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Posts by ElectroSheep

  • Valentin Levillain - Level Artist

    • ElectroSheep
    • April 9, 2016 at 6:34 PM

    Hey Guys,

    So I made an update of my portfolio so I can put the future stuff of the game we are working on. It's quite inspired from my old one + the on from PhilipK

    http://www.minerality.fr/

  • Dark Souls 3

    • ElectroSheep
    • April 7, 2016 at 4:14 PM

    5 days fellas !!!!

    I can't wait !!!!

  • Site Changes and Feedback

    • ElectroSheep
    • April 7, 2016 at 9:23 AM

    That's lovely :D


    It's this one :


    It's just that I'm making change to my port and I wanted some feedbacks but I didn't want to open a new thread for that.

  • Overwatch

    • ElectroSheep
    • March 28, 2016 at 10:48 AM

    Sure, If I really like the game, (And I think I will) I would love too.


    Where is the mail of Blizzard's CEO so we can spam it about an SDk.

  • Doom (4)

    • ElectroSheep
    • March 22, 2016 at 2:27 PM

    Just to make you mad.

  • Site Changes and Feedback

    • ElectroSheep
    • March 22, 2016 at 8:59 AM

    So is it possible to re-open old portfolio topic ? To be able to have new feedbacks on it.

  • System Shock 3

    • ElectroSheep
    • March 15, 2016 at 4:57 PM

    [Blocked Image: http://www.smashinglists.com/wp-content/uploads/2011/06/tumblr_llevytNVlr1qag1wuo1_5001.gif]

  • Overwatch

    • ElectroSheep
    • March 10, 2016 at 10:07 AM

    I just can't wait to play this. It reminds me my good ol' time on TF2

  • Stuck on Making a texture From Scratch

    • ElectroSheep
    • March 9, 2016 at 2:20 PM

    http://www.philipk.net/tutorials/mate…metalmatte.html

  • Site Changes and Feedback

    • ElectroSheep
    • March 6, 2016 at 3:22 PM

    Hey guys,


    I wanted to update my portfolio discussion as I'm making some changes to it, but it's closed :(

  • [csgo] Lighting on props broken since Wildfire Update? (+ Possible fix)

    • ElectroSheep
    • February 19, 2016 at 1:58 PM

    Haha, ho you !

    You just need to know that when it's question of render, fast lighting make things really gross, but this case seemas a bit too far for a classic fast compile.

  • [csgo] Lighting on props broken since Wildfire Update? (+ Possible fix)

    • ElectroSheep
    • February 19, 2016 at 1:08 PM

    Default compile settings are forbidden on this website, sorry bro... :sad:

  • Rainbow Six: Siege

    • ElectroSheep
    • February 15, 2016 at 8:53 AM

    I'm playing it right now, really like it. The slow pace make it really fun with friend, not cery good with random guys. My only complaint right now is that you don't play a little with all the waiting stuff :v

  • Doom (4)

    • ElectroSheep
    • February 15, 2016 at 8:51 AM

    Will have a free copy just for being a Zenimax guy :cool:

  • How to break in the games industry - an insiders' guide

    • ElectroSheep
    • February 9, 2016 at 8:34 PM

    LD is a versatile name and doing only map for multiplayer game like CSGo and INS2 is maybe not enough. Solo player with a bit more scripting and AI gestion should help.

  • [CS:GO] de_highlands (WIP)

    • ElectroSheep
    • February 5, 2016 at 4:30 PM

    Not attractive enough for me, TF2 brings a lot more dollars from that point of view, :sad: Can't say for the other guys ^^

    The red part + a little more since this overview is the finished part of the map. So around 40 % :D

    [Blocked Image: http://i.imgur.com/WeNdfkI.jpg]

  • [CS:GO] de_highlands (WIP)

    • ElectroSheep
    • February 5, 2016 at 9:43 AM

    I really don't like playing it, the only time I launch the game is to test my monthly work on the map because it makes me sick to not finish this, but I don't care about the game anymore.

  • [CS:GO] de_highlands (WIP)

    • ElectroSheep
    • February 5, 2016 at 9:31 AM

    Well it's going veeeeery slooowly because of a lack of time, and also a lack of motivation from myself as I really don't like csgo anymore.

  • Rocket League

    • ElectroSheep
    • February 4, 2016 at 1:23 PM

    Solo standard is better when you are starting match on silver, no more flamming and better teamplay.

  • WIP in WIP, post your level screenshots!

    • ElectroSheep
    • February 4, 2016 at 9:06 AM

    It's not a limitaion related to source only. When we talk about collision meshes, less is always better, on all engine.

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