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  3. Kosire

Posts by Kosire

  • Ramelle (Offensive)

    • Kosire
    • October 3, 2016 at 9:23 PM
    Quote from Steppenwolf

    On 30/9/2016 at 4:27 PM, Steppenwolf said: I added an additional railroad bridge back then because the single bridge in the center was too open and almost impossible to pass choke point.

    There was one in the movie/set too :)

    Here's some help of the actual movie set (if you haven't found this yourself)

    [Blocked Image: http://www.sproe.com/images/maps/ramelle-neuville.gif]

  • DE_SANTORINI

    • Kosire
    • March 7, 2016 at 11:36 PM

    [Blocked Image: http://i.imgur.com/CHmHwBO.jpg]

    This brick model is not all the way placed against the wall @ stairwells to A :D

  • DE_SANTORINI

    • Kosire
    • March 6, 2016 at 4:55 AM

    [Blocked Image: http://i.imgur.com/LtRkygP.jpg]

    nodraw visible at the stairs @ A site.

  • What I'm Working On

    • Kosire
    • February 23, 2016 at 11:37 AM

    Didn't know where to put this, but when going through the tunnels to bombsite B on Santorini, one guy can block the entire hall due the hallway being angled and the player boundary box not being angled (classic Source).

    [Blocked Image: http://i.imgur.com/mSB3HWh.jpg]

    [Blocked Image: http://i.imgur.com/ovdL9Wk.png]

    This can cause quite the frustation sometimes when you are two or more people inside those tunnels.

    Fun map though, even though I think bombsite A is kinda hard to hold due to the guy holding mid not being able to cover for the terrorists coming to A through mid connector.

    The 10-ish times I've played it now in MM (@ global/supreme level) it seems like 3 guys A, 1 mid and 1 B is the best CT tactic. One A can push lower fast and see if he spots anyone, if not he can rush through and flank them. The other guy A can push or hold connector to mid from A.

  • Project - Strike

    • Kosire
    • June 14, 2015 at 2:56 PM

    Looks awesome man!

    These props could look well in a CS:GO map! (even though you are using UE4)

  • Mapcore June 1 Announcement

    • Kosire
    • June 1, 2015 at 1:53 PM

    [Blocked Image: http://i1093.photobucket.com/albums/i424/USofEurasia/neat-spiderman.gif]

  • Mapcore June 1 Announcement

    • Kosire
    • June 1, 2015 at 1:29 PM

    [Blocked Image: https://yt3.ggpht.com/-eZVjOXjbJ3A/AAAAAAAAAAI/AAAAAAAAAAA/Bk3qVZht86Q/s900-c-k-no/photo.jpg]

    ( ͡° ͜ʖ ͡°)

  • WIP in WIP, post your level screenshots!

    • Kosire
    • July 18, 2013 at 4:52 PM
    Quote from Pampers

    the sky and sea are already blue, use another color for the containers

    This. Maybe red or orange?

  • What have you watched recently?

    • Kosire
    • July 1, 2013 at 4:11 PM

    Dexter, Season 8, Episode 1.


    Quote from Buddy

    The Last of Us


    what

  • Star Wars: Battlefront (3)

    • Kosire
    • June 13, 2013 at 6:49 PM
    Quote from Pampers

    It's faster for Source on my mechanical harddrive to join a new server, load the map and spawn than it is on my SSD! to close bf3, join a new server, load that map, spawn.

    And just what csyver said..

    time for a new SSD, seriously

    Highly unlikely. I own a Samsung 830 256GB, no wear. There's a big difference with map loading in BF3. It's like the vanilla maps are fast to load, but the DLC maps takes forever to load.

  • Star Wars: Battlefront (3)

    • Kosire
    • June 12, 2013 at 3:08 PM
    Quote from JeanPaul

    Oh please, BF3 takes less time to open, close and reopen again than source does to load one map. I think you can deal there.

    Also how can anyone support having just ONE digital platform? Isnt that like putting all your eggs in one basket? I thought the internet hated monopolies.

    It's faster for Source on my mechanical harddrive to join a new server, load the map and spawn than it is on my SSD! to close bf3, join a new server, load that map, spawn.

    And just what csyver said..

  • Star Wars: Battlefront (3)

    • Kosire
    • June 12, 2013 at 3:44 AM
    Quote from JeanPaul

    Origin exclusive - wouldnt really be a problem, but slightly dissapointing

    Day 1 DLC - Another bummer, but not a deal breaker

    Battle log - This one I dont understand the hate for. Browse servers in chrome then join a game in less than 15 seconds? Who the fuck hates that???

    Star wars + battlefield + DICE = sweet jesus I cannot wait for this.

    Games needs to be on all digital service platforms imo. I don't want to end up having 5 different clients open to play the games I want.

    You forgot that thanks to battlelog, they scrap the entire menu in a game.

    Do you want to join another server? Oh, let me just close my game only to open it again.

  • Star Wars: Battlefront (3)

    • Kosire
    • June 11, 2013 at 10:41 PM

    WHY DOES THIS NOT HAVE ITS OWN THREAD YET?

    External Content www.youtube.com
    Content embedded from external sources will not be displayed without your consent.
    Through the activation of external content, you agree that personal data may be transferred to third party platforms. We have provided more information on this in our privacy policy.
    Don't fuck it up EA! (inb4 origin exclusive, battlelog, day1 dlc, etc etc.)

  • Respawn Entertainment's - Titanfall

    • Kosire
    • June 10, 2013 at 1:54 PM

    Well, hopefully we will see footage today at the EA conference!

    [Blocked Image: http://i299.photobucket.com/albums/mm309/Dr_Clipper/e3times2013_zpse2257ac4.png~original]

    [Blocked Image: http://i299.photobucket.com/albums/mm309/Dr_Clipper/NintendoE3Times2013_zps9fd27c40.png~original]

  • Respawn Entertainment's - Titanfall

    • Kosire
    • June 6, 2013 at 4:20 PM

    Wow.. now I'm very intrigued to see footage of this.

    [Blocked Image: http://i.imgur.com/bXp238Z.jpg]

    Titanfall

    - Xbox One, PC

    - Xbox 360 version developed by someone else

    - Planned to target current gen, but realized that they couldn't run it

    - Started to look into next gen and the answer they got from Microsoft intrigued them

    - They said they needed to focus on fewer hardware. In the future they are open to more. They don't specify if it would be this project or another.

    - Plan to use Microsoft's Cloud for dedicated servers and physics and AI calculations

    - Spring 2014 Release Date

    - In my opinion it visually looks pretty nice.

    - First person shooter

    - "Mech" and ground combat

    - "Mech's" are called Titans.

    - They want these Titans to feel fast. They can dodge etc.

    - If you don't want to pilot the Titan you can have it follow you, killing people as it goes along.

    - Player characters are called Pilots

    - They are extremely agile. Can run on walls, multiple jumps.

    - They can take down Titans. Jumping on them and shooting the "brain".

    - You need to be cunning as a pilot. "Hit and fade" tactics is the term the game director uses.

    - Pilots come equipped with a variety of weapons. Pistol, Assault Rifle, Anti-Titan Rocket Launcher, data knife used to hack AI characters into joining you.

    - There are AI enemies on the maps.

    - You survive longer than in COD. Making it more welcoming to newcomers.

    - Source Engine. Building new engine = too much time.

    - Source gives them 60 fps

    - Rewrote aspects of it for next gen

    - Article talks about the process of forming the team, being fired, prototyping ideas etc. I recommend reading it.

    - Going for a District 9 or Blade Runner vibe.

    - Integrate memorable single player moments into a multiplayer game.

    - Storytelling style will be more Left 4 Dead.

    - Humans segregated between Earth and frontier planets. Corporation trying to take the resources of these frontier people

  • Call of Duty: Ghosts

    • Kosire
    • April 25, 2013 at 1:43 AM

    [Blocked Image: http://cdn0.dailydot.com/uploaded/images/original/2012/6/4/Arya_Stark_Resized.gif]

  • [CS:GO] de_pressure

    • Kosire
    • April 18, 2013 at 2:15 PM
    Quote from Sjonsson

    Heya Kosire!

    From the screenshots the map looks pretty interesting but you really should attach a high-res top-down too, makes it a lot more interesting to look at.

    Added, sorry. I had it up on steam workshop and gamebanana - just not here.

  • [CS:GO] de_pressure

    • Kosire
    • April 18, 2013 at 2:15 AM

    CEVO contest is over and it's time for the final votings. My map made it to the top 10, so would'nt mind a vote over at http://www.cevo.com/custom/vote/ce…mapping-contest

    However, most people here are probably going to vote for gwalior just for the prettiness of it.

  • DE_GWALIOR

    • Kosire
    • April 18, 2013 at 2:06 AM

    After having played the latest _se version on the steam workshop I have a few improvements I think you should do.

    Also, glad that you got middle fixed so that the terrorists can now safely go to bombsite B without getting AWP'd during round start by counter-terrorists. Still not a fan of how CT's can loose HP jumping down to defend the bombsite B.

    However, the _se version is much better than the non-se for competitive play. God that map is cluttered!

    [Blocked Image: http://i.imgur.com/XZqHBNB.jpg]

    [Blocked Image: http://i.imgur.com/1dUQzT7.jpg]

    [Blocked Image: http://i.imgur.com/wdIhqgI.jpg]

    [Blocked Image: http://i.imgur.com/NvJBF2x.jpg]

    Also, my map de_pressure is in the Top 10 aswell.

    So, Good luck to everyone!

  • What Program to create realistic model+texture???

    • Kosire
    • April 11, 2013 at 9:59 PM
    Quote from Marcem

    dude, what does the bumpmap look like?[Blocked Image: http://i.imgur.com/pgaTBDg.png]

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