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  3. ElectroSheep

Posts by ElectroSheep

  • Mapcore CSGO Server

    • ElectroSheep
    • January 16, 2013 at 12:20 PM

    So I tried my mpa without any sky and env_lights. Failed.

    I tried with sky and env_light and directional_light. Failed too.

    Here is a screen, the skybox part is in red. The rest of the map is well closed. the shadow thing is sharper on face with low lightmap scale.

    [Blocked Image: http://www.minerality.fr/images/maps/csgo/2013-01-16_00001.jpg]

    We can test it (even if the whole map is full of crap Just need to test it with some guys. but We should set the server on sv_cheats 1 and everyone need to do this : ent_fire env_cascade_light kill

  • Mapcore CSGO Server

    • ElectroSheep
    • January 14, 2013 at 3:33 PM

    Yes, but the thing is there is only a small portion of sky, maybe 5% of the map, so maybe this is the point. I will test that.

  • Mapcore CSGO Server

    • ElectroSheep
    • January 14, 2013 at 2:54 PM

    Nah ! It's the shadow casted by texture skybox. If I type "ent_fire env_cascade_light kill" in the console, te lightong is normal.

    I will try without any skybox.

  • Mapcore CSGO Server

    • ElectroSheep
    • January 14, 2013 at 10:33 AM

    Yeah, the map really need a radar !

    This is the shadow problem I have. I can kill htme, but it need a sv_cheats 1 command.

    [Blocked Image: http://www.minerality.fr/images/maps/csgo/2013-01-14_00001.jpg]

    [Blocked Image: http://www.minerality.fr/images/maps/csgo/2013-01-14_00002.jpg]

  • The random model thread!

    • ElectroSheep
    • January 13, 2013 at 11:07 PM

    I think it's not wheels but tires. They are too thin.

  • your computer 2008

    • ElectroSheep
    • January 13, 2013 at 8:30 PM

    Kickbike rules !! Gangster Squad!

  • Games you just finished - 2012

    • ElectroSheep
    • January 13, 2013 at 8:08 PM
    Quote

    Lol, spoiler tag works !!!

  • your computer 2008

    • ElectroSheep
    • January 13, 2013 at 3:51 PM

    BUMP !!!

    [Blocked Image: http://uppix.net/8/f/2/ecfc1c0797dce785174479ab037df.jpg]

  • Mapcore CSGO Server

    • ElectroSheep
    • January 13, 2013 at 1:19 PM

    I can try to make a map ready for this friday but It's an indoor map and the shadow thing is making funny thing on it !

  • Games you just finished - 2012

    • ElectroSheep
    • January 12, 2013 at 7:28 PM

    Yes I used a ps3 pad and also a fix to make it looks better.

  • Games you just finished - 2012

    • ElectroSheep
    • January 12, 2013 at 6:28 PM

    Just finished Dark Souls.

    The end is so sad I'm crying right now...

    Wonderfull game, waiting for the second.

  • cs_compound_gc (cs:go)

    • ElectroSheep
    • January 10, 2013 at 1:07 PM

    Tested the map before. the remake is quite correct, but i'm sure you can push it a bit to be visually awesome. Csgo can do that

  • Post Your Pic Extravaganza

    • ElectroSheep
    • January 10, 2013 at 11:50 AM

    Helder looks like Nicolas Cage

  • Are you man enough?

    • ElectroSheep
    • January 10, 2013 at 11:45 AM

    So I got BALLS OF STEEL !!

  • totally random texture thread

    • ElectroSheep
    • January 8, 2013 at 8:50 PM

    Lol, I was on this page early but I didn't see that : Incompatible with $normalmapalphaenvmapmask (use $envmapmask instead).

    I will try this thanks.

  • totally random texture thread

    • ElectroSheep
    • January 8, 2013 at 6:34 PM

    For some reason, they use "LightmappedGeneric" for blend texture now in csgo, but it looks the same as "WorldVertexTransition".

    Also, $normalmapalphaenvmapmask works but kill the blendmodulatetexture

    My material :

    Quote

    LightmappedGeneric{

    $basetexture2 "de_summitStoneFloor01_diff"

    $bumpmap2 "de_summitStoneFloor01_nmap"

    $surfaceprop2 "stone"

    $basetexture "de_summitSnow01_diff"

    $bumpmap "de_summitSnow01_nmap"

    $surfaceprop "snow"

    $blendmodulatetexture "de_summitStoneToSnow_blend"

    $envmap env_cubemap

    $normalmapalphaenvmapmask 1

    $envmapcontrast 1

    $envmapsaturation ".5"

    $envmaptint "[.1 .1 .1]"

    "%keywords" 3Dnj

    }

    Display More
  • ITT: Post maps/scenes that never saw the light of the day.

    • ElectroSheep
    • January 8, 2013 at 12:23 PM

    But when don't know if it runs well

  • Are you man enough?

    • ElectroSheep
    • January 7, 2013 at 12:34 PM

    1 woman checking my balls is enough ! But need a professional checking for once

  • Are you man enough?

    • ElectroSheep
    • January 7, 2013 at 11:27 AM

    Bumping this thread because I have to scan my balls

    Just a little pain since Saturday so I took a appointment with a doctor (I didn't know him so it was "Hello ! Happy new year !!! Look at my balls !!!!) He said there is nothing really wrong but still I have to scan just in case.

    When it started to hurt (not a lot, it's just an annoyance) I thought about this thread and OMG NO I DON'T WANT TO CUT IT !!! :sad:

    Wish me luck guys !

  • Dark Soul 3D map.

    • ElectroSheep
    • January 5, 2013 at 5:33 PM

    heee, I don't know if calling this 100% accurate collision is the right thing to do..; Have you ever played with a bow ? You can easily make arrow floating in the air.

    Also I don't think making a collisionevery broken bricks is usefull for the gameplay of this game, ot I don't understand why... And I want to walk on this wood plank even if my equipment weight is more than 80 !!! >:[

    I'm actually in Anor Londo and for me Dark Souls is clearly an unfinished game in term of visual with a lot of bad vertex lighting floors and stuffs, strange post processing, ugly texture repetition, flat trees froms 1998 and ugly shader sometimes. Over that the chara and animation are really good so env artist certainly ran out of time or were eaten by the streaming process of the game. Collision are just a part of this env art work.

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