1. Forums
  2. Discord
  3. About Mapcore
  4. Patreon Supporters
  • Login
  • Register
  • Search
Everywhere
  • Everywhere
  • Articles
  • Pages
  • Forum
  • More Options
  1. Mapcore
  2. Members
  3. leviatan1001

Posts by leviatan1001

  • Batch Sampler

    • leviatan1001
    • February 11, 2013 at 4:20 PM

    Brilliant idea! Do you plan to make a gui? Would be nice to get a grey scale map with the computed grid, for masking in photoshop later, you know...

  • [2D] Texture work

    • leviatan1001
    • February 11, 2013 at 4:13 PM

    Really nice job! I need at least 10% of your patience and dedication

  • [UDK] The Waterfall

    • leviatan1001
    • June 1, 2012 at 2:40 PM
    Quote

    ":2v7fu9q9]Saw this a few days ago, and thought 'damn this guy is a real talent!'Great to see you post your work on mapcore, I wish you all the best, I see very bright things in your future! I hope to see you make a few more scenes in the near future!

    Thanks!

  • [UDK] The Waterfall

    • leviatan1001
    • May 31, 2012 at 11:12 AM
    Quote from seir

    Can you publish some screenshots?

    here we go http://www.davidmiranda.me/files/TheWaterfall_HD_Screens.rar

  • [UDK] The Waterfall

    • leviatan1001
    • May 31, 2012 at 10:00 AM
    Quote from Ciprian

    I wanted to post it on my site, too, but the link is dead.

    Also, my first post.

    Oh, yeah, Im sorry, Im uploading a better version (less compression artifacts) and its 50% atm. Thats the reason why its broken now, hehe. Wait 40 minutes

  • [UDK] The Waterfall

    • leviatan1001
    • May 30, 2012 at 12:56 PM

    Thanks guys.

    Added download link

  • [UDK] The Waterfall

    • leviatan1001
    • May 28, 2012 at 12:32 PM

    Based on a concept by Jaime Martinez, this image shows the heart of the scene at the end of the movie. I decided to bring his concept to life because of the potential I found on it. A good place to implement cool rendering features and a peaceful place to work on.

    [Blocked Image: http://forums.epicgames.com/attachment.php?attachmentid=8349&d=1338202458]

    External Content www.youtube.com
    Content embedded from external sources will not be displayed without your consent.
    Through the activation of external content, you agree that personal data may be transferred to third party platforms. We have provided more information on this in our privacy policy.
    For more info

    Original video for download

  • The Road Concept

    • leviatan1001
    • May 29, 2011 at 6:49 PM

    Hi guys.

    Well, i just saw 2 example videos at youtube.

    What about this one?:

    [Blocked Image: https://lh6.googleusercontent.com/-o9MR1aWTXHQ/TZzqLSZUo-I/AAAAAAAABJo/QV9sIASr7Ww/Pripyat1200x675.jpg]

    Dont think i have a gothic soul! haha

  • [UDK] The Lighthouse

    • leviatan1001
    • April 26, 2011 at 7:39 PM
    Quote from e-freak

    congrats on the big feature today

    Thanks!

  • The Road Concept

    • leviatan1001
    • April 4, 2011 at 8:56 PM

    Thank you Kedhrin for the comment. Here is the full res image

  • The Road Concept

    • leviatan1001
    • April 3, 2011 at 11:18 PM

    Hi all,

    Here is my first matte painting, hehe. It was easy!

    [Blocked Image: https://lh3.googleusercontent.com/_FIwkRjgQ8DQ/TZfwvysoGKI/AAAAAAAABH0/lQDNY068mt8/s1024/TheRoad1200x675.jpg]

    Ive been practising 3 days only painting. And this is the first matte painting attempt ^^

    Do you think its good?

    See ya!

  • [UDK] The Lighthouse

    • leviatan1001
    • April 2, 2011 at 11:27 PM

    Hi!,

    Thanks to everybody for the comments. Some of your questions are answered in my blog, hehe. I explained some stuff there. I see at the end, my overlay color layer in the rock shader was washed out Ouch!

  • [UDK] The Lighthouse

    • leviatan1001
    • March 28, 2011 at 9:39 PM

    Here is my last personal project, a small rocky island with a Lighthouse on the top.

    [Blocked Image: https://lh6.googleusercontent.com/_FIwkRjgQ8DQ/T…eenimg00016.jpg]

    [Blocked Image: https://lh6.googleusercontent.com/_FIwkRjgQ8DQ/T…eenimg00007.jpg]

    [Blocked Image: https://lh5.googleusercontent.com/_FIwkRjgQ8DQ/T…eenimg00008.jpg]

    [Blocked Image: https://lh3.googleusercontent.com/_FIwkRjgQ8DQ/T…eenimg00017.jpg]

    [Blocked Image: https://lh3.googleusercontent.com/_FIwkRjgQ8DQ/T…eenimg00018.jpg]

    External Content www.youtube.com
    Content embedded from external sources will not be displayed without your consent.
    Through the activation of external content, you agree that personal data may be transferred to third party platforms. We have provided more information on this in our privacy policy.
    Vimeo

    More development info here

    I made the whole scene except the crab. I also made all the postprocessing from scratch with hlsl.


    • [*:1jm64byv]Cross Processing
      [*:1jm64byv]Bleach Bypass
      [*:1jm64byv]Custom DOF
      [*:1jm64byv]Custom SSAA
      [*:1jm64byv]Lens Distortion with chromatic aberration
      [*:1jm64byv]Custom tonemapper with controlled eye adaption

    I hope you like!

  • [UDK] Oil Field

    • leviatan1001
    • June 28, 2010 at 11:47 AM

    hehe. Many people compares it with stalker, fallout 3... and the interesting thing is i have never played those games xD I have just seen some videos maybe. That makes me think im in the right way

  • [UDK] Oil Field

    • leviatan1001
    • June 27, 2010 at 9:28 PM
    Quote from KungFuSquirrel

    I remember the first version of this you posted way back; this is a really impressive improvement. Seeing it in motion is fantastic; I love how much life is actually in the scene. Well done!

    Hehe, yeah. It have improved so much. I started this project in christmas 2008. Do you want to laugh a little? Check this first capture, hehe.

    A video capture here is important, yes, it have many live elements, so its mainly designed to give that sensation, a mix between dead/abandoned place but keeping life in the scene.

    Thanks everybody for the reviews. Its nice to come here and see you people like it. Thank you all!

  • [UDK] Oil Field

    • leviatan1001
    • June 27, 2010 at 4:59 AM

    Fresh meat. HD video capture ^^

    External Content www.youtube.com
    Content embedded from external sources will not be displayed without your consent.
    Through the activation of external content, you agree that personal data may be transferred to third party platforms. We have provided more information on this in our privacy policy.

  • [UDK] Oil Field

    • leviatan1001
    • June 25, 2010 at 2:28 AM

    Update:

    [Blocked Image: http://lh4.ggpht.com/_FIwkRjgQ8DQ/TCQCvkAxqeI/AAAAAAAAApc/F2vwyvsvVl4/105.jpg]

    [Blocked Image: http://lh4.ggpht.com/_FIwkRjgQ8DQ/TCQCwEVHCwI/AAAAAAAAApk/Em1b0E2jOpE/107.jpg]

    [Blocked Image: http://lh4.ggpht.com/_FIwkRjgQ8DQ/TCQCwYguBUI/AAAAAAAAApo/yqQ0uHWdOYU/108.jpg]

    [Blocked Image: http://lh3.ggpht.com/_FIwkRjgQ8DQ/TCQCw0Fjp2I/AAAAAAAAAps/ZrTJvaSoXEE/109.jpg]

    [Blocked Image: http://lh3.ggpht.com/_FIwkRjgQ8DQ/TCQElI2CG8I/AAAAAAAAAp4/pKjBYqGQsJE/110.jpg]

    [Blocked Image: http://lh3.ggpht.com/_FIwkRjgQ8DQ/TCQElrR8DDI/AAAAAAAAAp8/LkWstuDCpKo/111.jpg]

  • [UDK] Oil Field

    • leviatan1001
    • May 17, 2010 at 6:56 PM
    Quote from Steppenwolf

    Very cool. One thing that i noticed is the rock in the first pic. It looks so organic as if it grew around the concrete parts and not the other way around. Shapes should be sharper imo.The desaturation isn't bad in case of your map but it would look better if the fire still had strong red, orange and yellow colors. Should be possible if UDK has a good system for color correction. Have you seen Lessons in Darkness by Werner Herzog? Could be the perfect ref for your ambience.

    I agree with you. Ill try to make sculpted rocks. I have never tried it, im scared, hehe. Thank you

    P.D Interesting CV I have friends who worked in grin Barcelona

  • [UDK] Oil Field

    • leviatan1001
    • May 16, 2010 at 6:17 PM

    Thank you so much everybody for all the comments. I will have them in mind for the next incomming improvements.

    See ya, peace!

  • [UDK] Oil Field

    • leviatan1001
    • May 16, 2010 at 6:11 AM

    Hi there,

    Well, i started this personal project about one and a half year ago, the latest stuff I've done, which probably is the best to date

    [Blocked Image: http://lh5.ggpht.com/_FIwkRjgQ8DQ/S-98y-YGxII/AAAAAAAAAl8/qXRfVKpfRVw/78.jpg]

    [Blocked Image: http://lh3.ggpht.com/_FIwkRjgQ8DQ/S-98zItrVAI/AAAAAAAAAmA/F1k24QwPeLU/79.jpg]

    [Blocked Image: http://lh4.ggpht.com/_FIwkRjgQ8DQ/S-980MR4roI/AAAAAAAAAmE/jx7sdjkg9U8/80.jpg]

    [Blocked Image: http://lh6.ggpht.com/_FIwkRjgQ8DQ/S-98yqUA97I/AAAAAAAAAl4/WChk6Wu-MUQ/81.jpg]

    Comments, critics are welcome

    See ya in the next update!

Discord

The Mapcore Discord is our lively IRC channel of the 2000s reborn. Chat about level design, gaming, and more.

Latest Posts

  1. Custom Gamemodes Contest

    Angel
    July 20, 2026 at 11:46 AM
  2. FAQ

    Angel
    July 20, 2026 at 10:14 AM
  3. Tangerine

    Harry Poster
    July 18, 2026 at 11:10 AM
  4. Any of the old guard still around? D:

    Warby
    July 12, 2026 at 8:23 PM
  5. About our archived forums

    Thrik
    June 30, 2026 at 2:12 PM
  6. Mapcore Discord

    mason_fan123
    June 24, 2026 at 8:52 PM
  7. [CS2] Valley

    Serialmapper
    June 22, 2026 at 11:56 AM
  8. Free Music / SFX Resource - Over 2500 Tracks

    Eric Matyas
    June 18, 2026 at 12:32 PM
  9. Pango [WIP]

    Elowen
    June 11, 2026 at 10:13 AM
  10. [CS2] Dvina

    Jeremy Rivera
    June 11, 2026 at 10:03 AM
  1. Privacy Policy
  2. Contact
Powered by WoltLab Suite™