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  3. ElectroSheep

Posts by ElectroSheep

  • Cs_siege_go

    • ElectroSheep
    • November 16, 2012 at 12:41 PM

    Thanks for your comments. Now we have some problems about perfs.

    As you know, the map is really open. I did my best to make the optimization good but of course, it's not as good as official maps. When I'm on italy or office with all spec in higher quality, I'm about 220 fps, then I'm between 110 and 180 on siege which is a big difference.

    It's look like areas where the fps are bad is when you have a lot of alphas maps , trees, fences, grass and bushes and the dynamic light over that wich is really expensive. 110 FPS with the light, 230 FPS without. I think we should take a look there...

    [Blocked Image: http://cloud.steampowered.com/ugc/558706883086843642/3C6BD22EEBEE53381EF1A41E96A7668D41010542/][Blocked Image: http://cloud.steampowered.com/ugc/558706883086848219/81CDA39F1A2B5B84D9D71B0CF06FE98D7F3F52A9/]

  • NS2_Veil by FMPONE

    • ElectroSheep
    • November 15, 2012 at 8:40 PM

    RUSH NANOGRID ALL !!!

  • The Natural Selection 2 Thread

    • ElectroSheep
    • November 15, 2012 at 10:09 AM

    "heart attack"

    60??????

  • Mapcore CSGO Server

    • ElectroSheep
    • November 14, 2012 at 10:19 AM

    About de_icebound, both area of A and B are interesting and I found them clear to access. But the middle area is complicated and hardly linked to the rest of the map. If I look at inferno and dust 2, both middle part are easy to acces and gave a good flow to the different parts of the map.

    But yours gave an advantage for T wich is great, It just need to be more readable .

    Also I think you are now at a part of the when dev texture don't help because sometimes it's hard to recognize the place you are. But overall bombsite are interesting.

  • Mapcore CSGO Server

    • ElectroSheep
    • November 13, 2012 at 6:52 PM

    Also in the thread of the siege map :

    Quote from 3Dnj

    So I'm making a quick post for those who played the b1 version about the changes we made.

    We didn't made drastic changes in the way we want to keep the essence of the original siege (which is bad for a lot of people because of the type of gameplay it provide (camp)) but still :

    - Added beta radar and overview.

    - Added a new path in sewers in front of the ladder/elevator path. But still the lighting in this path is really wip and too dark (sorry for that) This make the sewers more reliable for CTs (you should use it !!).

    - Removed the red lighted corridor to make the gameplay here more simple.

    - We changed a bit the path between the T spawn and the warehouse to make it more smooth.

    - NO MORE ROTATING DOORS

    - Updated the main lighting.

    - Lot of visual updates for the best AND for the worst (take a look at the water transition in T spawn )

    Also I took a lot of time into optimisation. It's probably not as good as official maps because the map is really open but It would be great if someone who have some framerate issue can say it

    Display More
  • Cs_siege_go

    • ElectroSheep
    • November 13, 2012 at 6:51 PM

    So I'm making a quick post for those who played the b1 version about the changes we made.

    We didn't made drastic changes in the way we want to keep the essence of the original siege (which is bad for a lot of people because of the type of gameplay it provide (camp)) but still :

    - Added beta radar and overview.

    - Added a new path in sewers in front of the ladder/elevator path. But still the lighting in this path is really wip and too dark (sorry for that) This make the sewers more reliable for CTs (you should use it !!).

    - Removed the red lighted corridor to make the gameplay here more simple.

    - We changed a bit the path between the T spawn and the warehouse to make it more smooth.

    - NO MORE ROTATING DOORS

    - Updated the main lighting.

    - Lot of visual updates for the best AND for the worst (take a look at the water transition in T spawn )

    Also I took a lot of time into optimisation. It's probably not as good as official maps because the map is really open but It would be great if someone who have some framerate issue can say it

  • Mapcore CSGO Server

    • ElectroSheep
    • November 13, 2012 at 6:36 PM

    Thanks

  • Mapcore CSGO Server

    • ElectroSheep
    • November 13, 2012 at 6:31 PM

    Sorry I miss our custom vmt in it

  • Journey

    • ElectroSheep
    • November 13, 2012 at 9:22 AM

    Hooo mine is taking the dust since April

  • The Natural Selection 2 Thread

    • ElectroSheep
    • November 11, 2012 at 1:22 PM

    Ok I love this game. More than 35 hours on it Since the release THANKS UWE for eating ma free time !!!!

    I'm playing Kharras 95 % of the time.

  • The Natural Selection 2 Thread

    • ElectroSheep
    • November 10, 2012 at 12:26 PM

    Graphics looks dated ? really ???

    Why games are always compared to Uncharted and Crysis ?

  • Mapception

    • ElectroSheep
    • November 9, 2012 at 11:17 PM

    I dreamed this night I was hired to work on "Hawken". Don't know why, I don't play the beta

  • Spas12 Shotgun

    • ElectroSheep
    • November 8, 2012 at 8:24 PM

    Thanks guys !

    Quote from seir

    Good job! My rifle is still waiting for time...

    But I'm jobless actually, lot of time

  • Spas12 Shotgun

    • ElectroSheep
    • November 8, 2012 at 11:00 AM

    Ok, it's time to finish this one, after a looooot of hours spent on it I learnt a lot of things... It's my first one and I will probably make another weapon in the future... maybe some things to make it better but NOW, I'm done !

    It's about 8000 tris. The pump and the shell system can be rigged for animation but that's all. Texture is about a diffuse, normal and specular map (with gloss in alpha) 2048 x 2048. Can be used for a fps I guess ^^

    [Blocked Image: http://www.minerality.fr/images/site/maps/Spas12_01.jpg]

    [Blocked Image: http://www.minerality.fr/images/site/maps/Spas12_02.jpg]

    [Blocked Image: http://www.minerality.fr/images/site/maps/Spas12_03.jpg]

    [Blocked Image: http://www.minerality.fr/images/site/maps/Spas12_04.jpg]

    [Blocked Image: http://www.minerality.fr/images/site/maps/Spas12_06.jpg]

    [Blocked Image: http://www.minerality.fr/images/site/maps/Spas12_05.jpg]

    [Blocked Image: http://www.minerality.fr/images/site/maps/Spas12_maps.jpg]

  • Mapcore CSGO Server

    • ElectroSheep
    • November 8, 2012 at 10:00 AM

    We are working on the next version of siege with dev modifications

  • Favourite video game music!

    • ElectroSheep
    • November 7, 2012 at 9:34 PM

    My 2 cents !

    Haa the Tomb Raider one bring back really good memories to me Need to replay this game !!!

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    Content embedded from external sources will not be displayed without your consent.
    Through the activation of external content, you agree that personal data may be transferred to third party platforms. We have provided more information on this in our privacy policy.
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    Through the activation of external content, you agree that personal data may be transferred to third party platforms. We have provided more information on this in our privacy policy.

  • Refinery - Natural Selection 2

    • ElectroSheep
    • November 7, 2012 at 12:37 PM

    This map is the NS2 Dust2 ^^

  • The random model thread!

    • ElectroSheep
    • November 5, 2012 at 2:26 PM

    I don't think I need a channel for AO in this one. (update soon)

    Edi : Ok so some update today. i'm reopening 3D coat and it's fun ^^

    [Blocked Image: http://www.minerality.fr/images/maps/Weapons/screenshot20%20copy.jpg]

    [Blocked Image: http://www.minerality.fr/images/maps/Weapons/screenshot21%20copy.jpg]

    [Blocked Image: http://www.minerality.fr/images/maps/Weapons/screenshot22%20copy.jpg]

    [Blocked Image: http://www.minerality.fr/images/maps/Weapons/screenshot23%20copy.jpg]

  • The Natural Selection 2 Thread

    • ElectroSheep
    • November 5, 2012 at 10:57 AM

    That's a lot of game I just quit because we are playing more than 80 minutes on it Just die Marines !!!

  • The Natural Selection 2 Thread

    • ElectroSheep
    • November 3, 2012 at 4:32 PM

    I played a long party this morning. In a 20 players server the battle was really interesting. But after 75 min I just gave up

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