You need to reverse your green channel.
Posts by ElectroSheep
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I can ask him but If I'm putting a bit more work in fade distance, this will help. I need to check what models don't cast dynamic shadow to set it off when needed (because the dynamic shadow use the alpha of each foliage prop)
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This is good ! But I aggre, B is not that good. Looks unrealistic with the other shots.
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Yeah, I tried this but hard to find the good color. Also I wondering if changing the color of a props static is making it more expensive because I'm using it a lot and the budget of static props is incrédibly high (but I didn't work on fade distance yet) or it's just because a lot have alpha (foliages and shit).
Today I reworked the cliff texture and made some new foliages with existing textures :
[Blocked Image: http://www.minerality.fr/images/maps/csgo/2013-05-23_00002.jpg]
[Blocked Image: http://www.minerality.fr/images/maps/csgo/2013-05-23_00003.jpg]
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Yeah, just some curved planes with a scrolling fog in front of them.
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It's hard to put grass in this game

[Blocked Image: http://www.minerality.fr/images/maps/csgo/2013-05-22_00026.jpg]
Also I put a MOUNTAIN :
[Blocked Image: http://www.minerality.fr/images/maps/csgo/2013-05-22_00031.jpg]
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Only played a few round on ali, like the visual even if it's now a bit too monotonous. The new bombsite is cleaner (last one was a bit too cramped) but the way on the left from T spawn to the second bombsiteis really hard (but again, I was late at the party)
De_Bermuda, if I like the idea, feels like it's a first map, maybe it is. texture choice is weird (especially aztec ones) maybe it's wip, and gameplay is not solid because of the large number of paths. Size looks okay beside of that. But anyway we made some good round in it.

Sorry for the fast feedback, i'm late D:
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OMG dead Space 3 is huge !! Already 15 hours of play and I'm not at the end. Also the game said I was a 65%, I don't beleive it

I really like this game, at first I was really scared about the implementation of human enemies but there are only a few of them, and most in a battle with some necros. They just deserve the storytelling.
So good game so far
I like the craft system. Just having 1 type of ammo looks really dumb at first but I guess making an ammo system with the craft system should be silly. I have now 2 weapons upgraded that save me from a lot of disturbing deaths
Using mecas to get some extra res is really important if you want the upgrade because the game, in Hard, IS hard (yeah looks, Tomb Raider !!!) I can't imagine how Impossible is 
But story is shit a bit.
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Yeah I guess it's the contest that push me really far in this short time. Now I'm really not far from the end
, This is one side of the last WIP building, and after that Im' playing with some unplayable area and skybox + final clipping and opti and BAM !!! Maybe next week I can make a fully playable version for MCPT 
[Blocked Image: http://www.minerality.fr/images/maps/csgo/2013-05-20_00018.jpg]
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radar is really important for gameplay test because a lot of people (like me) are using it a lot.
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The actual version of mirage is visually really boring.

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Like Dead Space 3 yeah, But it's Dead Space lol

But more of that it's
Quotethe whole island full of cadaver everywhere, the blood pool and the point that every women are sacrified and that all the people you are killing are just survivors !!!
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Thanks guys, but the wall is the building I haven't finished yet. Everyone is pointing at it as "look it's ugly, do something!!!" But yeah I know XD
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Worked a bit on the B bombsite :
[Blocked Image: http://www.minerality.fr/images/maps/csgo/2013-05-17_00012.jpg]
Now the biggest part I need to work on is the large building Sjonsson pointed in his post

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Well I have already planned to play it with a friend

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I just played Tomb Raider last week. Excellent game!
I'm a bit nostalgic from the first one since they are the games that launch me on the rails of game industry. And this one feels like an Uncharted 4, wich is good, but I initially wanted something else from a Tomb Raider game.

The game took me 20 hours to finish at 100%, is really well detailled and beautifull. Gunfight are imo better than uncharted with good weapons and upgrade but even if in hard, ennemies are very powerfull, it's not that hard. The first hours are really easy as you have better weapons than other survivors.

One thing that disapointed me, the game is reallyyyy violent

Now I'm playing Dead Space 3, I heard a lot of bad thing about it but I really don't know why. "they killed the dead space license"... A license of 3 games lol. I'm about 5 hours and what' I've seen so far is quite good. First step are strange for sure with some gunfight with humans, but it's short. I'm now in space with all the small ship and ot's more like DS1 to me right now.
Also I started in Hard and this is really hard !! died a lot of time and I can't save any medikit

I like the craft thing for weapons too.
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Nice move !

The one I know.
Siege :
http://steamcommunity.com/sharedfiles/fi…769&searchtext=
Favela :
http://steamcommunity.com/sharedfiles/fi…981&searchtext=
Museum :
http://steamcommunity.com/sharedfiles/fi…360&searchtext=
Gwalior :
http://steamcommunity.com/sharedfiles/fi…520&searchtext=
Ali :
http://steamcommunity.com/sharedfiles/fi…&searchtext=ali
Maybe Rust as I saw it here?
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You can remove the sharp dynamic shadows with an entity called "env_cascade_light" with a setting of 0 for the "Max Shadow Distance".
