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  3. ElectroSheep

Posts by ElectroSheep

  • Cs_siege_go

    • ElectroSheep
    • April 22, 2013 at 4:39 PM

    So as we are playtesting our next version, I want to talk about the changelog with you now (but no link yet, I'm recompiling the map tonight because of some glitches)

    - Now the map have 40 slots.

    - Lighting is a bit brighter.

    - The map support the new cs gamemode with 8 different spawnpoints for hostages.

    - CTs are spawning here now, reducing the time needed to be at the choke point :

    [Blocked Image: http://www.minerality.fr/images/maps/csgo/2013-04-22_00024.jpg]

    - They can turn right to the main path or left to the sewers, this part is tricky because it needs you to make a strange move at the end of the round, we hope the radar willl be clear enough so people will know about the sewer. We changed the pi a bit to help people jumping in the mud :

    [Blocked Image: http://www.minerality.fr/images/maps/csgo/2013-04-22_00025.jpg]

    - CT spawn is now the only rescue point as the sewers area is now more frinedly for CTs, this place is normal now :

    [Blocked Image: http://www.minerality.fr/images/maps/csgo/2013-04-22_00026.jpg]

    - T are spawning in the warehouse so, like CTs, they are in the chokepoint sooner. Also some hostages can spawn in the warehouse, making the whole office area useless but this make the gameplay more dynamic :

    [Blocked Image: http://www.minerality.fr/images/maps/csgo/2013-04-22_00033.jpg]

    - We deleted a large art of the sewers, including the corridor / stairs that was in the office because this path was really useless and make people lost :

    [Blocked Image: http://www.minerality.fr/images/maps/csgo/2013-04-22_00027.jpg]

    [Blocked Image: http://www.minerality.fr/images/maps/csgo/2013-04-22_00032.jpg]

    - We changed the ladder access by a staircase because before the new cs mode, hostage didn't take the ladder, it's still there anyway :

    [Blocked Image: http://www.minerality.fr/images/maps/csgo/2013-04-22_00028.jpg]

    - We added a new access between sewers and the main path with a vent :

    [Blocked Image: http://www.minerality.fr/images/maps/csgo/2013-04-22_00029.jpg]

    [Blocked Image: http://www.minerality.fr/images/maps/csgo/2013-04-22_00030.jpg]

    [Blocked Image: http://www.minerality.fr/images/maps/csgo/2013-04-22_00031.jpg]

    We hope you will like it

  • MapCore CS:GO Playtesting 2.0

    • ElectroSheep
    • April 22, 2013 at 12:51 PM

    Moroes and me should be able to provide a new version of cs_siege for this playtest

  • De_ruins

    • ElectroSheep
    • April 18, 2013 at 5:12 PM

    Is that better ?

    [Blocked Image: http://www.minerality.fr/images/maps/csgo/2013-04-18_00008.jpg]

  • De_ruins

    • ElectroSheep
    • April 18, 2013 at 12:35 PM

    Hey guys !

    Now i'm not in a hurry for the contest, I will rework a lot of what I've already done in this map.

    First thing, textures. I'm testing some new ones, less contrasted, better resolution (512 to 1024) and something more like mexican old temple (I will rename the map de_yucatan for the contry in mexico that have a lot of cool ruins)

    First try this morning, what do you think ?

    before :

    [Blocked Image: http://www.minerality.fr/images/maps/csgo/2013-04-18_00007.jpg]

    After :

    [Blocked Image: http://www.minerality.fr/images/maps/csgo/2013-04-18_00005.jpg]

  • MapCore CS:GO Playtesting 2.0

    • ElectroSheep
    • April 16, 2013 at 5:33 PM

    Well, maybe I will be there, will know a hour before

  • MapCore CS:GO Playtesting 2.0

    • ElectroSheep
    • April 15, 2013 at 10:42 PM

    Map is uploading on ftp, but I confirm, i'm not available tomorrow

  • MapCore CS:GO Playtesting 2.0

    • ElectroSheep
    • April 15, 2013 at 10:09 AM

    I think I can throw a version but I won't be here tomorrow evening.

  • De_ruins

    • ElectroSheep
    • April 15, 2013 at 8:45 AM

    ALSO IF I DIDN'T SPENT SO MANY TIME IN BARS LAST WEEK !!!!!

    THANKS FRIENDS !!!! :ubermad: :ubermad:

  • De_ruins

    • ElectroSheep
    • April 15, 2013 at 8:44 AM

    Well I gues it's the end right now ^^ I can't make it properly for tonight, and also a large part of myself don't want to because the map won't be in it's better day like this... too many things rushed out.

    I don't like half of what I'm doing since a few days and the last places I need to do are tricky because of a lot of height variation.

    Thanks for your support guys I will work on this map the next few weeks to make it THE BEST !!

  • De_ruins

    • ElectroSheep
    • April 15, 2013 at 6:30 AM

    Yeah, at first I wanted to change the sky a bit, but it's not the time ^^.

    Also I slept to much time this night, argh !!! :sad:

  • De_ruins

    • ElectroSheep
    • April 14, 2013 at 9:31 PM

    Ya, seems legit haha

    Also It's too purple for me on this compil.

  • De_ruins

    • ElectroSheep
    • April 14, 2013 at 9:18 PM

    Well I'm trying but now I really need to finish B and CT spawn. It will be a miracle if I can do it with the last 24 hous ^^

    Last screenshots release before the deadline :

    [Blocked Image: http://www.minerality.fr/images/maps/csgo/2013-04-14_00042.jpg]

    [Blocked Image: http://www.minerality.fr/images/maps/csgo/2013-04-14_00044.jpg]

    [Blocked Image: http://www.minerality.fr/images/maps/csgo/2013-04-14_00041.jpg]

    [Blocked Image: http://www.minerality.fr/images/maps/csgo/2013-04-14_00045.jpg]

  • De_ruins

    • ElectroSheep
    • April 14, 2013 at 12:26 AM

    So indoors are a bit cooler now :

    [Blocked Image: http://www.minerality.fr/images/maps/csgo/2013-04-14_00008.jpg]

    [Blocked Image: http://www.minerality.fr/images/maps/csgo/2013-04-14_00010.jpg]

    I just finished (not with the finest detail but still) the ct spawn :

    [Blocked Image: http://www.minerality.fr/images/maps/csgo/2013-04-14_00011.jpg]

  • De_ruins

    • ElectroSheep
    • April 13, 2013 at 4:47 PM

    haha ^^ yeah that's strange but there is a lot of different opinion about the map. there is also some people on a server I played the map that ask me to keep the night time

    Actually I'm rushing out the end because I still need to fill a large part of the map until monday ARGH !! So I will not touch a lot the lighting until this is done.

  • De_ruins

    • ElectroSheep
    • April 12, 2013 at 6:43 PM

    Lol i'm fucking late

    just some shots because I add some spot of light in a lot of places :

    [Blocked Image: http://www.minerality.fr/images/maps/csgo/2013-04-12_00021.jpg]

    [Blocked Image: http://www.minerality.fr/images/maps/csgo/2013-04-12_00022.jpg]

    [Blocked Image: http://www.minerality.fr/images/maps/csgo/2013-04-12_00023.jpg]

    [Blocked Image: http://www.minerality.fr/images/maps/csgo/2013-04-12_00024.jpg]

    [Blocked Image: http://www.minerality.fr/images/maps/csgo/2013-04-12_00025.jpg]

    [Blocked Image: http://www.minerality.fr/images/maps/csgo/2013-04-12_00026.jpg]

    [Blocked Image: http://www.minerality.fr/images/maps/csgo/2013-04-12_00027.jpg]

  • De_ruins

    • ElectroSheep
    • April 11, 2013 at 4:06 PM

    Hey ! I put a tower as a landmark in the map Inspired from Palenque.

    [Blocked Image: http://www.minerality.fr/images/maps/csgo/2013-04-11_00010.jpg]

  • Dark Souls 2

    • ElectroSheep
    • April 11, 2013 at 11:40 AM

    I want this so hard :sad: :sad: i hope I will not die before playing this game !!!

  • De_ruins

    • ElectroSheep
    • April 10, 2013 at 5:47 PM

    Yeah, I have already a large set of building that I can put everywhere as func_instance, very usefull

    Actually I made the most compliced part which where the indoors areas. Outside will be less difficult to do.

    Last work :

    [Blocked Image: http://www.minerality.fr/images/maps/csgo/2013-04-10_00011.jpg]

    [Blocked Image: http://www.minerality.fr/images/maps/csgo/2013-04-10_00012.jpg]

  • De_ruins

    • ElectroSheep
    • April 10, 2013 at 2:49 PM

    Need to finish everything in red for Monday xD

    Need some coffe !

    [Blocked Image: http://www.minerality.fr/images/maps/csgo/ruinsover.jpg]

  • The random model thread!

    • ElectroSheep
    • April 10, 2013 at 9:14 AM

    The things that bother me is the galvanized pattern of the metal, maybe it's realistic but it looks weird to me ^^.

    Well done for this gun anyway, one of my favorites weapons

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