i think it's the grout.

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