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  3. ElectroSheep

Posts by ElectroSheep

  • MapCore CS:GO Playtesting 3.0

    • ElectroSheep
    • June 4, 2013 at 6:23 PM

    Well nevermind, my plans for tonight are reported to tomorrow

  • MapCore CS:GO Playtesting 3.0

    • ElectroSheep
    • June 4, 2013 at 5:54 PM

    Guys, i have to leave probably between 21h30 and 22h gmt+1 so is it to much ask if we can play ruins at first ? Thanks.

  • De_ruins

    • ElectroSheep
    • June 4, 2013 at 12:18 AM

    Well Lapin exactly describe how the map works for me

  • De_ruins

    • ElectroSheep
    • June 3, 2013 at 10:14 PM

    Well it's true that the mid to B underpass is hard to see in the overview as it's just behind the B battlegroung.

  • De_ruins

    • ElectroSheep
    • June 3, 2013 at 5:28 PM

    Thanks !

    I playtested with mapcore and a few teams, I don't remember any complaint about the number of paths or the complexity of the map (just puddy but he is a jerk ) but it was when the map was made with a lot of greybox so I guess all the details make it look more complex now.

    About the lighting, it's in progress. welll I'm surpised because I just made a test with all brightness, ambient and directionnal a lot brighter than the available version and there is not a lot of difference D:

  • De_ruins

    • ElectroSheep
    • June 3, 2013 at 2:15 PM

    Ho ! And I forgot : "Find all ten watermelonz !"

  • De_ruins

    • ElectroSheep
    • June 3, 2013 at 11:07 AM

    Okay, i want to put the map here if someone want to test it

    But please consider there some cons I have notted already. There is a lot of dark spot in the map, fps can be pretty bad in some place, alot of clip are missing and some props are popping.

    Here is the link : http://www.minerality.fr/private/de_ruins_rc1.rar

    And an overview :

    [Blocked Image: http://www.minerality.fr/images/maps/cs…06-03_00001.jpg]

  • MapCore CS:GO Playtesting 3.0

    • ElectroSheep
    • June 2, 2013 at 12:40 PM

  • Cool cartoons you liked as a kid

    • ElectroSheep
    • May 31, 2013 at 4:41 PM

    Ho god ! i was fan of Ulysse 31 when I was a chilg, but strangelly,, I don't remember this intro, i just know this one :

    External Content www.youtube.com
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  • MapCore CS:GO Playtesting 3.0

    • ElectroSheep
    • May 31, 2013 at 1:21 PM

    Mine is ready for the next playtest.

  • De_ruins

    • ElectroSheep
    • May 29, 2013 at 1:31 PM

    Thanks guys !

    It's true that is a bit dark in dome place, it's because of my new colorcorrection. Will be a little brighter for the next playtest.

  • MapCore CS:GO Playtesting 3.0

    • ElectroSheep
    • May 29, 2013 at 1:30 PM

    Well i will see with mine, I don't think I will be vailable this day but shits happened !!

  • De_ruins

    • ElectroSheep
    • May 28, 2013 at 11:29 PM

    Okay serious shit !! I have now all the map done and I just need to retake a bit some old place to make them better and a lot of framerate work to do + clipping and shit and bam !

    Hope this will be good. I have also an idea of new path between A and Mid, I want to test it soon

    Screenshots :

    [Blocked Image: http://www.minerality.fr/images/maps/csgo/2013-05-29_00001.jpg]

    [Blocked Image: http://www.minerality.fr/images/maps/csgo/2013-05-29_00003.jpg]

    [Blocked Image: http://www.minerality.fr/images/maps/csgo/2013-05-29_00005.jpg][Blocked Image: http://www.minerality.fr/images/maps/csgo/2013-05-29_00007.jpg][Blocked Image: http://www.minerality.fr/images/maps/csgo/2013-05-29_00008.jpg]

    [Blocked Image: http://www.minerality.fr/images/maps/csgo/2013-05-29_00012.jpg]

    [Blocked Image: http://www.minerality.fr/images/maps/csgo/2013-05-29_00016.jpg][Blocked Image: http://www.minerality.fr/images/maps/csgo/2013-05-29_00017.jpg][Blocked Image: http://www.minerality.fr/images/maps/csgo/2013-05-29_00018.jpg]

    [Blocked Image: http://www.minerality.fr/images/maps/csgo/2013-05-29_00015.jpg][Blocked Image: http://www.minerality.fr/images/maps/csgo/2013-05-29_00010.jpg]

  • What are you playing now?

    • ElectroSheep
    • May 27, 2013 at 11:32 PM

    Finally finished Dead Space 3, in 22 hours wich is really huge !!! And it's not like i was taking a lot of time. Also, after that you can play, coop with 3 extra mission... play like the first dead space... play in Impossible and hard core mode. great content !!!

    The end was epic, the story is a bit WTF but still, make sense with the two other Dead Space I think.

  • What are you playing now?

    • ElectroSheep
    • May 27, 2013 at 4:40 PM

    yeah me too, great experience. A melting pot of a lot of game for me.

  • MapCore CS:GO Playtesting 3.0

    • ElectroSheep
    • May 27, 2013 at 10:07 AM

    Well, I leave my place because I have new plans for tomorrow, maybe I can be there for 10h gmt+1 but I can't be sure.

    Good luck !

  • MapCore CS:GO Playtesting 3.0

    • ElectroSheep
    • May 26, 2013 at 4:49 PM

    Yes, I have a couple of place where we can fall.

  • MapCore CS:GO Playtesting 3.0

    • ElectroSheep
    • May 26, 2013 at 4:21 PM

    I will have a non final version of ruins, certainly. With a small new paths I want to test to make my A bombsite more accessible. Need to make a good clipping pass D: This will also be a good play to test visibility.

  • Jonathan Cliff - Level Designer

    • ElectroSheep
    • May 25, 2013 at 2:31 PM

    Dunno if it's just me but your website is too heavy ! Can't load half of the stuff in there.

  • De_ruins

    • ElectroSheep
    • May 24, 2013 at 12:01 PM

    Wow, fps raised from 75 to 160 in one place without the dynamic shadow, worst than expected.

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