Too bad, I did not has taken into account coocking time map ![]()
Posts by FACH
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Quote from 2d-chris
21 hours ago, 2d-chris said: FYI - the cooking process is only used externally (for modders, mappers etc) we don't use it on the dev team, the actual map building is quicker than ever, cooking the resources automatically is not something most games even allow you to do, so even though it's far from optimized, normally you'd have to carefully add every single file yourself, which takes considerable time and is prone to errors.
Additionally, the game and engine is very much in progress, which makes working it a lot harder, and it surfaces all the kind of issues that developers have to deal with that are usually invisible when working on games with only minor updates every now and then. Developers slow down fundamental changes the closer a game is to completion or post launch patches/updates because of the knock on effect to custom content, right now, your all in the thick of it, which I consider great experience, developing games is frustrating and hard for all the reasons you are not expecting.
I understand that it is very comfortable when each asset is created separately. It is not necessary for team to update heavy package if it has been insignificantly changed.Of course it was a joke. Dentnt had a problem with his computer. Power Supply had been broken. As a result, motherboard, RAM, video card and HDD had been broken too.We made a computer from garbage and run only UE2 RUNTIME on it.
I wrote a T3D converter that converts parameters of static meshs from UE2 to UE4. Dentnt sends map file (20 mb) and 3ds max file to me every build. But in UE2 lightmaps are not used. I know that the differences between engines are great, epics well tried.
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- Full Names: Denis Sharudin, Kirill Molchanov
- Nickname: DENTNT, FACH
- Map Name: DM-Karusel
- Download Link: DM-KaRUSel
- Engine Version 4.12.0
I agree that this content constitutes a Submission under the Unreal Engine EULA ( https://www.unrealengine.com/eula ).[/i]
ADD:
The main feature of this map is 2 movers that are rotated around the map in the revers directions. That gives quick movement on map. You may always see an enemy on the area and kill him, if you may shoot accurately between the elements of different structures.P.S. Sorry for my English:)
Old version:
Spoiler