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  3. popcornjake

Posts by popcornjake

  • dm_forlorn (previously dm_rain)

    • popcornjake
    • February 28, 2010 at 7:52 AM

    Updated main post, a whole score of changes plus a name change have been added to the final version.

    Get it here: http://www.filefront.com/15702465/dm_forlorn.rar/

  • dm_forlorn (previously dm_rain)

    • popcornjake
    • January 13, 2010 at 12:31 PM

    Thanks for the feedback guys!

    Turns out there is a problem with the env_fog_controller in b1. It looks perfectly fine on my rig, just as it does in the screenshots, but when rendered any other rig, it ends out looking like this: http://img693.imageshack.us/img693/1001 ... b10000.jpg (props to aaron_da_killa for the screen).

    To remedy the problem I simply re-compiled and uploaded a new .bsp without any fog, which looks a bit odd at first, but better than it would if it was wondrously broken.

  • dm_forlorn (previously dm_rain)

    • popcornjake
    • January 13, 2010 at 8:09 AM

    I started this in October as a project to work on in my spare-spare time, with the goal of finishing it quickly. The result is a bread and butter Half Life 2: Deathmatch map going by the hyper-original name dm_rain.

    It is fairly small and was designed to play tight and fast, with support for teamplay.

    I'd really like some feedback as I'd like to have this map finished and done with, I'm happy with how it is at the moment and I don't really want to have to pump out half a dozen beta versions. Any feedback at all would be beautiful.

    After a month and a bit of procrastination, I finally got all the suggested changes from around the internetz implemented into a final version. Changed the name too because it was too plain and didn't work to well.

    LINK TO FINAL VERSION: http://www.filefront.com/15702465/dm_forlorn.rar/

  • [EP2] Mission Improbable

    • popcornjake
    • January 8, 2010 at 1:30 PM

    I played this through the other day and I was thoroughly impressed with every inch of its design. I'll be looking out for part 2 in the future.

  • Medal of Honor

    • popcornjake
    • December 25, 2009 at 12:21 PM
    Quote from dux

    IT'S HONOUR NOT HONOR JESUS

    I feel your pain, oh boy I feel your pain.

    colour, centre, realise, aeroplane, MUM

    Silly orwellian Americans.

  • The Dark, by 3D_Mike and NMTRIX

    • popcornjake
    • December 21, 2009 at 1:24 PM

    Beautiful.

  • WIP in WIP, post your level screenshots!

    • popcornjake
    • November 28, 2009 at 12:20 PM

    I felt like sharing this with the core, my submission for the interlopers map battle titled "atrium".

    It is a recreation of the infamous Guggenheim museum, 100% custom content and with 40+ pieces of art on the walls.

  • WIP in WIP, post your level screenshots!

    • popcornjake
    • November 2, 2009 at 6:39 AM

    A good old hl2dm map in the making...

    source has crappy rain.

  • [L4D] Gas Stop

    • popcornjake
    • October 27, 2009 at 4:49 AM

    *bodies

  • The Technodome (Hl2dm)

    • popcornjake
    • October 18, 2009 at 12:07 PM

    That is probably one of the best looking hl2dm maps I've seen, delicious.

    Once it's out and about I'll definitely have to download it and check it out, looks darn nice.

  • [HL2DM] dm_kowloon *updated to FINAL VERSION*

    • popcornjake
    • August 2, 2009 at 3:33 AM

    Another shameless self advertisement bump. The final version is now uploaded, check it out.

  • WIP in WIP, post your level screenshots!

    • popcornjake
    • July 20, 2009 at 10:32 PM
    Quote from ultradr3mer

    [Blocked Image: http://ultradr3mer.ul.funpic.de/MyHompage/uploads/thumbs/design_70017.jpg]i think it already looks better.

    i should get used to try multiplecolors first.

    That looks real good, with nice custom models, nice lighting and some quality textures. Though whenever I look at it, especially in thumbnail form, I can't help but feel like I'm looking at something dressed in dev textures. I think cleaner, simpler textures and more blue/colour variation more be nicenicenice, still looks good now though.

  • WIP in WIP, post your level screenshots!

    • popcornjake
    • July 11, 2009 at 2:29 AM

    Hey PenE, I was wondering what texture resolution + scaling you're using in that gorgeous scene of yours, all the surfaces just look so damn high resolution it's incredibly incredible.

  • WIP in WIP, post your level screenshots!

    • popcornjake
    • July 3, 2009 at 9:47 AM

    A concept I'm fleshing out for a insurgency map I'm going to get around to making...sometime.

  • [WIP] [DoD:S] my first map : dod_corianso

    • popcornjake
    • June 25, 2009 at 3:43 PM

    You seem to be a master of atmosphere, looks rawesome, original too I might add.

  • ins_karam

    • popcornjake
    • June 25, 2009 at 11:12 AM
    Quote from Bluestrike

    There is a completely done map but its collecting dust as it was decided to hold it back until we have matching player models.

    To bad because Skybex put alot of work in it

    Those props are on steam by accident and we are not removing them in case any custom map is using them.

    Well that's a damn shame, I'd love to see a map in that theatre.

    I did notice that many of the models were missing textures, some blend textures missing the second basetexture and what not. I also noticed the model of the shattered dome from Šibenik which was damaged in the Croation War of Indepence with the Serbs (I did my wikipedia research to discover just what a "sibenik" is), is that war/battle we are to expect from future releases?

    Sorry for the off topicness...

  • ins_karam

    • popcornjake
    • June 24, 2009 at 7:15 AM

    I've been playing a lot of insurgency lately and just when the maps start getting a bit repitive, bam! a new map is out.

    I played a few rounds on it this morning and was VERY impressed.

    The gameplay is perfect and the visuals! All the lightmapping is nothing less than superb, lighting/hdr/tonemapping is perfect, details are perfect, presentation of the urban landscapeness is perfect, the draw distances/fog is perfect, unlike sinjar which has yucky yucky fog that blocks everything after 5 metres. Definitely one of the best looking maps/things in general I have yet to see on the source.\

    Once the server changed maps from it everybody started feverishly typing rtv and within 2 minutes we were back on karam.

    10/10 my friend.

    Now I await the addition of British soldiers and Insurgency 3.0....

    Also, I've been fiddling around with Insurgency in hammer, how come there are no official maps within the Croatian theatre seeing as there is plently of resources labelled as Croatia or Šibenik.

  • Level Design Help Files

    • popcornjake
    • June 18, 2009 at 7:21 AM

    Does anybody know some good 3ds max tutorials centred around creation of props for games, the source engine in particular?

  • [HL2 SP] Radiator 1-1, Polaris

    • popcornjake
    • June 7, 2009 at 3:47 AM

    Yeah I restarted steam a bunch of times and reinstalled in between and even tried a reboot but no dice.

  • [HL2 SP] Radiator 1-1, Polaris

    • popcornjake
    • June 7, 2009 at 2:50 AM

    It won't show up on my games list, even though the "morematter" folder in the sourcemods directory and the installation seemingly worked perfectly. Any idea what's wrong? I want to play this, looks interesting.

    Images

    • fivetwelvetwo0006.webp
      • 24.92 kB
      • 1,280 × 720
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