Quote from PyroGXPilotYou forgot MS Paint!
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Quote from PyroGXPilotYou forgot MS Paint!
[Blocked Image: http://fc02.deviantart.net/fs71/i/2012/197/e/9/old_skool_drawing_style__ms_paint_style_by_netnavi20x5-d57fvcu.png]
Looking good, but as you said yourself.. don't name it de_ruins please lol. So bland, generic, boring, I could keep going!
Yeah, you only have 7 days to finish it for CEVO, too bad!
What's up with the caps lock title, did your caps lock key get stuck again when typing in the title? ![]()
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The title should simply just be "Gwalior". The name on the workshop is the same name that gets used in all of CSGO's UI.
I can't seem to find it in the workshop.. upload it!
But how does it play? Is it competitive? You can submit it fine to the steam workshop for feedback before submitting it to gamebanana. Many people did already (I did). You should get it out before April 16th to get feedback on gameplay, balance, timings, sightlines, etc.
Can we see an level overview of the map?
Pressure - Bomb/Defuse
A competitive minded map taking place in an open industrial park.
It had been gathering dust for too long on my harddrive, so I finally decided to finish it when I saw that CEVO mapping contest over at gamebanana back in January I think.
It's a competitive minded map, so feedback is greatly appreciated to improve it!
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Download
Quote from FrieChampThey are
ing it too much
I'm so tired of this
back and forth with the Governor, just get it over with already! In comparison to GoT, House of Cards, Boardwalk Empire and Homeland the show is such a joke. Why am I still watching this ffs
Totally agree.
The Walking Dead season two was a diaster. Season 3 got the show up a little again, but still.. Season one beats everything. The last episode was epic! Now, nobody seems to care about why there are zombies and how to fix it. Nope, we are just gonna camp out at one place for each season and move at the finale. ![]()
Quote from Seldoon182You already have a version of Backalley if you want
: http://steamcommunity.com/sharedfiles/fi…s/?id=125786610
Thanks Marc ![]()
Also, Valve is working on their own official cs_backalley map for a future update. Same goes with de_vostok.
Looks good, I don't like the sky texture though.
And the map looks really, really small. Did you test rotating times and how long it takes for each team to enter a site?
Quote from PuddyThere's a lot of differences which I don't think the gameplay video necessarily shows (sneak gameplay, progression, mission structure, career tree, weapon handling etc). But it'll be shown in due time.
I see. The sneak gameplay, wasnt that the start of the gameplay video? PAYDAY 1 had those too. Scoop out the place before robbing it.
Or is the sneak gameplay you are referring to something entirely different, like..Splinter Cell or something?
Quote from MazyKewl~~sadly never got around to playing first one, definitely gonna try this one out tho.
The world needs more heist games~
Heist Simulator 2013!
Looks identical with the first one gameplay wise.. But hey, I guess that's the point with a sequel ![]()
Let's get my de_vannah up on the server!
https://www.dropbox.com/s/r83z36te9uifipf/de_vannah.rar
Thread for feedback is here:
The .nav file, .kv file and other resources are already included the in bsp file!
CT Spawn:
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Alt. mid:
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Mid:
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Bombsite B:
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Long:
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T Spawn:
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A hole:
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Bombsite A:
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Overview:
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If you want to give me feedback or something you can download a playable version here:
A summary from the kotaku article:
http://kotaku.com/59...rything-we-know
Relic Entertainment
Makers of Company of Heroes
Winning bidder: Sega, $26.6 million.
Backup: Zenimax Media, $26.3 million.
THQ Montreal
Makers of 1666 and Underdog, titles under development.
Winning bidder: Ubisoft, $2.5 million. No runner-up.
Evolve
(title in development at Turtle Rock Studios)
Winning bidder: Take-Two Interactive, $10.894 million.
Backup: Turtle Rock Studios, $250,000.
Volition, Inc.
Maker of Saints Row
Winning bidder: Koch Media, $22,312,925.
Backup: Ubisoft, $5.4 million.
Homefront
Released 2011; due for a sequel.
Winning bidder: Crytek. $544,218.
Metro
Series; due for the sequel Metro: Last Light.
Winning Bidder: Koch Media, $5,877,551
Backup: Ubisoft: $5.175 million.
South Park
License; South Park: The Stick of Truth is due for release March 5.
Winning bidder: Ubisoft, $3,265,306
Thanks for the kind words, folks!
Little update after some playtesting:
- New enviromental lightning and color correction
- Removed an entrance to bombsite A from Mid.
- Removed an entrance from long to bombsite B.
- Redid an terrorist mid entrance to bombsite B
- Moved the tunnel at bombsite a further away and added double doors to it.
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omg ninja'ed.. best update ever.
Workshop + Deathmatch + RECOIL CHANGES!!
de_vannah takes place at a hotel in Paris. The map is aimed at competitive play and is still a work in progress but I thought I'd start a thread on it!
Bombsite A:
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Bombsite B:
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Mid/ish:
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Long:
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T Spawn:
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These are the first shots I've taken in-game since I did the lightning today, I can obviously see that I need to tweak those enviroment settings hard and use another color correction file instead of de_train. Everything looks so white outside ![]()
Here is the layout from up top in Hammer:
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And the sketch:
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To go past the 64mb download limit just add net_maxfilesize 512 to your server config, that will allow maps up to 512mb to be downloaded. Then of course you could bzip the bsp so they only have to download half and then use a http server for it (sv_downloadurl) (also known as FastDL)
But I definitely agree with 3djn on your map.
And I can see you still haven't fixed those handrails, they look so blocky!