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Posts by InterWave Studios

  • InterWave Studios hiring 3D Environment/Prop Artists

    • InterWave Studios
    • May 17, 2009 at 12:16 PM
    Quote

    This is the same interwave that runs steamfriends?

    It is indeed!

    Quote

    I hope that wasn't serious because that is incredibly damaging in a job ad.

    It is a developer joke, of course. Perhaps not appropriate with latent complaints regarding crunch time - we are obviously serious and respectful when it comes to developer's personal time, and are in fact very flexible to that end.

  • InterWave Studios hiring 3D Environment/Prop Artists

    • InterWave Studios
    • May 16, 2009 at 2:03 PM

    Is this on location?

    Quote

    The position can be occupied remotely provided that excellent communication is maintained.

    And is it for standalone ND?

    Quote

    ...to join us in the development of our titles.

    If interested in further details, please submit an application. Thank you!

  • InterWave Studios hiring 3D Environment/Prop Artists

    • InterWave Studios
    • May 13, 2009 at 4:45 PM

    Interwave Studios is a games development studio based in the Netherlands. Part owned by online advertising giants Techconnect, we are close to our first retail release, and you might just be who we need to make it happen!

    We are an extremely dynamic and closely-knit group of games fanatics, as well as developers, and we are currently looking for talented and highly motivated 3D Environment and Prop Artists to join us in the development of our titles.

    If you've always dreamed of a career in game development, we'll show you just how difficult and gruelling the work really is, in exchange for inordinate amounts of your private life, which will be held hostage, as part of our standard contract.

    Our current project sports several salaried positions from September 2009 onwards, but we're looking for 3D wizards who can't wait, and want to join in the fun now.

    Our ideal candidate is as follows:

    • Strong knowledge of 3D Studio Max 9/2008 with a strong portfolio and a passion for games.

    • Good Knowledge of unwrapping in your chosen 3D application, as well as Adobe Photoshop CS2/CS3.

    • Your portfolio will show work samples of textured models that are gritty and realistic - as well as sensible, game ready poly counts.

    • Knowledge of Valve's Source™ engine and it's compile tools, as well as sketching and basic concept skills are both a bonus.

    Above all, we want our candidates to be enthusiastic about working in a team, under pressure, with a burning passion for games and graphically stunning content. The position can be occupied remotely provided that excellent communication is maintained.

    Please e-mail a current C.V./Résumé or a portfolio website URL to [email protected]. We look forward to hearing from you!

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