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  3. mazer2

Posts by mazer2

  • [CS] Hammer Editor, problem!

    • mazer2
    • February 25, 2009 at 7:55 PM

    sorry for the delay ! hessi ive tryed to run hlvis a fue times now ! but when i start with hlvis the program stops and CPU in processes are at 99 and i need to press "ctrl-alt-del" and shut down hlvis and it runs again.

    code:

    Code
    ** Executing...
    
    
    ** Command: Change Directory
    
    
    ** Parameters: "D:\Spel\Steam\steamapps\[email protected]\counter-strike"
    
    
    
    
    
    
    ** Executing...
    
    
    ** Command: C:\DOCUME~1\ADMINI~1\Desktop\hammer\HAMMER~1\ZHLT34~1\hlcsg.exe
    
    
    ** Parameters: "c:\documents and settings\administrator\desktop\hammer\backup\backup2 update\ytterbyskolan3"
    
    
    
    
    hlcsg v3.4 Final (Feb 25 2006)
    
    
    Zoner's Half-Life Compilation Tools -- Custom Build
    
    
    Based on code modifications by Sean 'Zoner' Cavanaugh
    
    
    Based on Valve's version, modified with permission.
    
    
    Submit detailed bug reports to ([email protected])
    
    
    -----  BEGIN  hlcsg -----
    
    
    Command line: C:\DOCUME~1\ADMINI~1\Desktop\hammer\HAMMER~1\ZHLT34~1\hlcsg.exe "c:\documents and settings\administrator\desktop\hammer\backup\backup2 update\ytterbyskolan3"
    
    
    Entering c:\documents and settings\administrator\desktop\hammer\backup\backup2 update\ytterbyskolan3.map
    
    
    
    
    Current hlcsg Settings
    
    
    Name                 |  Setting  |  Default
    
    
    ---------------------|-----------|-------------------------
    
    
    threads               [       2 ] [  Varies ]
    
    
    verbose               [     off ] [     off ]
    
    
    log                   [      on ] [      on ]
    
    
    developer             [       0 ] [       0 ]
    
    
    chart                 [     off ] [     off ]
    
    
    estimate              [     off ] [     off ]
    
    
    max texture memory    [ 4194304 ] [ 4194304 ]
    
    
    max lighting memory   [ 6291456 ] [ 6291456 ]
    
    
    priority              [  Normal ] [  Normal ]
    
    
    
    
    noclip                [     off ] [     off ]
    
    
    null texture stripping[      on ] [      on ]
    
    
    clipnode economy mode [      on ] [      on ]
    
    
    clip hull type        [  legacy ] [  legacy ]
    
    
    onlyents              [     off ] [     off ]
    
    
    wadtextures           [      on ] [      on ]
    
    
    skyclip               [      on ] [      on ]
    
    
    hullfile              [    None ] [    None ]
    
    
    nullfile              [    None ] [    None ]
    
    
    min surface area      [   0.500 ] [   0.500 ]
    
    
    brush union threshold [   0.000 ] [   0.000 ]
    
    
    
    
    Using mapfile wad configuration
    
    
    Wadinclude list :
    
    
    [zhlt.wad]
    
    
    
    
    0 brushes (totalling 0 sides) discarded from clipping hulls
    
    
    CreateBrush:
    
    
    10%...20%...30%...40%...50%...60%...70%...80%...90%... (2.95 seconds)
    
    
    SetModelCenters:
    
    
    10%...20%...30%...40%...50%...60%...70%...80%...90%... (0.00 seconds)
    
    
    CSGBrush:
    
    
    10%...20%...30%...40%...50%...60%...70%...80%...90%... (3.55 seconds)
    
    
    
    
    Using Wadfile: \spel\steam\steamapps\[email protected]\counter-strike\cstrike\de_vegas.wad
    
    
     - Contains 12 used textures, 9.38 percent of map (101 textures in wad)
    
    
    Using Wadfile: \spel\steam\steamapps\[email protected]\counter-strike\cstrike\cswad\cs_747.wad
    
    
     - Contains 1 used texture, 0.78 percent of map (143 textures in wad)
    
    
    Using Wadfile: \spel\steam\steamapps\[email protected]\counter-strike\cstrike\cswad\cs_cbble.wad
    
    
     - Contains 2 used textures, 1.56 percent of map (61 textures in wad)
    
    
    Using Wadfile: \spel\steam\steamapps\[email protected]\counter-strike\cstrike\cswad\cs_dust.wad
    
    
     - Contains 2 used textures, 1.56 percent of map (28 textures in wad)
    
    
    Using Wadfile: \spel\steam\steamapps\[email protected]\counter-strike\cstrike\cswad\cs_havana.wad
    
    
     - Contains 2 used textures, 1.56 percent of map (122 textures in wad)
    
    
    Using Wadfile: \spel\steam\steamapps\[email protected]\counter-strike\cstrike\cswad\cs_office.wad
    
    
     - Contains 5 used textures, 3.91 percent of map (102 textures in wad)
    
    
    Using Wadfile: \spel\steam\steamapps\[email protected]\counter-strike\cstrike\cswad\cstrike.wad
    
    
     - Contains 15 used textures, 11.72 percent of map (123 textures in wad)
    
    
    Using Wadfile: \spel\steam\steamapps\[email protected]\counter-strike\cstrike\cswad\de_aztec.wad
    
    
     - Warning: Larger than expected texture (348972 bytes): 'SPECIAL_THANKS'
    
    
     - Warning: Larger than expected texture (348972 bytes): 'THANKS'
    
    
     - Contains 4 used textures, 3.13 percent of map (24 textures in wad)
    
    
    Using Wadfile: \spel\steam\steamapps\[email protected]\counter-strike\cstrike\cswad\de_storm.wad
    
    
     - Contains 10 used textures, 7.81 percent of map (74 textures in wad)
    
    
    Using Wadfile: \spel\steam\steamapps\[email protected]\counter-strike\cstrike\cswad\halflife.wad
    
    
     - Contains 75 used textures, 58.59 percent of map (3116 textures in wad)
    
    
    
    
    Warning: More than 8 wadfiles are in use. (10)
    
    
    This may be harmless, and if no strange side effects are occurring, then
    
    
    it can safely be ignored. However, if your map starts exhibiting strange
    
    
    or obscure errors, consider this as suspect.
    
    
    
    
    
    
    added 22 additional animating textures.
    
    
    Texture usage is at 2.62 mb (of 4.00 mb MAX)
    
    
    7.13 seconds elapsed
    
    
    
    
    -----   END   hlcsg -----
    
    
    
    
    
    
    
    
    
    
    ** Executing...
    
    
    ** Command: C:\DOCUME~1\ADMINI~1\Desktop\hammer\HAMMER~1\ZHLT34~1\hlbsp.exe
    
    
    ** Parameters: "c:\documents and settings\administrator\desktop\hammer\backup\backup2 update\ytterbyskolan3"
    
    
    
    
    hlbsp v3.4 Final (Feb 25 2006)
    
    
    Zoner's Half-Life Compilation Tools -- Custom Build
    
    
    Based on code modifications by Sean 'Zoner' Cavanaugh
    
    
    Based on Valve's version, modified with permission.
    
    
    Submit detailed bug reports to ([email protected])
    
    
    -----  BEGIN  hlbsp -----
    
    
    Command line: C:\DOCUME~1\ADMINI~1\Desktop\hammer\HAMMER~1\ZHLT34~1\hlbsp.exe "c:\documents and settings\administrator\desktop\hammer\backup\backup2 update\ytterbyskolan3"
    
    
    
    
    Current hlbsp Settings
    
    
    Name               |  Setting  |  Default
    
    
    -------------------|-----------|-------------------------
    
    
    threads             [       2 ] [  Varies ]
    
    
    verbose             [     off ] [     off ]
    
    
    log                 [      on ] [      on ]
    
    
    developer           [       0 ] [       0 ]
    
    
    chart               [     off ] [     off ]
    
    
    estimate            [     off ] [     off ]
    
    
    max texture memory  [ 4194304 ] [ 4194304 ]
    
    
    priority            [  Normal ] [  Normal ]
    
    
    
    
    noclip              [     off ] [     off ]
    
    
    nofill              [     off ] [     off ]
    
    
    noopt               [     off ] [     off ]
    
    
    null tex. stripping [      on ] [      on ]
    
    
    notjunc             [     off ] [     off ]
    
    
    subdivide size      [     240 ] [     240 ] (Min 64) (Max 512)
    
    
    max node size       [    1024 ] [    1024 ] (Min 64) (Max 8192)
    
    
    
    
    
    
    SolidBSP [hull 0] 500...1000...1500...2000...2500...3000...3500...4000...4500...5000...5500...6000...6500...7000...7500...8000...8500...9000...9500...10000...10500...10694 (0.66 seconds)
    
    
    BSP generation successful, writing portal file 'c:\documents and settings\administrator\desktop\hammer\backup\backup2 update\ytterbyskolan3.prt'
    
    
    SolidBSP [hull 1] 500...1000...1500...2000...2500...3000...3500...4000...4500...5000...5500...6000...6500...7000...7500...8000...8205 (0.48 seconds)
    
    
    SolidBSP [hull 2] 500...1000...1500...2000...2500...3000...3500...4000...4500...5000...5500...6000...6420 (0.34 seconds)
    
    
    SolidBSP [hull 3] 500...1000...1500...2000...2500...3000...3500...4000...4500...5000...5500...6000...6500...7000...7500...8000...8500...9000...9045 (0.58 seconds)
    
    
    11.73 seconds elapsed
    
    
    
    
    -----   END   hlbsp -----
    
    
    
    
    
    
    
    
    
    
    ** Executing...
    
    
    ** Command: C:\DOCUME~1\ADMINI~1\Desktop\hammer\HAMMER~1\ZHLT34~1\hlvis.exe
    
    
    ** Parameters: "c:\documents and settings\administrator\desktop\hammer\backup\backup2 update\ytterbyskolan3"
    
    
    
    
    hlvis v3.4 Final (Feb 25 2006)
    
    
    Zoner's Half-Life Compilation Tools -- Custom Build
    
    
    Based on code modifications by Sean 'Zoner' Cavanaugh
    
    
    Based on Valve's version, modified with permission.
    
    
    Submit detailed bug reports to ([email protected])
    
    
    -----  BEGIN  hlvis -----
    
    
    Command line: C:\DOCUME~1\ADMINI~1\Desktop\hammer\HAMMER~1\ZHLT34~1\hlvis.exe "c:\documents and settings\administrator\desktop\hammer\backup\backup2 update\ytterbyskolan3"
    
    
    6069 portalleafs
    
    
    20270 numportals
    
    
    
    
    -= Current hlvis Settings =-
    
    
    Name               |  Setting  |  Default
    
    
    -------------------|-----------|-------------------------
    
    
    threads             [       2 ] [  Varies ]
    
    
    verbose             [     off ] [     off ]
    
    
    log                 [      on ] [      on ]
    
    
    developer           [       0 ] [       0 ]
    
    
    chart               [     off ] [     off ]
    
    
    estimate            [     off ] [     off ]
    
    
    max texture memory  [ 4194304 ] [ 4194304 ]
    
    
    max vis distance    [       0 ] [       0 ]
    
    
    priority            [  Normal ] [  Normal ]
    
    
    
    
    fast vis            [     off ] [     off ]
    
    
    full vis            [     off ] [     off ]
    
    
    
    
    
    
    BasePortalVis:
    
    
    10%...20%...30%...40%...50%...60%...70%...80%...90%... (38.86 seconds)
    
    
    LeafThread:
    
    
    
    
    ** Executing...
    
    
    ** Command: C:\DOCUME~1\ADMINI~1\Desktop\hammer\HAMMER~1\ZHLT34~1\hlrad.exe
    
    
    ** Parameters: "c:\documents and settings\administrator\desktop\hammer\backup\backup2 update\ytterbyskolan3"
    
    
    
    
    hlrad v3.4 Final (Feb 25 2006)
    
    
    Zoner's Half-Life Compilation Tools -- Custom Build
    
    
    Based on code modifications by Sean 'Zoner' Cavanaugh
    
    
    Based on Valve's version, modified with permission.
    
    
    Submit detailed bug reports to ([email protected])
    
    
    -----  BEGIN  hlrad -----
    
    
    Command line: C:\DOCUME~1\ADMINI~1\Desktop\hammer\HAMMER~1\ZHLT34~1\hlrad.exe "c:\documents and settings\administrator\desktop\hammer\backup\backup2 update\ytterbyskolan3"
    
    
    
    
    -= Current hlrad Settings =-
    
    
    Name                | Setting             | Default
    
    
    --------------------|---------------------|-------------------------
    
    
    threads              [                 2 ] [            Varies ]
    
    
    verbose              [               off ] [               off ]
    
    
    log                  [                on ] [                on ]
    
    
    developer            [                 0 ] [                 0 ]
    
    
    chart                [               off ] [               off ]
    
    
    estimate             [               off ] [               off ]
    
    
    max texture memory   [           4194304 ] [           4194304 ]
    
    
    max lighting memory  [           6291456 ] [           6291456 ]
    
    
    priority             [            Normal ] [            Normal ]
    
    
    
    
    vismatrix algorithm  [          Original ] [          Original ]
    
    
    oversampling (-extra)[               off ] [               off ]
    
    
    bounces              [                 1 ] [                 1 ]
    
    
    bounce dynamic light [                on ] [                on ]
    
    
    ambient light        [ 0.000 0.000 0.000 ] [ 0.000 0.000 0.000 ]
    
    
    maximum light        [           255.000 ] [           256.000 ]
    
    
    circus mode          [               off ] [               off ]
    
    
    
    
    smoothing threshold  [            50.000 ] [            50.000 ]
    
    
    direct threshold     [            25.000 ] [            25.000 ]
    
    
    direct light scale   [             2.000 ] [             2.000 ]
    
    
    coring threshold     [             1.000 ] [             1.000 ]
    
    
    patch interpolation  [                on ] [                on ]
    
    
    
    
    texscale             [                on ] [                on ]
    
    
    patch subdividing    [                on ] [                on ]
    
    
    chop value           [            64.000 ] [            64.000 ]
    
    
    texchop value        [            32.000 ] [            32.000 ]
    
    
    
    
    global fade          [             1.000 ] [             1.000 ]
    
    
    global falloff       [                 2 ] [                 2 ]
    
    
    global light scale   [ 1.000 1.000 1.000 ] [ 1.000 1.000 1.000 ]
    
    
    global gamma         [ 0.500 0.500 0.500 ] [ 0.500 0.500 0.500 ]
    
    
    global light scale   [             1.000 ] [             1.000 ]
    
    
    global sky diffusion [             1.000 ] [             1.000 ]
    
    
    
    
    opaque entities      [                on ] [                on ]
    
    
    sky lighting fix     [                on ] [                on ]
    
    
    incremental          [               off ] [               off ]
    
    
    dump                 [               off ] [               off ]
    
    
    
    
    colour jitter        [       0.0 0.0 0.0 ] [       0.0 0.0 0.0 ]
    
    
    monochromatic jitter [       0.0 0.0 0.0 ] [       0.0 0.0 0.0 ]
    
    
    softlight hack       [   0.0 0.0 0.0 0.0 ] [   0.0 0.0 0.0 0.0 ]
    
    
    diffuse hack         [                on ] [                on ]
    
    
    spotlight points     [                on ] [                on ]
    
    
    
    
    custom shadows with bounce light
    
    
                         [               off ] [               off ]
    
    
    rgb transfers        [               off ] [               off ]
    
    
    
    
    
    
    [Reading texlights from 'C:\DOCUME~1\ADMINI~1\Desktop\hammer\HAMMER~1\ZHLT34~1\lights.rad']
    
    
    [59 texlights parsed from 'C:\DOCUME~1\ADMINI~1\Desktop\hammer\HAMMER~1\ZHLT34~1\lights.rad']
    
    
    
    
    Warning: No vis information, direct lighting only.
    
    
    22221 faces
    
    
    Create Patches : 65414 base patches
    
    
    0 opaque faces
    
    
    944305 square feet [135980000.00 square inches]
    
    
    413 direct lights
    
    
    
    
    BuildFacelights:
    
    
    
    
    ** Executing...
    
    
    ** Command: Copy File
    
    
    ** Parameters: "c:\documents and settings\administrator\desktop\hammer\backup\backup2 update\ytterbyskolan3.bsp" "D:\Spel\Steam\steamapps\[email protected]\counter-strike\cstrike\maps\ytterbyskolan3.bsp"
    
    
    
    
    
    
    ** Executing...
    
    
    ** Command: Copy File
    
    
    ** Parameters: "c:\documents and settings\administrator\desktop\hammer\backup\backup2 update\ytterbyskolan3.pts" "D:\Spel\Steam\steamapps\[email protected]\counter-strike\cstrike\maps\ytterbyskolan3.pts"
    
    
    
    
    
    
    ** Executing...
    
    
    ** Command: D:\Spel\Steam\STEAMA~1\BEAVER~1.COM\COUNTE~1\hl.exe
    
    
    ** Parameters: +map "ytterbyskolan3" -game cstrike -dev -console +deathmatch 1 -windowed
    Display More

    btw here is some info about the comp!

    cpu: (Intel Core2 Duo E6550)

    ram: 2gb

    gfx: geforece 8800

    hdd: dont remember but its a little slow!

    btw the i havnt had anny trubble before with the hlvis its just now later on :/

  • [CS] Hammer Editor, problem!

    • mazer2
    • February 22, 2009 at 11:35 AM

    sry if i seemd rude , and thanx abut the tip with settings!

    there is the problem that when I rendering the map as it is now so everything works fine. but when I create one more box! and rendering the map again so I get the problem of light and fps drops

    I have tested with hlvis and are still the same problem

    btw it is not the computer hardware that is the problem either:)

  • [CS] Hammer Editor, problem!

    • mazer2
    • February 22, 2009 at 11:03 AM

    hlvis is not the problem ! it is the same with and without!

  • [CS] Hammer Editor, problem!

    • mazer2
    • February 22, 2009 at 9:12 AM

    hello ive been workin with my map now a fue days ! and i have a problem ! that i cant seem to find :/ so i hope you guys can help me.

    well when im gonna creat the map now its fine and work as it sould, but when i creat a new block / solid i get fps drops to 20-15 fps and only light ! as the rad file dont start :/ i have no errors or leaks in the map !

    i know i use many wad. files but when i tok all textures and made 1 .wadfile it didnt find all textures even when they was in the wadfile.

    Solids: 3484

    Faces: 21034

    PointEntities: 8

    SolidEntities: 162

    Unique Textures: 134

    Texture memory: 5612544 bytes (5.48MB)

    WadFile Uses: 10

    Check for errors: (No Errors Were Found)

    Code
    ** Executing...
    
    
    ** Command: Change Directory
    
    
    ** Parameters: "D:\Spel\Steam\steamapps\[email protected]\counter-strike"
    
    
    
    
    
    
    ** Executing...
    
    
    ** Command: C:\DOCUME~1\ADMINI~1\Desktop\hammer\HAMMER~1\ZHLT34~1\hlcsg.exe
    
    
    ** Parameters: "c:\documents and settings\administrator\desktop\hammer\backup\backup2 update\snyltarn"
    
    
    
    
    hlcsg v3.4 Final (Feb 25 2006)
    
    
    Zoner's Half-Life Compilation Tools -- Custom Build
    
    
    Based on code modifications by Sean 'Zoner' Cavanaugh
    
    
    Based on Valve's version, modified with permission.
    
    
    Submit detailed bug reports to ([email protected])
    
    
    -----  BEGIN  hlcsg -----
    
    
    Command line: C:\DOCUME~1\ADMINI~1\Desktop\hammer\HAMMER~1\ZHLT34~1\hlcsg.exe "c:\documents and settings\administrator\desktop\hammer\backup\backup2 update\snyltarn"
    
    
    Entering c:\documents and settings\administrator\desktop\hammer\backup\backup2 update\snyltarn.map
    
    
    
    
    Current hlcsg Settings
    
    
    Name                 |  Setting  |  Default
    
    
    ---------------------|-----------|-------------------------
    
    
    threads               [       2 ] [  Varies ]
    
    
    verbose               [     off ] [     off ]
    
    
    log                   [      on ] [      on ]
    
    
    developer             [       0 ] [       0 ]
    
    
    chart                 [     off ] [     off ]
    
    
    estimate              [     off ] [     off ]
    
    
    max texture memory    [ 4194304 ] [ 4194304 ]
    
    
    max lighting memory   [ 6291456 ] [ 6291456 ]
    
    
    priority              [  Normal ] [  Normal ]
    
    
    
    
    noclip                [     off ] [     off ]
    
    
    null texture stripping[      on ] [      on ]
    
    
    clipnode economy mode [      on ] [      on ]
    
    
    clip hull type        [  legacy ] [  legacy ]
    
    
    onlyents              [     off ] [     off ]
    
    
    wadtextures           [      on ] [      on ]
    
    
    skyclip               [      on ] [      on ]
    
    
    hullfile              [    None ] [    None ]
    
    
    nullfile              [    None ] [    None ]
    
    
    min surface area      [   0.500 ] [   0.500 ]
    
    
    brush union threshold [   0.000 ] [   0.000 ]
    
    
    
    
    Using mapfile wad configuration
    
    
    Wadinclude list :
    
    
    [zhlt.wad]
    
    
    
    
    0 brushes (totalling 0 sides) discarded from clipping hulls
    
    
    CreateBrush:
    
    
    10%...20%...30%...40%...50%...60%...70%...80%...90%... (3.50 seconds)
    
    
    SetModelCenters:
    
    
    10%...20%...30%...40%...50%...60%...70%...80%...90%... (0.00 seconds)
    
    
    CSGBrush:
    
    
    10%...20%...30%...40%...50%...60%...70%...80%...90%... (3.83 seconds)
    
    
    
    
    Using Wadfile: \spel\steam\steamapps\[email protected]\counter-strike\cstrike\cswad\cs_747.wad
    
    
     - Contains 1 used texture, 0.74 percent of map (143 textures in wad)
    
    
    Using Wadfile: \spel\steam\steamapps\[email protected]\counter-strike\cstrike\cswad\cs_assault.wad
    
    
     - Contains 0 used textures, 0.00 percent of map (22 textures in wad)
    
    
    Using Wadfile: \spel\steam\steamapps\[email protected]\counter-strike\cstrike\cswad\cs_bdog.wad
    
    
     - Contains 0 used textures, 0.00 percent of map (132 textures in wad)
    
    
    Using Wadfile: \spel\steam\steamapps\[email protected]\counter-strike\cstrike\cswad\cs_cbble.wad
    
    
     - Contains 2 used textures, 1.48 percent of map (61 textures in wad)
    
    
    Using Wadfile: \spel\steam\steamapps\[email protected]\counter-strike\cstrike\cswad\cs_dust.wad
    
    
     - Contains 2 used textures, 1.48 percent of map (28 textures in wad)
    
    
    Using Wadfile: \spel\steam\steamapps\[email protected]\counter-strike\cstrike\cswad\cs_havana.wad
    
    
     - Contains 2 used textures, 1.48 percent of map (122 textures in wad)
    
    
    Using Wadfile: \spel\steam\steamapps\[email protected]\counter-strike\cstrike\cswad\cs_office.wad
    
    
     - Contains 5 used textures, 3.70 percent of map (102 textures in wad)
    
    
    Using Wadfile: \spel\steam\steamapps\[email protected]\counter-strike\cstrike\cswad\cstrike.wad
    
    
     - Contains 15 used textures, 11.11 percent of map (123 textures in wad)
    
    
    Using Wadfile: \spel\steam\steamapps\[email protected]\counter-strike\cstrike\cswad\de_aztec.wad
    
    
     - Warning: Larger than expected texture (348972 bytes): 'SPECIAL_THANKS'
    
    
     - Warning: Larger than expected texture (348972 bytes): 'THANKS'
    
    
     - Contains 4 used textures, 2.96 percent of map (24 textures in wad)
    
    
    Using Wadfile: \spel\steam\steamapps\[email protected]\counter-strike\cstrike\cswad\de_storm.wad
    
    
     - Contains 10 used textures, 7.41 percent of map (74 textures in wad)
    
    
    Using Wadfile: \spel\steam\steamapps\[email protected]\counter-strike\cstrike\cswad\halflife.wad
    
    
     - Contains 82 used textures, 60.74 percent of map (3116 textures in wad)
    
    
    Using Wadfile: \spel\steam\steamapps\[email protected]\counter-strike\cstrike\de_vegas.wad
    
    
     - Contains 12 used textures, 8.89 percent of map (101 textures in wad)
    
    
    
    
    Warning: More than 8 wadfiles are in use. (12)
    
    
    This may be harmless, and if no strange side effects are occurring, then
    
    
    it can safely be ignored. However, if your map starts exhibiting strange
    
    
    or obscure errors, consider this as suspect.
    
    
    
    
    
    
    added 22 additional animating textures.
    
    
    Texture usage is at 2.63 mb (of 4.00 mb MAX)
    
    
    7.75 seconds elapsed
    
    
    
    
    -----   END   hlcsg -----
    
    
    
    
    
    
    
    
    
    
    ** Executing...
    
    
    ** Command: C:\DOCUME~1\ADMINI~1\Desktop\hammer\HAMMER~1\ZHLT34~1\hlbsp.exe
    
    
    ** Parameters: "c:\documents and settings\administrator\desktop\hammer\backup\backup2 update\snyltarn"
    
    
    
    
    hlbsp v3.4 Final (Feb 25 2006)
    
    
    Zoner's Half-Life Compilation Tools -- Custom Build
    
    
    Based on code modifications by Sean 'Zoner' Cavanaugh
    
    
    Based on Valve's version, modified with permission.
    
    
    Submit detailed bug reports to ([email protected])
    
    
    -----  BEGIN  hlbsp -----
    
    
    Command line: C:\DOCUME~1\ADMINI~1\Desktop\hammer\HAMMER~1\ZHLT34~1\hlbsp.exe "c:\documents and settings\administrator\desktop\hammer\backup\backup2 update\snyltarn"
    
    
    
    
    Current hlbsp Settings
    
    
    Name               |  Setting  |  Default
    
    
    -------------------|-----------|-------------------------
    
    
    threads             [       2 ] [  Varies ]
    
    
    verbose             [     off ] [     off ]
    
    
    log                 [      on ] [      on ]
    
    
    developer           [       0 ] [       0 ]
    
    
    chart               [     off ] [     off ]
    
    
    estimate            [     off ] [     off ]
    
    
    max texture memory  [ 4194304 ] [ 4194304 ]
    
    
    priority            [  Normal ] [  Normal ]
    
    
    
    
    noclip              [     off ] [     off ]
    
    
    nofill              [     off ] [     off ]
    
    
    noopt               [     off ] [     off ]
    
    
    null tex. stripping [      on ] [      on ]
    
    
    notjunc             [     off ] [     off ]
    
    
    subdivide size      [     240 ] [     240 ] (Min 64) (Max 512)
    
    
    max node size       [    1024 ] [    1024 ] (Min 64) (Max 8192)
    
    
    
    
    
    
    SolidBSP [hull 0] 500...1000...1500...2000...2500...3000...3500...4000...4500...5000...5500...6000...6500...7000...7500...8000...8500...9000...9500...10000...10500...11000...11500...12000...12311 (0.83 seconds)
    
    
    BSP generation successful, writing portal file 'c:\documents and settings\administrator\desktop\hammer\backup\backup2 update\snyltarn.prt'
    
    
    SolidBSP [hull 1] 500...1000...1500...2000...2500...3000...3500...4000...4500...5000...5500...6000...6500...7000...7500...8000...8314 (0.53 seconds)
    
    
    SolidBSP [hull 2] 500...1000...1500...2000...2500...3000...3500...4000...4500...5000...5500...6000...6487 (0.36 seconds)
    
    
    SolidBSP [hull 3] 500...1000...1500...2000...2500...3000...3500...4000...4500...5000...5500...6000...6500...7000...7500...8000...8500...9000...9156 (0.59 seconds)
    
    
    
    
    ** Executing...
    
    
    ** Command: C:\DOCUME~1\ADMINI~1\Desktop\hammer\HAMMER~1\ZHLT34~1\hlrad.exe
    
    
    ** Parameters: "c:\documents and settings\administrator\desktop\hammer\backup\backup2 update\snyltarn"
    
    
    
    
    hlrad v3.4 Final (Feb 25 2006)
    
    
    Zoner's Half-Life Compilation Tools -- Custom Build
    
    
    Based on code modifications by Sean 'Zoner' Cavanaugh
    
    
    Based on Valve's version, modified with permission.
    
    
    Submit detailed bug reports to ([email protected])
    
    
    -----  BEGIN  hlrad -----
    
    
    Command line: C:\DOCUME~1\ADMINI~1\Desktop\hammer\HAMMER~1\ZHLT34~1\hlrad.exe "c:\documents and settings\administrator\desktop\hammer\backup\backup2 update\snyltarn"
    
    
    
    
    -= Current hlrad Settings =-
    
    
    Name                | Setting             | Default
    
    
    --------------------|---------------------|-------------------------
    
    
    threads              [                 2 ] [            Varies ]
    
    
    verbose              [               off ] [               off ]
    
    
    log                  [                on ] [                on ]
    
    
    developer            [                 0 ] [                 0 ]
    
    
    chart                [               off ] [               off ]
    
    
    estimate             [               off ] [               off ]
    
    
    max texture memory   [           4194304 ] [           4194304 ]
    
    
    max lighting memory  [           6291456 ] [           6291456 ]
    
    
    priority             [            Normal ] [            Normal ]
    
    
    
    
    vismatrix algorithm  [          Original ] [          Original ]
    
    
    oversampling (-extra)[               off ] [               off ]
    
    
    bounces              [                 1 ] [                 1 ]
    
    
    bounce dynamic light [                on ] [                on ]
    
    
    ambient light        [ 0.000 0.000 0.000 ] [ 0.000 0.000 0.000 ]
    
    
    maximum light        [           255.000 ] [           256.000 ]
    
    
    circus mode          [               off ] [               off ]
    
    
    
    
    smoothing threshold  [            50.000 ] [            50.000 ]
    
    
    direct threshold     [            25.000 ] [            25.000 ]
    
    
    direct light scale   [             2.000 ] [             2.000 ]
    
    
    coring threshold     [             1.000 ] [             1.000 ]
    
    
    patch interpolation  [                on ] [                on ]
    
    
    
    
    texscale             [                on ] [                on ]
    
    
    patch subdividing    [                on ] [                on ]
    
    
    chop value           [            64.000 ] [            64.000 ]
    
    
    texchop value        [            32.000 ] [            32.000 ]
    
    
    
    
    global fade          [             1.000 ] [             1.000 ]
    
    
    global falloff       [                 2 ] [                 2 ]
    
    
    global light scale   [ 1.000 1.000 1.000 ] [ 1.000 1.000 1.000 ]
    
    
    global gamma         [ 0.500 0.500 0.500 ] [ 0.500 0.500 0.500 ]
    
    
    global light scale   [             1.000 ] [             1.000 ]
    
    
    global sky diffusion [             1.000 ] [             1.000 ]
    
    
    
    
    opaque entities      [                on ] [                on ]
    
    
    sky lighting fix     [                on ] [                on ]
    
    
    incremental          [               off ] [               off ]
    
    
    dump                 [               off ] [               off ]
    
    
    
    
    colour jitter        [       0.0 0.0 0.0 ] [       0.0 0.0 0.0 ]
    
    
    monochromatic jitter [       0.0 0.0 0.0 ] [       0.0 0.0 0.0 ]
    
    
    softlight hack       [   0.0 0.0 0.0 0.0 ] [   0.0 0.0 0.0 0.0 ]
    
    
    diffuse hack         [                on ] [                on ]
    
    
    spotlight points     [                on ] [                on ]
    
    
    
    
    custom shadows with bounce light
    
    
                         [               off ] [               off ]
    
    
    rgb transfers        [               off ] [               off ]
    
    
    
    
    
    
    [Reading texlights from 'C:\DOCUME~1\ADMINI~1\Desktop\hammer\HAMMER~1\ZHLT34~1\lights.rad']
    
    
    [59 texlights parsed from 'C:\DOCUME~1\ADMINI~1\Desktop\hammer\HAMMER~1\ZHLT34~1\lights.rad']
    
    
    
    
    Warning: No vis information, direct lighting only.
    
    
    
    
    ** Executing...
    
    
    ** Command: Copy File
    
    
    ** Parameters: "c:\documents and settings\administrator\desktop\hammer\backup\backup2 update\snyltarn.bsp" "D:\Spel\Steam\steamapps\[email protected]\counter-strike\cstrike\maps\snyltarn.bsp"
    
    
    
    
    
    
    ** Executing...
    
    
    ** Command: Copy File
    
    
    ** Parameters: "c:\documents and settings\administrator\desktop\hammer\backup\backup2 update\snyltarn.pts" "D:\Spel\Steam\steamapps\[email protected]\counter-strike\cstrike\maps\snyltarn.pts"
    
    
    
    
    
    
    ** Executing...
    
    
    ** Command: D:\Spel\Steam\STEAMA~1\BEAVER~1.COM\COUNTE~1\hl.exe
    
    
    ** Parameters: +map "snyltarn" -game cstrike -dev -console +deathmatch 1 -windowed
    Display More

    if you need anny more information just tell ! thanx and sry for my bad english ^^

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