Posts by slowdevelopment
-
-
Thanks, the demo was really useful! Updated the map - latest version is now at the same link above. I also updated the screenshots.
The steps should be more noticeable now, the water is transparent, and I added a convenience for being able to portal down from the final segment if you need to go back and move the cube again. There are also various minor visual updates.
There's still that problem with the portal on the panel at the top of the chamber only getting placed correctly when fired from certain angles. I'm trying different ways of fixing it, hopefully will be able to get it sometime this week.
-
Congrats Vivi!

-
Hey,
This is a testchamber I'm working on for the Summer Mapping Initiative.
If people want to give me feedback on it, try to break it, etc. I'd appreciate it!

Also, if you know how to use the record demo console command in Portal 2 and want to send me the demo of your playthrough, that would be extra-useful as I want to see how people approach solving stuff. :derp:
To run:
1. Create a folder in 'Portal 2\portal2\' called 'addons'.
2. Place the .vpk file inside the addons folder.
3. From the console type "map Schmitt_Overgrowth_Beta"
http://dl.dropbox.com/u/27774967/Schmit ... h_Beta.vpk
THANKS!
Changelog:
V0.1 - first version of map
v0.2 - made stairway on third level more noticeable, added convenience for returning to lower levels from the end if cube needs to be repositioned, added foliage, made water at base of testchamber transparent, various minor graphical tweaks, added glados line
v0.3 - fixed portal alignment issue at top of chamber, fixed brushes that could have interfered with box dropper entities, lowered box dropper and made box target into convex displacement map to reduce the likelihood of it bouncing away
-
Here's an entry in Portal 2. It's a musical lock based on the first couple notes of the tune the turrets sing.
[attachment=1]gc_door_060000.jpg[/attachment]
[attachment=1]gc_door_060000.jpg[/attachment]
-
Thank you for the advice!

I've moved all of my projects onto the front page now, simplified the resume page, and figured out how to get rid of the weirdness with Chrome, so now it works equally well in all three main browsers. I also started putting up pages for some Unity projects, and I'm working on getting thumbnails up without the glow border.
Any other advice on how I can improve it?
-
Hey,
I'm planning updates to my portfolio and would appreciate any criticism I can get.
What should I change, what should I add - I have a good deal of work that isn't documented yet so hopefully if I can get a sense of what's most lacking on the site I'll know what to focus on first.
Any feedback at all - on the work itself or on the layout / navigation of the site, resume, etc. - is greatly appreciated.
Thank you,
-Henry
-
Hello forum-goers!
This is the beta of a scripting project I've been working on: it turns HL2:EP2 into a pinball machine built on the side of the Combine Citadel. The machine has three boards: on the first, you have to blow up a platform that has a soldier standing on it (the soldier shoots at the ball) and then hit your ball into an energy field. This raises it to the second board where you must destroy a giant Breen Screen. The final board takes place at the top of the Citadel, where you must destroy a Gunship with your pinball, then fire your ball into the Combine portal to destroy the dark energy generator.
I hope you'll give this map a try and let me know how I can improve it! Thank you!
DOWNLOAD LINK: http://%7boption%7d
YOUTUBE LINK: http://%7Boption%7D
[Blocked Image: http://ghenryschmitt.com/Images/Pinball_02.jpg]External Content www.youtube.comContent embedded from external sources will not be displayed without your consent.Through the activation of external content, you agree that personal data may be transferred to third party platforms. We have provided more information on this in our privacy policy.[Blocked Image: http://ghenryschmitt.com/Images/Pinball_01.jpg]
[Blocked Image: http://ghenryschmitt.com/Images/Pinball_03.jpg]