Posts by ElectroSheep
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rofl !! That's beautifull. Just the mountain in the skybow i found a bit odd in the rest.
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A draw for an exam tomorow
:[Blocked Image: http://www.minerality.fr/images/draws/draw01.jpg]
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looks like a pedobear game

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Industrial :
http://translate.google.com/translate?h ... 59344.html
http://www.zahkunst.net/mainpage.htm
http://www.flickr.com/groups/indecay/pool/
Old :
http://www.skyscrapercity.com/showthread.php?t=839410
Specific country :
http://www.thiagoklafke.com/misc/references/iraq/
http://www.insmod.org/Kosovoref/
Urban :
Trainyard :
http://translate.google.pl/translate?js ... l=pl&tl=en
Spaceshift :
http://www.flickr.com/photos/nnenn/
Abandoned places :
http://www.forbidden-places.net/
http://www.28dayslater.co.uk/forums/
http://weburbanist.com/category/abandonments/
http://community.livejournal.com/ru_abandoned/
Misc :
http://www.dirjournal.com/info/abandone ... the-world/
http://planetoddity.com/abandoned-top-s ... rine-base/
Member references :
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I will be in my end of school project at this period
in 2 years lol if i find a job after school of course. abyway, i'm very curious about the valve surprise, it's the company which lauch me on the way of level design with wolrdcraft 2.1 after all 
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i hope i'll go to E3 someday

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- The possibility to bluid fastly primitive like brush in hammer. I know time is for meshs and more powerfull technics but make some stuff with brush you can clip, texture and move easily is something I miss in UE right now.
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If this is for the HUB, that's pretty cool.

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I played the first stage yesterday i'm going to do the second tonight.
I really enjoy it even if some part are really difficult in hard (the combine attack, they are many)
+ original design even if lighthouse is already used in HL2, this one is more better.
+ good lighting
+ progression is well done too, everything get sense in this tevel and I enjoy explore it. The map told a history by itself.
- background envirronements seem too much like an hl2 2004 map with odd and big displacements.
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Thank you for your comments
I'll take advantage of those@ Psy : I though it was strange too for the sky, that solid part is an old part of my first sky. I remove it now and its much better.
@ HP : It's true that the dragon don't fit with the rest of the scene... (sound of broken glass) I never seen it before. Btw the global texture is not finished and some stange plant will come on it this evening so it's time for change.
@ 2D Chris and KFS : for the floor, yeah it's something I want to change since a few day, I make it more clean and more "floor adapted" this morning and put some separate stone mesh on it. I'll post a screen tonight.
@ Mino : I like those screen, i want to do some stuff like this this summer with UDK too

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There is not a lot of chance for a new improved instance of the source engine but that could be a really good thing.
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This is 2 WIP screenshots from my end of year project

[Blocked Image: http://www.minerality.fr/images/stock/tfa_11.jpg]
[Blocked Image: http://www.minerality.fr/images/stock/tfa_10.jpg]
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This is mine : https://twitter.com/3Dnj
But... I never used it, i don't know what to write here

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Good work bros
(excuse me if I don't play it
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Quote from Nysuatro
Good ideahttp://www.forbidden-places.net/
Damn! this is the website I want to put here

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They said (I don't remember where) they won't announce l4d3 at E3 this year.
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I like the gas can idea

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I like your work mino

This shot is a part of my end of year project i have to do on UT3 :
[Blocked Image: http://www.minerality.fr/images/stock/tfa02.jpg]